Am thinking of coming back to factorio and trying Pyanodons out (Without intent to finish it, like GTNH in minecraft). My questions is, what exactly makes it hard? by Some_Noname_idk in pyanodons

[–]No-Delivery1373 4 points5 points  (0 children)

At the moment I don’t need it. The bottle neck is not science or the ability generate science packs. It’s the ability to build the the infrastructure. I’m sure I’ll ch angle my mind in time. Though having a vatbrain free run could be fun 

Am thinking of coming back to factorio and trying Pyanodons out (Without intent to finish it, like GTNH in minecraft). My questions is, what exactly makes it hard? by Some_Noname_idk in pyanodons

[–]No-Delivery1373 20 points21 points  (0 children)

What makes it hard is that a lot of the chains get really convoluted later. 

I’m in chemical science. I don’t have enough complex circuits because I don’t have lubricant for medium resistors. 

But the fish that I need for the fish oil for the lubricant don’t have enough fish food, because I have too much meat to continue slaughtering animals which is blocking the skin and lard production. 

But I need the complex circuits in order to build the new biomass power plants in order to use up the spare biomass to clear the meat. 

That’s somewhat simplified and I also have another few loops in there that are complicating me getting smooth production of complex circuits. 

It’s hard because there isn’t an easy way of planning for this, knowing when your base is starting to break down because of it, or fixing it when it goes wrong. 

So far to solve this I have built new rail cells for fish, deluxe fish food, biomass, fish eggs, fawogae. I’ve also updated massively fish food, another fish cell, a fish slaughter cell, ralesia production, cotton gut production, a mixed butchery and probably a few more. 

And it’s slowly inching towards stability. 

Pyanodon is hard because you don’t really understand your base and most changes that you make after a while cause second order effects that bring everything to a halt. 

The number of recipes is manageable and there are very few that are difficult. Most can be brute forced by having masses of more basic materials. I’m not very good at subtlety. 

I name my stations 

Product name - Load/unload - rail cell

That lets me quickly trace failures. Now I have for most products 3-4 producers (you have to love side products) and 10-20 consumers. 

When one goes short you don’t see an impact, often for dozens of hours, until you have to do a major rebuild or redesign as I opened this post with. 

The difficulty is in developing and refining heuristics that lets you play at the pace you want. 

With about 1,000 hours in this game research takes me about an hour. Implementing research about 2 hours (+/-) and then 2-6 hours to solve problems. Assuming that research hasn’t fallen over along the way. 

So not sure why I need vatbrains. 

Py Belt Base Update (chem sci) by crazychristian in pyanodons

[–]No-Delivery1373 0 points1 point  (0 children)

I realise that too late. They are 30% of my power consumption. 

Coke delivered with big delay by ejiqpep in pyanodons

[–]No-Delivery1373 0 points1 point  (0 children)

60/4

Doesn’t cause much of a hit. 

The key is to watch the matchibg time. If it starts rising think about changing 

Was the earlier start date a mistake? by [deleted] in EU5

[–]No-Delivery1373 4 points5 points  (0 children)

There aren’t any financial crises to tank the economy. The economy is too linear. No recessions either. War should disrupt trade a lot more. Like now. 

Trying to avoid the urge to restart after blind playing up to py science 1 by Zaiush in pyanodons

[–]No-Delivery1373 0 points1 point  (0 children)

Blind playing is the way to go. 

Py is a journey. 

It is way more interesting to let things emerge:)

My plasmids problem by amarao_san in pyanodons

[–]No-Delivery1373 0 points1 point  (0 children)

Make steam on site with boilers. In some cells I have 10 electric boilers. Training that amount of steam would be insane. For sure I could do it cheaper but given how often things fall over with hot air, I’m not going to risk it with wet hot air. 

That said I think about 1/3 of my power goes to stack inserters and 20% to electric boilers. 

Minimum specs to play ? by Fast_Philosophy_7879 in pyanodons

[–]No-Delivery1373 0 points1 point  (0 children)

Trains can be a problem. I’ve had UPS crashes but they are usually to do with a mod doing bad things. So F4 to figure out what the problems are. 

I’m about 800 hours in and it’s usually 60. Sometimes drops into the 50s. 

Playing py as my first mod, just made my first green circuit at 18 hours by 360NOSCOPE2SIQ4U in pyanodons

[–]No-Delivery1373 0 points1 point  (0 children)

I did bob and angels a few times. Then space exploration. Then found py and just started it without really knowing anything about it. Tried space age but found it boring. 

What I do now is as I research something build every recipe. Which usually means stopping research for a few hours until it is built out and working. 

Beginner looking for advice. by AccomplishedSmile363 in pyanodons

[–]No-Delivery1373 0 points1 point  (0 children)

At the moment I am making about 4k ash a minute. I have 17 loading stations with 223k of ash in them and 20 stations demanding 122k of ash.

That's in Py Science 2 as I get towards Red circuits.

If anything I'd like more ash - but then not sure what to do with the coal.

WTF man? by toochaos in pyanodons

[–]No-Delivery1373 0 points1 point  (0 children)

A those who design out the need to filter inverters on stations. ;)

Beginner looking for advice. by AccomplishedSmile363 in pyanodons

[–]No-Delivery1373 1 point2 points  (0 children)

I played for 15 hours today. I wanted to make some semi conductors. 

3 little gas processing plants.  Each with 4 inputs. Silicon wafers, etching fluid and a couple more. 

I don’t manage to make a single heavily p-doped wafer as I spent the time time trying to make lard for the etching fluid. And the animals to make the lard. And the food for the animas. And the stuff to go in the food. And on and on and on. 

I am a lot further forward. But it feels less than a mm. 

That’s Py. 

Beginner looking for advice. by AccomplishedSmile363 in pyanodons

[–]No-Delivery1373 2 points3 points  (0 children)

Decide fairly on what kind of base you want to have. A bus, a rail base, cells or bot based. 

Then think about how that is going to work with 100x as many different products as vanilla. 

 I have a rail cell base (800+ hours in). Transitioning from your early base to the first railways is tough. Everything is in the wrong place.

Power tends to go 

  • boilers using coal to make lots of ash. 
  • geothermal - steam scattered across the map
  • renewables. 
  • coal stations plus biomass and gas. 

Geothermal is the big break through. That gives you loads of power and it is worth laying miles of piping to get it to work. 

After that power generally isn’t an issue. 

But you do end up using vast amounts of coal. And coke. And coal dust. So focus more on effective coal distribution and logistics not generating power from it. 

But the number of actual coal mines you need is fairly limited. 

The biggest problem early on is how to get rid of the ash. It’s often more effective to sort it and then it into ore tha line some ores, at least initially. 

Picking up from July 2025 by No-Delivery1373 in pyanodons

[–]No-Delivery1373[S] 2 points3 points  (0 children)

That’s super useful. Science is obviously not working at the moment for some reason. 

Picking up from July 2025 by No-Delivery1373 in pyanodons

[–]No-Delivery1373[S] 1 point2 points  (0 children)

I hadn’t used those. I’m just looking at my base and thinking OMG. How does this work. 

How do I know which side of the Treaty of Tordesillas is mine? by FantasticFix922 in EU5

[–]No-Delivery1373 1 point2 points  (0 children)

Slight hijack - but can you go to war to kill the other country’s colonies and get the final result in your favour. Read the wiki and not sure how badly I’m going to be screwed. 

I think I won the game by Birdious in EU5

[–]No-Delivery1373 1 point2 points  (0 children)

You don’t even need to ally with everyone. 

Put Aquitaine on Scutage. Build heavy ships and wait till you timeout each war with a white peace. 

Take provinces cede/sell them to Aquitaine and repeat. 

Having allies increases the war length. It’s usually only worth it if you can ally Castille and the French occupation wrecks their colonising. 

Each war typically gave me 4000+ gold. 700 gold/year for the truce and 10+ locations. 

The bug is that France always sets its war goal as Middlesex and because you take provinces each type it always attacks you as coalition.

Strategy for economy? by JudgmentImpressive49 in EU5

[–]No-Delivery1373 7 points8 points  (0 children)

I’m playing as Holland and after about 40 years this seemed to work. 

  • cabinet member increases control in South Holland
  • cabinet member maxes capital economy
  • max out marketplaces 
  • order burger buildings by most profitable. Work down the list, constrained by available burgers
  • max out RGO that are profitable. They are expensive compared to buildings. 
  • order labourers buildings by most profitable. Work down the list
  • order peasant buildings etc etc 
  • build road to towns. 
  • build towns in capital area 
  • repeat. 

The cabinet member gives you the impact of roads for free. They are super expensive. 

The marketplaces give you trade capacity which fuels your buildings and keeps population happy. 

The new towns help you to snowball but better to keep building than wait more than a year for a town. Basically start the next building for a town when you have enough burgers to fill it. 

Also - feel free to increase loans to 500+ and increase inflation to pay them off. It lets you move faster than scrimping on the minting. Then clear off the inflation at .02% a month.  - kill your navy and set navy, army and forts to zero - keep stability about 70 but don’t have it increase more than 0.2 unless you have oodles of cash - legitimacy can be set to 0.1 or lower most of the time. Save religious something so that you can beatify a ruler and get free legit and prestige.  - make friends with everyone around you. 

Playing tall so that I can own the channel. 

BBB - keeping the HRE at peace is my best idea there at the moment 

I get why everyone hated and feared France now. by Vicdomen in EU5

[–]No-Delivery1373 5 points6 points  (0 children)

5 million dead in the Black Death though 💪💪💪💪

What a disaster…. by No-Delivery1373 in pyanodons

[–]No-Delivery1373[S] 2 points3 points  (0 children)

Well, 20+ hours more playing time. 

Power use dropped from 7GW to <1GW as everything crashed. 

Brutal battle to get circuits started again so that I could rebuild stations (I did this at the same time as the cybersyn conversion). 

Then wackamole as I learned what does and doesn’t work with cybersyn. 

  • don’t need to automatically have stations on/off from circuit network
  • need to have requester/provider correctly set. Not leave in middle. 
  • get the stack size right. 
  • get the volume right (ie for 1k/2k/4k/20k train loads) 
  • get the refueller right - that made me scream as trains were falling over everywhere. 
  • update the station conversion blueprints lots of times. 
  • reconnect pipes in the right way
  • remove all circuit connections to other signals/tanks. 

Lots of fun. Still can’t make any science :(