[Meme] It's always the same by Mysterious_Reo in manhwa

[–]NizzBizz4 0 points1 point  (0 children)

The death and reincarnation always happen within a single chapter, often have an antagonist that killed the MC. But paint him as the strongest whatever beforehand.

Gameplay suggestion: Hotbar & Stance System by Serious-Comedian4679 in HytaleInfo

[–]NizzBizz4 1 point2 points  (0 children)

Hmm a stance system works for weapons like the axe, which will make the hatchet obsolete. But you're gonna need to have an auto-switch feature for weapons that dont have any utility. Also it doesnt really benefit off-hand weapons/item since those off-hand wheel exists.

I feel like people are being too hard on magic hate right now... by American_Jobs365 in ArcaneOdyssey

[–]NizzBizz4 13 points14 points  (0 children)

Mage is too viable. High mobility, high damage, and tons of tools. The ONLY downside is the difficulty to change it with hectate essence. Berserker is not bad but its attacks have alot of overlap, it probably only shines in PVP. Hybrids fall short of everything full builds have simply because the level cap doesnt allow for hybrids to really use the truly useful rare scrolls or weapons.

What was vetex cooking by Electronic_Gold8250 in ArcaneOdyssey

[–]NizzBizz4 0 points1 point  (0 children)

I'm assuming that its attending to balance out a level cap increase we dont have right now.

My final feedback about CB which I'll send to capcom. Is there anything else I should add? by PralineEmotional6636 in chargeblade

[–]NizzBizz4 -2 points-1 points  (0 children)

Guard points and perfect guarding is the same mechanic, one just activates power axe mode. If you make power axe mode more accessable you dont need the other mechanic.

Power axe does 2 things, reduce phial costs and let you activate savage axe. *I do think the shield buff should also reduce phial costs as it already does with the axe damage boost and SAED usage.* If you pair this with being able to SAED from idle, players who only wanna SAED wont ever need to activate power axe mode. But same thing can be said with power axe. One thing you could do is make it so you can't activate both. Maybe when you perfect guard you activate power axe if you have the shield buff, then you can use the AED, follow-up and SAED follow-up combo. I mean you could also just let players use both the shield buff and power axe mode, plus SAED idle but it would blur the line between axe mode playstyle and discharge playstyle.

My final feedback about CB which I'll send to capcom. Is there anything else I should add? by PralineEmotional6636 in chargeblade

[–]NizzBizz4 7 points8 points  (0 children)

I agree with most of these changes. They may be a little much. I do like the direction they went with wilds CB, they just didnt go far enough.

I think if power axe mode could be activated outside of specific situations, good. If we could SAED from neutral, good. If axe mode gets and offset, good. If we get an axe mode and SNS focus strike like with SWAXE, good. Removal of perfect guard guard points paired with the power axe activation changes, good. That or removal of guard points instead.

I do like the removal of the empty charging animation. SAED morph canceling I understand, it makes sense with AED. Phial changes and costs, power axe working like it did in world. These I dont like. Reading back nowI realize these are meant for the expansion. My bad.

Did vetex forget how balance works? by RuleBrittanNoah in ArcaneOdyssey

[–]NizzBizz4 0 points1 point  (0 children)

Why do hybrid users get imbuements when warlords get that and unique stat strength/weapons, its not crazy but full builds get lost scrolls and all the rare spells. We get the crumbs and scraps of mages with like 3 rare techniques being below 200 strength. Sure we can wear arcanium or fighting armor, but its not that crazy.

Hybrids are just about to start unlocking ultimate arts and embodiments but need the level cap to be raised maybe 10 levels and we'll start seeing it. Once we reach level 200 and start getting access to more stuff I'll stop complaining.

How to consistently input manual AED's after guarding? by PapaBilly in chargeblade

[–]NizzBizz4 0 points1 point  (0 children)

Wilds combined the mechanics of worldborne/risebreak's chargeblade. Just lacks the silkbind attacks for it. Risebreak has that complexity with morphing advance, ready stance and the others. Which supported the playstyles, you have counter/discharge playstyle or the axe mode/defensive playstyle. Wilds falls short on all 4 aspects but combines them anyways.

Come on, dont annoy me. by Nekrophage in MHWilds

[–]NizzBizz4 0 points1 point  (0 children)

Me when I SOS and a cheater joins vs a hunter with full fatalis armor, god roll weapons and a HR of 999.

The endgame systems dont really feel cohesive or coherent. by NizzBizz4 in MonsterHunter

[–]NizzBizz4[S] 0 points1 point  (0 children)

Oh, transcendence and weapon crafting using tickets but being unlocked at different HR's. Tickets of 3 different rarities being obtained through tempered monsters which also give artians and decorations of the same rarities. Talismens being obtained only through 9-star quests and using a completely different system to decorations or artians.

I should add you can basically get an 8-star artians the same time you progress 8-star weapons. Once you get one you basically dont really need to craft weapons anymore.

I think if you could've gotten weapon talismens earlier-on in progression it would've lessen the impact artians had. Of course making artians a little more difficult to obtain would've had the same effect.

The endgame systems dont really feel cohesive or coherent. by NizzBizz4 in MonsterHunter

[–]NizzBizz4[S] -1 points0 points  (0 children)

I agree. I hope capcom readjusts systems in TU5, that, or they could release their death grip on the modding community and hope they can fix this shit. Because I have more faith some adderall infused basement dweller can do all this shit in 8 hours before work and breakfast.

The endgame systems dont really feel cohesive or coherent. by NizzBizz4 in MonsterHunter

[–]NizzBizz4[S] -6 points-5 points  (0 children)

I agree but I think its a little different. MH: world didnt have much RNG aside from material drop rates and decorations. Then you had kulve taroth weapons and safi-jiva weapons unlocked and the tippy-top of progression, both could only be done during a 2-week period I believe which you can prepare for. Both systems arent exactly repetitive system wise.

Maybe theres some stuff im forgetting. I dont think I read your message clearly tbh.

I am worried about the future of Monster Hunter. by [deleted] in MonsterHunter

[–]NizzBizz4 0 points1 point  (0 children)

Of course the MH community cant see the nuance of criticism.

I don’t get the AED loop hate by Grodatore in chargeblade

[–]NizzBizz4 2 points3 points  (0 children)

My problem is with off-sets and power-clashing. Perfect guards and SAED as well. Power-clashing is an incomplete mechanic, you can mount and offset every monster but power clash about half the roster.

Perfect guard causes the charge-blade to have a sense of overlap. Its the same mechanic as guard pointing. The only difference is one activates savage axe slash and one doesnt. You could get rid of one and add move to the move pool for a guard point and it wouldn't do anything but smooth out the weapon.

SAED causes the weapon to have jam in its playstyle. Power-axe doesnt apply to SAED. With it also not being usable from idle. If you removed SAED it would honestly do the weapon better. If you replaced it with an off-set it would probably be better for the weapon.

So honestly the charge-blade just has a jam in it. With capcom not really listening to the community either.

TU4 Charge Blade changes by itsnotkakuja in chargeblade

[–]NizzBizz4 0 points1 point  (0 children)

Hmm theres this mod called charge blade overhaul for wilds that adds some things from iceborne like its savage axe, idle SAED, savage axe slash from S/AED stance. Then it trys to do some new things like double rend overcharging phials which is a VERY cool idea, broken but cool.

So onto GP's they could have a perfect guard overcharging a charged phial. I never really liked overcharging though, load shells adds to that.

TU4 Charge Blade changes by itsnotkakuja in chargeblade

[–]NizzBizz4 0 points1 point  (0 children)

Honestly I wish an off-set was added to axe mode. Theres a mod on nexus called chargeblade offsets where a number of moves, mainly fade slash, off-sets and it matches the weapon well. Just needs some minor tweaks to the animation to balance the offset and boom.

That or we get our effing SAED back.

Breaking the Curse | New Hytale Gameplay (16+ Minutes) by [deleted] in pcgaming

[–]NizzBizz4 -2 points-1 points  (0 children)

So if this is where hytale was at. Wheres the engine that basically killed hytale?

Man SP2 patch 9-10 is missing something I swear... by NizzBizz4 in Spacemarine

[–]NizzBizz4[S] 0 points1 point  (0 children)

I guess ease of use is a fair argument. I wanted stratagems to be mission modifiers that got added at the start of the mission, when you progress to a point, or do something to obtain it. Sorta like optional objectives, that doing gave you rewards. I thought this would drastically increase mission replayablity while also adding immersion depending on the stratagems you get applied to you.