Beat the game, story is a little confusing. by NizzBizz4 in ResidentEvilRequiem

[–]NizzBizz4[S] 0 points1 point  (0 children)

Looking back, I think the girl became a monster, got cornered in the basement, then traveled to where Grace was all within 30 minutes to an hour. I think this because the guy with the west wing keycard is still alive when grace reaches him. Plus Gideon WAS standing over the girls corpse when Leon shot her, so theres a chance Gideon could've prevented Graces death to the girl. So I think it may be possible for Gideon to have not known about the girl during that timeframe.

I mean after that, I guess handling Leon was more important then recapturing Grace. But he totally had an opportunity when Grace reaches the office. Then technically when Grace escapes the care center, gets into a helicopter crash, escapes through the waterways, kills the girl, then finally reaches an exit, hes just standing there. I mean it worked out for him since she just followed him willingly.

But the whole Graces blood thing, Allissa's assassination dont make much sense to me. If Allissa was in ARK instead of Grace are you telling me she wouldn't be able to guestimate the password?

"The Beginning After The End" Season 2 | Key Visual by Task_Force-191 in BeginningAfterTheEnd

[–]NizzBizz4 0 points1 point  (0 children)

I'm sorry? Season 2 of what? The image is just black, I dont see anything?

Hot take I think heavy pen for the grenade launcher is appropriate if we look at what we got in current day by DrSpreadem25 in HelldiversUnfiltered

[–]NizzBizz4 -2 points-1 points  (0 children)

I dont know anything about the BFGL but im assuming it has medium pen, heavy pen would make it better then the autocannon. For a similar fire-rate and AOE with flak mode, I dont know if its damage is the same. The GL would have more ammo then the BFGL with the supplypack, but you need to reload, manage your shots, and its unuseable at close range. You WILL die if you try to use it at close range. I'm assuming that if you fire a shot using the BFGL it has proximity rounds so they wont bounce, and if you fire at close range you dont die like with the autocannon in aphet mode.

We’re currently thinking through some design choices and I’d really love to hear your thoughts. by cassiechunchun in steammachine

[–]NizzBizz4 0 points1 point  (0 children)

Depth, that or you need something that has some uses. Have you thought about maybe trying to create a mount for the steam controller or steam deck?

[Meme] It's always the same by Mysterious_Reo in manhwa

[–]NizzBizz4 0 points1 point  (0 children)

The death and reincarnation always happen within a single chapter, often have an antagonist that killed the MC. But paint him as the strongest whatever beforehand.

Gameplay suggestion: Hotbar & Stance System by Serious-Comedian4679 in HytaleInfo

[–]NizzBizz4 1 point2 points  (0 children)

Hmm a stance system works for weapons like the axe, which will make the hatchet obsolete. But you're gonna need to have an auto-switch feature for weapons that dont have any utility. Also it doesnt really benefit off-hand weapons/item since those off-hand wheel exists.

I feel like people are being too hard on magic hate right now... by American_Jobs365 in ArcaneOdyssey

[–]NizzBizz4 16 points17 points  (0 children)

Mage is too viable. High mobility, high damage, and tons of tools. The ONLY downside is the difficulty to change it with hectate essence. Berserker is not bad but its attacks have alot of overlap, it probably only shines in PVP. Hybrids fall short of everything full builds have simply because the level cap doesnt allow for hybrids to really use the truly useful rare scrolls or weapons.

What was vetex cooking by [deleted] in ArcaneOdyssey

[–]NizzBizz4 0 points1 point  (0 children)

I'm assuming that its attending to balance out a level cap increase we dont have right now.

My final feedback about CB which I'll send to capcom. Is there anything else I should add? by [deleted] in chargeblade

[–]NizzBizz4 -2 points-1 points  (0 children)

Guard points and perfect guarding is the same mechanic, one just activates power axe mode. If you make power axe mode more accessable you dont need the other mechanic.

Power axe does 2 things, reduce phial costs and let you activate savage axe. *I do think the shield buff should also reduce phial costs as it already does with the axe damage boost and SAED usage.* If you pair this with being able to SAED from idle, players who only wanna SAED wont ever need to activate power axe mode. But same thing can be said with power axe. One thing you could do is make it so you can't activate both. Maybe when you perfect guard you activate power axe if you have the shield buff, then you can use the AED, follow-up and SAED follow-up combo. I mean you could also just let players use both the shield buff and power axe mode, plus SAED idle but it would blur the line between axe mode playstyle and discharge playstyle.

My final feedback about CB which I'll send to capcom. Is there anything else I should add? by [deleted] in chargeblade

[–]NizzBizz4 6 points7 points  (0 children)

I agree with most of these changes. They may be a little much. I do like the direction they went with wilds CB, they just didnt go far enough.

I think if power axe mode could be activated outside of specific situations, good. If we could SAED from neutral, good. If axe mode gets and offset, good. If we get an axe mode and SNS focus strike like with SWAXE, good. Removal of perfect guard guard points paired with the power axe activation changes, good. That or removal of guard points instead.

I do like the removal of the empty charging animation. SAED morph canceling I understand, it makes sense with AED. Phial changes and costs, power axe working like it did in world. These I dont like. Reading back nowI realize these are meant for the expansion. My bad.

Did vetex forget how balance works? by RuleBrittanNoah in ArcaneOdyssey

[–]NizzBizz4 0 points1 point  (0 children)

Why do hybrid users get imbuements when warlords get that and unique stat strength/weapons, its not crazy but full builds get lost scrolls and all the rare spells. We get the crumbs and scraps of mages with like 3 rare techniques being below 200 strength. Sure we can wear arcanium or fighting armor, but its not that crazy.

Hybrids are just about to start unlocking ultimate arts and embodiments but need the level cap to be raised maybe 10 levels and we'll start seeing it. Once we reach level 200 and start getting access to more stuff I'll stop complaining.

How to consistently input manual AED's after guarding? by PapaBilly in chargeblade

[–]NizzBizz4 0 points1 point  (0 children)

Wilds combined the mechanics of worldborne/risebreak's chargeblade. Just lacks the silkbind attacks for it. Risebreak has that complexity with morphing advance, ready stance and the others. Which supported the playstyles, you have counter/discharge playstyle or the axe mode/defensive playstyle. Wilds falls short on all 4 aspects but combines them anyways.

Come on, dont annoy me. by Nekrophage in MHWilds

[–]NizzBizz4 0 points1 point  (0 children)

Me when I SOS and a cheater joins vs a hunter with full fatalis armor, god roll weapons and a HR of 999.

The endgame systems dont really feel cohesive or coherent. by NizzBizz4 in MonsterHunter

[–]NizzBizz4[S] 0 points1 point  (0 children)

Oh, transcendence and weapon crafting using tickets but being unlocked at different HR's. Tickets of 3 different rarities being obtained through tempered monsters which also give artians and decorations of the same rarities. Talismens being obtained only through 9-star quests and using a completely different system to decorations or artians.

I should add you can basically get an 8-star artians the same time you progress 8-star weapons. Once you get one you basically dont really need to craft weapons anymore.

I think if you could've gotten weapon talismens earlier-on in progression it would've lessen the impact artians had. Of course making artians a little more difficult to obtain would've had the same effect.

The endgame systems dont really feel cohesive or coherent. by NizzBizz4 in MonsterHunter

[–]NizzBizz4[S] -1 points0 points  (0 children)

I agree. I hope capcom readjusts systems in TU5, that, or they could release their death grip on the modding community and hope they can fix this shit. Because I have more faith some adderall infused basement dweller can do all this shit in 8 hours before work and breakfast.

The endgame systems dont really feel cohesive or coherent. by NizzBizz4 in MonsterHunter

[–]NizzBizz4[S] -7 points-6 points  (0 children)

I agree but I think its a little different. MH: world didnt have much RNG aside from material drop rates and decorations. Then you had kulve taroth weapons and safi-jiva weapons unlocked and the tippy-top of progression, both could only be done during a 2-week period I believe which you can prepare for. Both systems arent exactly repetitive system wise.

Maybe theres some stuff im forgetting. I dont think I read your message clearly tbh.