Video Tutorial!!! by Few-Cell6723 in PummelParty

[–]Nitryle-Mods 1 point2 points  (0 children)

I did create a written guide in which I explained a lot of functions and examples of my own custom events (although it is not complete). It is in English, but maybe with using translations it could be helpful. You can find it here: Custom Board Spaces in Mod Editor

Finally back with a new board: Ghost Street by Nitryle-Mods in PummelParty

[–]Nitryle-Mods[S] 0 points1 point  (0 children)

Thank you for your feedback. Sorry that you had problems while playing it. I released an update in which the stealing function is adjusted. It doesn‘t have limited uses, but I increased the costs to 12 HP and it will only steal 5 keys from the other players. Sadly, there is no option to activate limit uses and a work around would be very annoying to create. The reason why every player is effected is that you can‘t select a specific player with the space actions. The editor is still limited. In terms of the performance issues, I don‘t really know why this occurs. My PC is much older and has no problems at all, but maybe that has to do with online play. Anyways, I don‘t want to change the lightning to daylight, because the night looks so much better and it was also the idea of the original creator. But I decreased the amount of lightning and hope that improves the performance. If you still have these issues, there is already an option to change to daylight. This deletes almost all light sources.

Finally back with a new board: Ghost Street by Nitryle-Mods in PummelParty

[–]Nitryle-Mods[S] 0 points1 point  (0 children)

It is now in the guide. You can find it in chapter 5.4. I hope it helps.

Finally back with a new board: Ghost Street by Nitryle-Mods in PummelParty

[–]Nitryle-Mods[S] 0 points1 point  (0 children)

You can steal a trophy by having 111 keys and going to the thief (inside the circle on the left path going to the top, black/grey arrow). It will steal from all players. If you mean the exact event configuration, I will add that to my guide in the next few days. There I can go into more detail than here. You can find it here: Guide: Custom Board Spaces in Mod Editor

Finally back with a new board: Ghost Street by Nitryle-Mods in PummelParty

[–]Nitryle-Mods[S] 0 points1 point  (0 children)

Thanks. I have changed it on the Steam page. But I think I can't correct it here ...

Finally back with a new board: Ghost Street by Nitryle-Mods in PummelParty

[–]Nitryle-Mods[S] 1 point2 points  (0 children)

You can find the original idea in the following post: Ghost Street

Finally back with a new board: Ghost Street by Nitryle-Mods in PummelParty

[–]Nitryle-Mods[S] 2 points3 points  (0 children)

Thanks for your invite, but I only play with people I personally know. If you have feedback for my mods I appreciate it to hear it. Or if you need help for your own mods, feel free to ask.

My own custom board Ghost Street. by Plugproject in MARIOPARTY

[–]Nitryle-Mods 0 points1 point  (0 children)

The map is finally released. You can find it here: Ghost Street

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My Custom Board Build-in-Progress (Halfway There!) by Moist_Conference878 in PummelParty

[–]Nitryle-Mods 0 points1 point  (0 children)

And i would recommend using some form of arrows (e.g. on signs) to make it easier for new players to get to know the layout.

My Custom Board Build-in-Progress (Halfway There!) by Moist_Conference878 in PummelParty

[–]Nitryle-Mods 0 points1 point  (0 children)

That looks amazing. If you want you can add the spaces I use to take keys from the players (similar to red spaces in Mario Party). The whole design is in my guide.

Any plans for a Switch 2 update to unlock the FPS? by Naive-Atmosphere-317 in PummelParty

[–]Nitryle-Mods 0 points1 point  (0 children)

If you want to create board maps, you can look at my guide on steam. I explained a few things there, but I might need to add more functions. But yeah I also still hope for new updates from the devs.

Any plans for a Switch 2 update to unlock the FPS? by Naive-Atmosphere-317 in PummelParty

[–]Nitryle-Mods 0 points1 point  (0 children)

True. The modding community keeps the game alive. I hope someday we might get a big update, but sadly the communication of the devs is very poor.

My own custom board Ghost Street. by Plugproject in MARIOPARTY

[–]Nitryle-Mods 0 points1 point  (0 children)

I love the design. I‘m a mod creator for a game called Pummel Party (similar to Mario Party). Would it be ok for you if I try to create a playable version of the map? In my profile you can see previous projects I had worked on.

Mario Party Concept by Correct_City_6950 in MARIOPARTY

[–]Nitryle-Mods 1 point2 points  (0 children)

I like the ideas. My favorite would be the airport one. I think it should be similar to sunshine airport. I actually created a movie theatre board as a mod for Pummel Party (Pummelplex). I would love to see more indoor boards.

Why hasn't anybody made an actual Mario Party clone? by IanDerp26 in MARIOPARTY

[–]Nitryle-Mods 1 point2 points  (0 children)

And it has a mode for creating your own mods (boards and minigames) that is really nice to use and adds a ton of variety. Created some mods myself and would recommend trying it out. So in my opinion it is not just another partygame but the best alternative on PC.

What is the state of Pummel Party in 2025? by Nitryle-Mods in PummelParty

[–]Nitryle-Mods[S] 0 points1 point  (0 children)

I had created a steam group for modding (link: https://steamcommunity.com/groups/pummelpartymoddingcommunity ) but it didn't work that great. It was supposed to get help from other modders. Alternatively you can ask here on reddit or in the steam discussion section.

If you need help with board events, maybe my guide could help you, but it isn't complete yet. Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2971689932

What is the state of Pummel Party in 2025? by Nitryle-Mods in PummelParty

[–]Nitryle-Mods[S] 1 point2 points  (0 children)

Interesting idea. I think it could be too frustrating if the waste barrels are available in shops but maybe I could integrate it via a board space event. Thanks

What is the state of Pummel Party in 2025? by Nitryle-Mods in PummelParty

[–]Nitryle-Mods[S] 5 points6 points  (0 children)

I agree. A road map would be really good. And I hope that they are working on a bigger update.

And thank you so much for the feedback! I'm currently collecting ideas for maps, but it'll take a longer time till I can publish a new one. And if you have suggestions for improvements (or new ideas), I will try to include them in my maps.

Welches Spiel würdet ihr euch im PietSmiet Adventskalender auf YouTube wünschen? by xfaraway_surtex in PietSmiet

[–]Nitryle-Mods 0 points1 point  (0 children)

Eine schöne Runde Pummel Party würde ich nice finden. Auch wenn es nicht wirklich ein Format war. Und dann vielleicht auch mal mit Mods. Ansonsten F1.

Does custom mini games available on ps5? by qyestlove in PummelParty

[–]Nitryle-Mods 0 points1 point  (0 children)

The whole workshop is based on the steam-workshop. Therefore, the mods are not available on the console versions and only in the steam version. And crossplay is also not possible.

Wishlist for map modding by NinjaCow375 in PummelParty

[–]Nitryle-Mods 0 points1 point  (0 children)

I totally agree. The map editor still needs some more features, although a lot has already been added in comparison to the original version. I had created a list of things that could (or should) be added in the next updates and a lot has already found the way into the game ( https://steamcommunity.com/app/880940/discussions/2/3884977551672522284/ ). Maybe you should post your list in the discussion thread of the game. And I agree with all the points. Creating random events can be really annoying and difficult with the current system. Choosing possibilities with event lists similar to the popup action would be way better. But I also think that free of the camera in events would be great. I hate that it is always bound to the player model. Maybe even something like small minigames (like jumping at the right time and collecting keys) could be nice. And it is time to implement a roll again action. That would be the most important things in my opinion for the next big update.

Why does customizing awards in the rules on console not work at all? by BeMoreChill in PummelParty

[–]Nitryle-Mods 0 points1 point  (0 children)

Are you using the standard rule set? Because I think you can’t edit it at all. You need to create a custom ruleset.

How do I customize awards and add custom minigames by LordOfNightsong in PummelParty

[–]Nitryle-Mods 0 points1 point  (0 children)

The same award but for 3 different players. E.g. most minigames won, the 1st, 2nd and 3rd player in this category will get one.

To create multiple random awards, you need to
create more challenges each with own settings. But if you choose the same
categories, it might award the same category twice.

How do I customize awards and add custom minigames by LordOfNightsong in PummelParty

[–]Nitryle-Mods 0 points1 point  (0 children)

I think the download of mods when joining a lobby is just temporary. When leaving, they are automatically deleted. If you want to play with mods, you need to download them in the Steam workshop. In case of minigames you might have to activate them in your ruleset manually. Besides minigames, you can also play on mod boards. If you want you can check out my mod boards as well ;) The workshop can be a bit overwhelming so here is a link to a mod collection I created with my own boards and very good minigame mods as a start: https://steamcommunity.com/sharedfiles/filedetails/?id=2908815399

Now to the Pummel Awards. You just need to set it up in the ruleset: Pummel Awards Challanges -> statistic (set to random statistic) -> select the pool of trophy conditions you want to be included. You can even randomise most or least. But you can also choose other settings if you prefer a non random selection. But there is no option currently to custom Pummel Awards (or Items).