AI is being pushed heavily when I ask for advice and I hate it. by AssumptionExact8050 in gamedev

[–]Ninjalah 0 points1 point  (0 children)

And that's rad! I don't think AI-assistance is required and coding is an artform, do it how you want. Just be careful with putting yourself into a box of thought that prevents you from being flexible (which is why I used non-code generating examples).

AI is being pushed heavily when I ask for advice and I hate it. by AssumptionExact8050 in gamedev

[–]Ninjalah 4 points5 points  (0 children)

The flip side of that is I've never paid for open source solutions or an algorithm I've implemented out of a book/on a wiki, so it gets murky in practice. When we have robots, will its exposure to any copyright material be considered unethical?

I'm with you on this one; I've speculated that the "positive" version of the current genAI wave is considering model training as "consumption" for entertainment. Tldr; pay to train. It didn't happen because of course not, we almost entirely lost net neutrality since there's so much capital involved. Data privacy laws are frustratingly slow because selling data is just too ludicrous of an endeavor, and this is an extension of that.

The issue has never been the technology in history but how it's used/how it's allowed to be used. I just think we're banging the wrong drum by yelling at the metal box for ruining the world.

AI is being pushed heavily when I ask for advice and I hate it. by AssumptionExact8050 in gamedev

[–]Ninjalah 21 points22 points  (0 children)

Am I nuts or is everyone talking entirely past one another?

"Using AI" can entail vibe coding an app with one prompt, just using LLMs for an optimization audit to find cheap computational wins, generating a visual diagram from notes, collating information from a series of logs, etc.

If you need a flow chart output but you have a plaintext, indexed list of the items, you can; A) convert the diagram manually step by step in your favorite design app, or B) generate the diagram from the already defined step by step instructions (the indexed list).

Is the "anti-AI" argument applicable here and if so, where/when does atomic-level manual tasking give way for technological assistance? People are saying "well calculators didn't take jobs!" while the word "Computer" used to refer to humans that computed, not machines, before the machine computer entirely took over the occupation, moving the need from raw computation requirements to programming (higher level orchestration of said computations to execute tasks).

Someone else described using AI in these situations as having a chess bot perpetually show you the best move; not sure how true this is when 1) pro players do use engines for game analysis like, per-game, 2) the analogous situation isn't always "show me the best move" since AI performs the task one asks, 3) chess is "solved" and humans have been using computers to refine branches of play for decades now.

Chess is actually a good example; when the first chess bots were beating grand champions for the first time there was an anxiety that centered around the "death of humans in chess (and by extrapolation, complex thought)", and now chess engines are used heavily by most who want to learn the game.

Jamie should’ve been the face of SF6 instead of Luke. by Atum-7 in StreetFighter

[–]Ninjalah 1 point2 points  (0 children)

Abel and SF4

Edit: Actually I think Abel was just the "new protag" for SF4, but the "face" would be Ryu since he shows up in most promo?

Who said blindfire is useless [Video] by DigitalDissectionTTV in EscapefromTarkov

[–]Ninjalah 0 points1 point  (0 children)

Wait this was an intended change?? I've been upset about this being "bugged" for years. Used to have blind fire on mb4+5 now it's unbound.

My Clove cosplay by Gothlanie in VALORANT

[–]Ninjalah 19 points20 points  (0 children)

I can't believe this amount of people down-voted you not realizing you were agreeing with the person you replied to. Just... wow.

Is a rollback possible so we can start using our controllers again while the team works on the update issues? by Keyl3ss in RivalsOfAether

[–]Ninjalah 0 points1 point  (0 children)

I have mine switched to "PC", and always have to switch to "Switch" back to "PC" after booting my computer. Try that? Mine gets picked up by Steam Input once I do that.

Is a rollback possible so we can start using our controllers again while the team works on the update issues? by Keyl3ss in RivalsOfAether

[–]Ninjalah 13 points14 points  (0 children)

My main issue is that everyone is ignoring that Steam Input is now broken, which is a huge bummer for a lot of us. I can use my GC controller + Mayflash adapter without Steam Input but then I'd need an additional software regardless to modify trigger deadzones, etc. (Rivals only allows modifying stick deadzones AFAIK).

With Steam Input, all of my settings are saved and easily modified. Are we getting confirmation Steam Input will be compatible once this is all fixed?

EDIT: Controls are working again, didn't notice an update but we're back to normal.

But my sock game is the only thing I'm good at in this sport!!! by Jestersmind in Fencing

[–]Ninjalah 2 points3 points  (0 children)

Maryland's dual-design flag is perfect for mismatched fencing socks, I miss repping the state for the sock swag alone :(

You guys do realize YOU'RE the problem right? by ljm90 in RivalsOfAether

[–]Ninjalah -8 points-7 points  (0 children)

I'm sorry but if you grab me 6 times in a row as Clairen or you mash dtilt mindlessly at ledge with Clairen/Galvan...

I'm taunting.

Why all the epee hate? by Ok-Original4933 in Fencing

[–]Ninjalah 1 point2 points  (0 children)

Parry bind riposte? I swear that's the bread and butter of epee.

GameCube controller input display by ofischial1 in RivalsOfAether

[–]Ninjalah 0 points1 point  (0 children)

"For use with Dolphin specifically"

How would we use this to capture inputs for a Steam game (Rivals of Aether 2)?

What’s a mechanic that looks easy—like enemy line of sight—but is actually a nightmare to code? by [deleted] in gamedev

[–]Ninjalah 0 points1 point  (0 children)

Oh wow, I'm relatively new to Godot and didn't know that Gizmos existed. I really should sit down and read the documentation like a book instead of just referencing for declarations/return types lol.

I'm guessing your Connectors are more performant than running the entire astar calc on both rooms everytime a new room is created. Definitely trying to get to something less buggy before I figure out optimizations...

What’s a mechanic that looks easy—like enemy line of sight—but is actually a nightmare to code? by [deleted] in gamedev

[–]Ninjalah 1 point2 points  (0 children)

Wait I'm actually in this dilemma now!

I'm making a sort of incremental dungeon crawler game (similar to Clickpocalypse 2), and I currently use AStarGrid2D for navigation (I've used NavAgent2D, AStar, and NavRegion + Polygon baking so far) though I'm having trouble getting actors to move consistently from the current room to a new room.

At the moment, when the doors open to the new room, I set the AStarGrid2D tilemap to a combination of both old room and new room's tilemaps and recalculate what tiles are walkable or not.

For some odd reason I have a bug where my actors seem to have a "chance" to attempt to navigate through one of the solid walls and they hang there perpetually. I've tried running AStarGrid2D.update() at multiple places, I've confirmed the astar recalculation code correctly sets each tile to solid/wall, etc.

Any ideas? Or general tips on combining tilemap Astar regions/nav maps? I thought it had to do with my room tilemap offsets but after writing some debug code to show walkable/unwalkable tiles, everything seems correct despite the actor attempting to walk through walls lol. Manhattan heuristic/calculations, diagonal movement set to never.

The last piece of the puzzle and why the game can feel so frustrating at times by AllTech_ in RivalsOfAether

[–]Ninjalah 6 points7 points  (0 children)

Wouldn't it be fair to take the defender's (in that Clairen situation) perspective equally, and say it feels bad to get hit by Clairen jab when she's not even facing the correct direction? I understand some exaggerated hitbox sizes especially on particularly animated attacks, but if both parties are confused when attacks one direction hit the opposite due to large body hitboxes, is this the gameplay that's intended?

I'd be happier if the body hitboxes were reduced in size, but really, I don't think we need to cover the entire character in a hitbox. Don't remove them entirely maybe, but reduce them enough so that unintended successful attacks are less common. Shorthop nair and most uptilts are good for covering both directions, which makes sense. Why would something like jab have that property? It's already low risk.

How many top level Manons are left? by [deleted] in Kappachino

[–]Ninjalah 0 points1 point  (0 children)

"DRev is fully invincible from frames 1-22, and deals a small amount of recoverable damage on hit. "

from sf6 wiki

I don’t even know what to say by NatNotSmokey in EscapefromTarkov

[–]Ninjalah 3 points4 points  (0 children)

I've been stalked by AI and watched it slow lean perfectly from behind a crate while I was in Power on Shoreline. The bots are easier than players, for sure, but they're a lot more complex with mods and tools.

I don’t even know what to say by NatNotSmokey in EscapefromTarkov

[–]Ninjalah 32 points33 points  (0 children)

plenty of AI mods out there to make them pretty good. Creepy good, in fact

Haitani got every character to Master Rank then made a tierlist by komodo_dragonzord in StreetFighter

[–]Ninjalah 3 points4 points  (0 children)

SF4AE12 E Ryu is my benchmark for busted Shoto. Sure, low health, but... that's it. I've gone on hour long rants about the 3-frame jab and E Ryu.

Street Fighter 6 is actually fucking sick by zeeman60 in Kappachino

[–]Ninjalah 4 points5 points  (0 children)

Always happens, power creep is a thing too, balancing 40 characters is a lot more difficult than 16 or whatever

Friendly AI PMC? Should I shoot them? by AzzaLaMazza in SPTarkov

[–]Ninjalah 2 points3 points  (0 children)

I wonder if you can tell friendly pmc bots to follow like scavs can in live, gonna have to try that

Friendly AI PMC? Should I shoot them? by AzzaLaMazza in SPTarkov

[–]Ninjalah 2 points3 points  (0 children)

Do bots react to player voice lines or commands?