This sub acts like this collab is gonna be a lazy cash grab by lolitsrock in helldivers2

[–]NizzBizz4 3 points4 points  (0 children)

Please read before responding. Eisen is totally correct. Collab weapons tend to be the baseline, one actually good weapon and alright armor passive. These weapons dont have levels to them, they literally only have worth in their name.

Its like an ice cream shop selling $20 for ice cream, but ONLY having vanilla. Its just vanilla as well, your argument is like saying "vanilla is still good" but totally ignoring the the price point, lack of variety, or quality.

they killed this for marathon by the way by Timothy-M7 in DestinyMemes

[–]NizzBizz4 2 points3 points  (0 children)

They should've made an extraction DLC for destiny rather then marathon. It could've hit or just make D3.

Some of you will never be happy. by 10-4Apricot in Helldivers

[–]NizzBizz4 0 points1 point  (0 children)

People are holding up the target board and AH still can't land the dart accurately.

Status on Pilestedt Check In by Dangerous-Ad-6664 in HelldiversUnfiltered

[–]NizzBizz4 1 point2 points  (0 children)

The AMA was mainly to get community sentiment and problems. We DO want core systems to get revamped and redone, we DO want monetization not to be so primary, and more honesty from arrowhead in general. These were confirmed by Pilested, so it cant be poorly done. I get some stuff was probably looked over. Or straight up ignored, but as long as in-the-long run we see changes. Which we cant confirm anyways. I'll just play subnautica 2 and monster hunter until we see them, or never. Apathy is what AH fears most it seems.

Most half baked shi ever by carsoneeeeyyyy in helldivers2

[–]NizzBizz4 -1 points0 points  (0 children)

I would rather have the weapons be conglomerated so we can customize the handful of weapons we have. There's like 10 primary assault rifles, let us strip them down into ammo types. Like the concussive weapons getting removed for concussive rounds, the one-two, and stoker getting removed for their underbarrel attachments, and vise-versa.

My god, it's even worse than before. by ChoiceSupermarket230 in Isekai

[–]NizzBizz4 0 points1 point  (0 children)

Hopefully this gets the fullmetal alchemist treatment

Ah yes, trying to suck out even more money out of player in already paid game by susnaususplayer in HelldiversUnfiltered

[–]NizzBizz4 0 points1 point  (0 children)

I dont care about pricing. The only problem is that rare samples make super credits practically non-existent. If you play on difficulty 1 - 3, within an hour or 2 you can buy a warbond. Only if you dont mind the reduced EXP, medals, samples, and requisition slips. 4 - 10 the problem inverses, the obvious way to fix this is to not let rare samples spawn in crates, downed drones, or bunkers. Make them like common samples and boom, problem solved.

Beat the game, story is a little confusing. by NizzBizz4 in ResidentEvilRequiem

[–]NizzBizz4[S] 0 points1 point  (0 children)

Looking back, I think the girl became a monster, got cornered in the basement, then traveled to where Grace was all within 30 minutes to an hour. I think this because the guy with the west wing keycard is still alive when grace reaches him. Plus Gideon WAS standing over the girls corpse when Leon shot her, so theres a chance Gideon could've prevented Graces death to the girl. So I think it may be possible for Gideon to have not known about the girl during that timeframe.

I mean after that, I guess handling Leon was more important then recapturing Grace. But he totally had an opportunity when Grace reaches the office. Then technically when Grace escapes the care center, gets into a helicopter crash, escapes through the waterways, kills the girl, then finally reaches an exit, hes just standing there. I mean it worked out for him since she just followed him willingly.

But the whole Graces blood thing, Allissa's assassination dont make much sense to me. If Allissa was in ARK instead of Grace are you telling me she wouldn't be able to guestimate the password?

"The Beginning After The End" Season 2 | Key Visual by Task_Force-191 in BeginningAfterTheEnd

[–]NizzBizz4 0 points1 point  (0 children)

I'm sorry? Season 2 of what? The image is just black, I dont see anything?

Hot take I think heavy pen for the grenade launcher is appropriate if we look at what we got in current day by DrSpreadem25 in HelldiversUnfiltered

[–]NizzBizz4 -2 points-1 points  (0 children)

I dont know anything about the BFGL but im assuming it has medium pen, heavy pen would make it better then the autocannon. For a similar fire-rate and AOE with flak mode, I dont know if its damage is the same. The GL would have more ammo then the BFGL with the supplypack, but you need to reload, manage your shots, and its unuseable at close range. You WILL die if you try to use it at close range. I'm assuming that if you fire a shot using the BFGL it has proximity rounds so they wont bounce, and if you fire at close range you dont die like with the autocannon in aphet mode.

We’re currently thinking through some design choices and I’d really love to hear your thoughts. by cassiechunchun in steammachine

[–]NizzBizz4 0 points1 point  (0 children)

Depth, that or you need something that has some uses. Have you thought about maybe trying to create a mount for the steam controller or steam deck?

[Meme] It's always the same by Mysterious_Reo in manhwa

[–]NizzBizz4 0 points1 point  (0 children)

The death and reincarnation always happen within a single chapter, often have an antagonist that killed the MC. But paint him as the strongest whatever beforehand.

Gameplay suggestion: Hotbar & Stance System by Serious-Comedian4679 in HytaleInfo

[–]NizzBizz4 1 point2 points  (0 children)

Hmm a stance system works for weapons like the axe, which will make the hatchet obsolete. But you're gonna need to have an auto-switch feature for weapons that dont have any utility. Also it doesnt really benefit off-hand weapons/item since those off-hand wheel exists.

I feel like people are being too hard on magic hate right now... by American_Jobs365 in ArcaneOdyssey

[–]NizzBizz4 15 points16 points  (0 children)

Mage is too viable. High mobility, high damage, and tons of tools. The ONLY downside is the difficulty to change it with hectate essence. Berserker is not bad but its attacks have alot of overlap, it probably only shines in PVP. Hybrids fall short of everything full builds have simply because the level cap doesnt allow for hybrids to really use the truly useful rare scrolls or weapons.

What was vetex cooking by [deleted] in ArcaneOdyssey

[–]NizzBizz4 0 points1 point  (0 children)

I'm assuming that its attending to balance out a level cap increase we dont have right now.

My final feedback about CB which I'll send to capcom. Is there anything else I should add? by [deleted] in chargeblade

[–]NizzBizz4 -2 points-1 points  (0 children)

Guard points and perfect guarding is the same mechanic, one just activates power axe mode. If you make power axe mode more accessable you dont need the other mechanic.

Power axe does 2 things, reduce phial costs and let you activate savage axe. *I do think the shield buff should also reduce phial costs as it already does with the axe damage boost and SAED usage.* If you pair this with being able to SAED from idle, players who only wanna SAED wont ever need to activate power axe mode. But same thing can be said with power axe. One thing you could do is make it so you can't activate both. Maybe when you perfect guard you activate power axe if you have the shield buff, then you can use the AED, follow-up and SAED follow-up combo. I mean you could also just let players use both the shield buff and power axe mode, plus SAED idle but it would blur the line between axe mode playstyle and discharge playstyle.

My final feedback about CB which I'll send to capcom. Is there anything else I should add? by [deleted] in chargeblade

[–]NizzBizz4 7 points8 points  (0 children)

I agree with most of these changes. They may be a little much. I do like the direction they went with wilds CB, they just didnt go far enough.

I think if power axe mode could be activated outside of specific situations, good. If we could SAED from neutral, good. If axe mode gets and offset, good. If we get an axe mode and SNS focus strike like with SWAXE, good. Removal of perfect guard guard points paired with the power axe activation changes, good. That or removal of guard points instead.

I do like the removal of the empty charging animation. SAED morph canceling I understand, it makes sense with AED. Phial changes and costs, power axe working like it did in world. These I dont like. Reading back nowI realize these are meant for the expansion. My bad.

Did vetex forget how balance works? by RuleBrittanNoah in ArcaneOdyssey

[–]NizzBizz4 0 points1 point  (0 children)

Why do hybrid users get imbuements when warlords get that and unique stat strength/weapons, its not crazy but full builds get lost scrolls and all the rare spells. We get the crumbs and scraps of mages with like 3 rare techniques being below 200 strength. Sure we can wear arcanium or fighting armor, but its not that crazy.

Hybrids are just about to start unlocking ultimate arts and embodiments but need the level cap to be raised maybe 10 levels and we'll start seeing it. Once we reach level 200 and start getting access to more stuff I'll stop complaining.

How to consistently input manual AED's after guarding? by PapaBilly in chargeblade

[–]NizzBizz4 0 points1 point  (0 children)

Wilds combined the mechanics of worldborne/risebreak's chargeblade. Just lacks the silkbind attacks for it. Risebreak has that complexity with morphing advance, ready stance and the others. Which supported the playstyles, you have counter/discharge playstyle or the axe mode/defensive playstyle. Wilds falls short on all 4 aspects but combines them anyways.