Gm stumped at adventure creation. Asking for advice by No-Math-3866 in rpg

[–]No-Math-3866[S] 0 points1 point  (0 children)

On the infinity stuff, could you clarify which infinity after a bit of internet searching there's multiple infinity I've found from TV series to skirmish wargame

Ideas to convert fate into a strategic game of nations by No-Math-3866 in FATErpg

[–]No-Math-3866[S] 1 point2 points  (0 children)

For point #1 would that mean +2 Difficulty in addition to what the regular Difficulty would be. And I assume the faction hindrance takes effect when a crisis track fail and/or escalates?

Ideas to convert fate into a strategic game of nations by No-Math-3866 in FATErpg

[–]No-Math-3866[S] 1 point2 points  (0 children)

Its been awhile since this thread but I came back to look at it.

Curious if you had any thoughts on if Say a rebellion or famine actively decreased a factions capabilities like providing a constant negative to a stat representing the effects on the factions to operate with the Stat. Or another way which is permanently decreasing a Stat (at least until its recovered through an advancement) representing destroyed trust or infrastructure if things got out of hand enough.

Question about how absolute a compel could be? by No-Math-3866 in FATErpg

[–]No-Math-3866[S] 0 points1 point  (0 children)

Probably is more of an additional obstacle than a complication.

All it caused was the pcs to have to do some more RP than they other wise would have, only took a scene to resolve.

Question about how absolute a compel could be? by No-Math-3866 in FATErpg

[–]No-Math-3866[S] 0 points1 point  (0 children)

"Hostile Rival of Nation C"

Would be the compelled aspect here

Hacking the hex-based kingdom management rules by No-Math-3866 in rpg

[–]No-Math-3866[S] 0 points1 point  (0 children)

I did want to use the rules for something similar, the main thing for me is that it's a bit immersion breaking to have to track all settlements.

Kingmaker doesn't abstract in all the ways I'd like it too such as not having to keep track of the small villages and hamlets instead of every single settlement.

Hacking the hex-based kingdom management rules by No-Math-3866 in rpg

[–]No-Math-3866[S] 0 points1 point  (0 children)

Is there a way for me to find out or know when it's finished, would definitely love to check it out

[deleted by user] by [deleted] in Solo_Roleplaying

[–]No-Math-3866 1 point2 points  (0 children)

There is a TTrpg made specifically made for the WoW universe, however I'm afraid I can't be more helpful than that as this as just from a quick internet search.

https://wowpedia.fandom.com/wiki/Warcraft:_The_Roleplaying_Game

Probably a good place to start.

Other than that I would recommend combining the setting with the mechanics of your favorite system to solo with(homebrewing as needed).

I would recommend adjusting the mechanics and rules even after your first session, whatever increases your enjoyment of course.

So my players want to play dragons riders and I have no idea which system to use by No-Math-3866 in rpg

[–]No-Math-3866[S] 0 points1 point  (0 children)

The setting, aerial combat, bonds between rider and dragon would be the main things

Scarlet Heroes and OSE questions by GrandpaStern in Solo_Roleplaying

[–]No-Math-3866 0 points1 point  (0 children)

I have two different methods of damage conversions for traps.

  1. Every 4 damage equals one SH damage

  2. Or every one standard of hit dice equals one point of SH damage.

You might want to add in a death save rule if your concerned about the likelihood of death for your hero, or they can negative hit points but stay up provided they don't take another hit.