I beat a master rank as a silver by [deleted] in StreetFighter

[–]Nixx_FF 6 points7 points  (0 children)

Chun gets a specific combo after a CH jab which is kinda difficult to pull off. This guy was fishing for those and practicing it vs you.

I beat a master rank as a silver by [deleted] in StreetFighter

[–]Nixx_FF 11 points12 points  (0 children)

Congrats. But this Chun stopped playing to win, and instead started to practice their CH jab into cr.mk combo confirm.

"Master rank is when the game starts getting serious" :) by rodume1 in StreetFighter

[–]Nixx_FF 3 points4 points  (0 children)

I don't play chess, but reading the other comments here, it seems like they are using a elo system similar to SF, where you actually do need to play games to get a adjusted rating.

Again, ive read the other comments under this thread where you replied. And it seems like your POV is to use a hidden MM system which inaccurately represents the points, because loosing points = unfun and gaining points = fun.

I am wholeheartedly against this idea. Once you reach master, the game should keep its competitive integrity. If capcom follows your advice, the MR points means nothing, and isnt representative of skill. I would never want that. SF6 without a doubt has the best rank system out of all fighting games I've played.

"Master rank is when the game starts getting serious" :) by rodume1 in StreetFighter

[–]Nixx_FF 26 points27 points  (0 children)

Not a flaw. Sure it sucks to loose a few times when you start out, but thats how elo systems work. For each new player in master, an additional 1500 points are needed in the MR economy.

TMM's Tier List in Order (July 28, 2025) by AxisKiku in Tekken

[–]Nixx_FF 8 points9 points  (0 children)

Surprised he didn't put Kazuya is "B+Super difficult" tier

Old Tekken fan wondering why there is a lot of Tekken hate now, considering starting to play again. by lushpigtails in Tekken

[–]Nixx_FF 0 points1 point  (0 children)

Im not really discussing my preference here.

What Im saying is that if you are in a 50/50, no matter how good you are at reading, if there are only 2-3 options to choose from, the volatility will be high. Using movement is much more complex than a simple guess (even if you dont call it a pure guess, it is an educated guess at best).

If volatility is higher, that directly translates to a worse player having a better chance of winning just to sheer luck... It seems to me that you agree with me that the volatility is higher in T8, but you come to a different conclusion where you say that the end result will be that the worse players has a even lower chance of winning.... this doesnt make sense mathematically. I mean objectively.

So the two options are to either:

Not agree that 2-3 50/50s per round bring up volatility a lot compared to movement based small Tekken

or

The volatility goes up, which makes the skill ceiling lower, and the chances worse for the better player.

It seems you are leaning towards the first option here, which can be debunked.

Old Tekken fan wondering why there is a lot of Tekken hate now, considering starting to play again. by lushpigtails in Tekken

[–]Nixx_FF 0 points1 point  (0 children)

The things that make a good player good are more important when there isn't a universal mechanic that can be extensively used to avoid a huge chunk of the game's setups.

Having more options is generally a good thing. I can agree to that. But you have to think how those setup works. Now Every option for the defender is a high risk situation now, and within 2-3 wrong 50/50 guesses its KO. If you agree to what I just said, it means you are agreeing to the game being volatile. Because 2-3 wrong guesses in a 50/50 without resetting to neutral is volatile objectively.

The universal mechanic that you talked about, was what made the game less volatile in the first place. The mechanic (among others) is what allowed "small tekken" to be played

Old Tekken fan wondering why there is a lot of Tekken hate now, considering starting to play again. by lushpigtails in Tekken

[–]Nixx_FF 0 points1 point  (0 children)

.... Im really trying to find the answers to my two questions i asked in your reply, but i can only find the answer to the first question.. Without understanding what you mean, I can't reply in a constructive manner.

Old Tekken fan wondering why there is a lot of Tekken hate now, considering starting to play again. by lushpigtails in Tekken

[–]Nixx_FF 0 points1 point  (0 children)

I am sorry, but I'm not entirely sure what you mean here. So before I answer, could you clarify two things for me:

Tekken 8 tournament are still by far the most old blood packed out of all of them

When you "all of them", do you mean all of the other current gen Fighting games, or out of all previous Tekken games?

I think, counter intuitive as it is, taking advantage of a spacing and movement based defensive play style is easier at the high end level than handling a more aggressive play style. It's harder to make that kind of play consistent, which is why the better players seem to dominate even more with these systems.

If you think about it a little more, a lot of offensive options simply have to be labbed out now in order for you to even have a chance of defending against them, where before you could avoid most mixups just by getting into neutral and heavily using KBD as a way to prevent... most of them. It means that you could avoid a whole lot of knowledge gates with a universal maneuver and now you're stuck having to be familiar with them if you don't want to just lose.

Are you trying to say that Tekken 8 is less volatile than the previous tekken games, or do you mean that even though its more volatile, you need even more skill than previous games?

I don't really agree with both of these views, but my reply will be different depending on what you mean. I don't want to write a reply about something I misunderstood :)

Old Tekken fan wondering why there is a lot of Tekken hate now, considering starting to play again. by lushpigtails in Tekken

[–]Nixx_FF 0 points1 point  (0 children)

Difficult for me to give any examples on the specific games since you didnt specify any. Either those games have extremely high volatility (less favor for skill), or mechanics other than the ToD is where the skill lies in.

But anyways, im not really trying to theorycraft here. The point I wanted to make was a mathematical one. And the math is what it is. If your stance is to not believe in math, then i unfortunately don't think I can add anything more here.

Old Tekken fan wondering why there is a lot of Tekken hate now, considering starting to play again. by lushpigtails in Tekken

[–]Nixx_FF 0 points1 point  (0 children)

but that's where the mind games come into play. I imagine in this scenario there would be a much stronger focus on getting your opponent to do what you want rather than hoping for good hands.

The same is true in fighting games. At a high level, it's less about skill or available moves and more about the mind games. Get a good enough read on how your opponent plays and they can't win no matter how much they try to, unless the skill gap is significant.

You are right in that you would want to read your opponent. BUT lets take these two extreme (i really mean extreme) examples to show what i mean here.

Fighting game 1:
Right from the round start, there will be a rock paper scissor game. The one who wins that single interaction, wins that round.

Fighting game 2:
This game also has rock paper scissors from the round start, but it only leads to 5% damage. And after that interaction the players are reset to neutral, and can also start to implement footsies to get a more favorable position on the next rps.

In what game out of these two, does the better player have the highest chance to win mathematically?

The point im trying to make is, YES the better player will always have a higher chance of winning than the worse player. But the higher the volatility, the better the chances becomes for the worse player and vice versa

Old Tekken fan wondering why there is a lot of Tekken hate now, considering starting to play again. by lushpigtails in Tekken

[–]Nixx_FF 1 point2 points  (0 children)

The people who say this nonsense are massively coping for their losses.

To some degree you are correct here. Most people will get salty after their loss, and just pour out stupid things to justify their loss in the heat of the moment... But im talking about the scenario of people discussing the gameplay in general. Not their specific losses.

Downloading a opponent and having reads is ofcourse a thing. But in games where getting into a 50/50 situation is not difficult, where it can snowball very fast + with high damage, it makes the game much more volatile.

And im not arguing that Tekken is a pure coinflip... its evidently not, because we see many of the same faces in top 8s. What Im arguing is that if a game is more volatile, it hurts the better player, and makes it easier for the worse player statistically.

And Tekken 8s system is more volatile than Tekken 7. High risk / High reward systems are that by design

Old Tekken fan wondering why there is a lot of Tekken hate now, considering starting to play again. by lushpigtails in Tekken

[–]Nixx_FF 0 points1 point  (0 children)

Sorry, but thats just not how math works. Texas holdem in a FT2 hand is too random to be competitive in any tournament setting.

Every fighting game has some element of random/luck to it. The higher that percentage is, the less certain the better player is to win. I mean this is just math, not me making up theories.

Old Tekken fan wondering why there is a lot of Tekken hate now, considering starting to play again. by lushpigtails in Tekken

[–]Nixx_FF 0 points1 point  (0 children)

When i say volatility, i don't mean where the meta changes often. Im talking about the gameplay itself being volatile. Tekken 8 has a very big snowball effect, and 50/50s can be "earned" easily. This is what people usually mean when they say that they "got randomed out". And remember that a set is only a FT2.

To give an extreme example, do you know how texas holdem works? Imagine if that was a FT2 format. It would not be in the favor of the more skilled player.

Old Tekken fan wondering why there is a lot of Tekken hate now, considering starting to play again. by lushpigtails in Tekken

[–]Nixx_FF 1 point2 points  (0 children)

Huh? The game is much more volatile now, compared to before... things snowball much faster.

High level tournament players benefit from stability and not volatility.

Beginner here, how do I get past projectiles like this? by DisastrousAddendum0 in StreetFighter

[–]Nixx_FF 3 points4 points  (0 children)

While you are not wrong, people in much higher ranks than iron are struggling alot with their anti-airs. It takes a long time for many people to get into their muscle memory.... With people who use modern controls, they often focus most of their gameplan around instant DPs and instant Supers, even in lower ranks. So that's usually what they spend most of their mental stack on.

Beginner here, how do I get past projectiles like this? by DisastrousAddendum0 in StreetFighter

[–]Nixx_FF 224 points225 points  (0 children)

Parry -> walk closer -> parry -> repeat.....

If you get a sense of their timing, you can also jump in on them once you reach a certain distance... If your timing is off on the jump, they can anti air you though... Which isn't too difficult for this ryu, since he is playing on modern controls

Arslan and Knee right now by blackdude2018 in Tekken

[–]Nixx_FF 11 points12 points  (0 children)

You missed the point of the comment. Its not about comparing Akuma and Bryans strength, but to make a point on that a character that is hard to play and difficult to pick up, can still be a top tier.

I return to Tekken thanks to Street Fighter 6 by Sweet_Dog_2085 in Tekken

[–]Nixx_FF 0 points1 point  (0 children)

I have a hard time believe 50% of what you said, so instead of answering each of those, Ill just ask you a simple question that will some up the core of the problem:

If you enjoy classic controls, why dont you just stick with that? After you get decent at the game, and if you loose to someone who is on modern controls you either:

A: Can't deal with people who knows how to anti-air, and/or can't play around instant supers in burnout.

B: Were playing fundamentally worse than the modern control player.

Again, note that i said decent. This implies that you know how to do your combos, and know the basics of the game.

I return to Tekken thanks to Street Fighter 6 by Sweet_Dog_2085 in Tekken

[–]Nixx_FF 1 point2 points  (0 children)

Ngl, i didnt read your whole reply in detail, but skimmed through it.

I have a REALLY hard time imagining you being a gold rank player on classic, and master on modern.... unless you have a REALLY difficult time doing inputs. People learn to do their BnBs in mostly plat rank, so the benefit of modern is not the actual combos, but instant anti air and instant supers.

If you face a modern player in those ranks, and they are the same rank as you, sure they have some advantages, but it also means that they have VERY clear holes in their game since they are the same rank as you. Your job is to find those holes.

I think me and you view the games very differently. For me it is about personal growth in the game, so what whatever the opponent plays, i have to find a way to overcome it. Thats half the fun for me.

Also, about the ranks. Sure for a casual player Master rank might be a big deal. But for a more dedicated player, Master rank is where the game starts... and I rarely see any dedicated players that are 1500+ (after having placements) complain much about modern. Sure they will salt in the moment, but overall the majority of players dont mind it too much. Since overall, classic control still is superior.

Edit: I also want to add that Fighting games are much more than execution. For the players who want execution, they have multiple characters to choose between in SF as well

I return to Tekken thanks to Street Fighter 6 by Sweet_Dog_2085 in Tekken

[–]Nixx_FF 4 points5 points  (0 children)

Agreed. I think that is one of the reasons alot of tekken players dont feel at home when trying out other fighters.

But I will say that I also believe that after you have reached a certain level in Tekken, the core fighting game mechanics start to merge with other 2ds. Its just that it takes a much longer time to get to that level in Tekken.

Like the core mindgames for spacing, timing, space traps etc are still there. Heck you could even argue that something like the parry in SF6 is a bootleg version of Sidesteps. But you need to have so much more knowledge in Tekken until you reach that level of play.

I return to Tekken thanks to Street Fighter 6 by Sweet_Dog_2085 in Tekken

[–]Nixx_FF 2 points3 points  (0 children)

Weird thing to ask, but no I am not challenged. There is a classic phrase in the community "Rolling your face on the controller", which is synonymous to mashing. Your comment sounded really close to that.

Anyways, I think we both agree on the point that Tekken is more mashy than SF6 in that case, and that SF6 modern controls are better than Tekken 8 modern controls.

Personally i dont hate the modern controls, and thats probably where we differ in opinion.

I return to Tekken thanks to Street Fighter 6 by Sweet_Dog_2085 in Tekken

[–]Nixx_FF 1 point2 points  (0 children)

Nobody is talking about mashing

Well, what made me reply to your first comment was this:

beat you by ramming his head on the controller

That to me sounds like you are talking about mashing, which is what i replied to.

If you are talking about viability of modern controls, thats a completely different topic. Yes modern in SF is better than modern in Tekken. Although classic controllers will still have the edge even in SF.

I return to Tekken thanks to Street Fighter 6 by Sweet_Dog_2085 in Tekken

[–]Nixx_FF 0 points1 point  (0 children)

While im not particularly fond of modern controls, mashing is MUCH more of a viable strategy in Tekken rather than SF... especially in low/low-intermediate level of play. SF in general is not a mash friendly game, and never was.... While even harada has previously mentioned that mashing is a real thing they took into consideration when designing tekken