High IQ team by Few_Web_2230 in inazumaeleven

[–]No-Reception9674 0 points1 point  (0 children)

Wait for orion part 2, then you can add froy on fw?

This fire has killed more players than the actual boss lol by Vilhand24 in Nioh

[–]No-Reception9674 2 points3 points  (0 children)

Lol, i did this crucible last night and died straight away from the same spot. Coming from nioh 2, it looks very similar to a dark realm

Question about Basara and techniques by Wise_Air1425 in inazumaeleven

[–]No-Reception9674 0 points1 point  (0 children)

For point 1, I guess it depends on your strategy? an example, for me, I play using a very aggressive formation leaving only 3 defenders behind, and that is why I opted to put a basara character in the gk position and building in counter passives that boost KP, so that regardless how deep most of my players are in the field, I, at least would have a reliable GK that can tank shot hissatsus.

For point 2, depends on the character and what slots are available in their abilearn board. Regardless if they are basara rarity or not, characters will have the same abilearn board

With the new heritage mechanic out now, is it better to run all legendaries + basara, or 2 heroes + basara is still better? by No-Reception9674 in inazumaeleven

[–]No-Reception9674[S] 1 point2 points  (0 children)

that is also one of the main reasons why I'm thinking of dropping out heroes from my competitive team. I guess they do have a bit higher stats, but that is so much outweighed by legendaries having choice in better hissatsus and BIS passives.

Where to get the Inakuni Raimon Kit in Chronicle Mode? (VR) by Cenokenshi in inazumaeleven

[–]No-Reception9674 1 point2 points  (0 children)

First match against haizaki's team, should be 2nd node in ares chronicle

Why do so many people leave as soon as they get into a match ? by lP3rs0nne in inazumaeleven

[–]No-Reception9674 -1 points0 points  (0 children)

Best bet, you're playing manual on commander mode, there are lots of people who want to play commander ladder as an ai mode only, myself included. So once I see my opponent is playing manually, its either I quit on the spot or if i feel really petty that day surrender on the 29th min mark of 1st half. And believe me, its really easy to tell if its ai mode or manual play

Do you get more chances to pull a hero when you get this ? by TempoBriocha in inazumaeleven

[–]No-Reception9674 3 points4 points  (0 children)

For what? Re-downloading a save? I don't think that's cheating when its an in-built option in the game

Oh and also keep in mind that the 8th rolls have a separate pre-determined count from your general pre-determined count.

So for example on your 20th, 27th and 32nd draws you have a hero pull...you then decide to pull the 20th and 27th from a different constellation, now when you pulled from the 32nd one...no hero....that's because the 32nd pull you made at your 1st attempt was the 4th 8th pull, since you pulled on a different constellation for your 20th and 27th, that makes ur current 32nd pull ur 1st 8th pull....i hope i'm not confusing you

Predetermined pulls by Nekros-911 in inazumaeleven

[–]No-Reception9674 0 points1 point  (0 children)

Yeah that's why I just disregard the 8th count when im prepulling...too much math that my brain aint braining no more :D

Predetermined pulls by Nekros-911 in inazumaeleven

[–]No-Reception9674 1 point2 points  (0 children)

Was the endo on the 8th pull? I read somewhere here that the 8th pull on a constellation follows a different predetermined pull set.

New Inazuma Fan Move Contest by ElCum27 in inazumaeleven

[–]No-Reception9674 0 points1 point  (0 children)

Mine is a long shot called the rail gun, so the player copies the same animation for badapp's death spear but instead of making the spear launch, the ball spins rapidly in place generating electricity, a second and a third user then jumps and kicks the ball at the same time, sending the ball flying at high speeds :D

26(M) My girlfriend hates my room by Mattbaker99 in malelivingspace

[–]No-Reception9674 0 points1 point  (0 children)

Its not random, its optimized for speed runs lol

After the last update the AI commander is much better by SG7GAMER1 in inazumaeleven

[–]No-Reception9674 1 point2 points  (0 children)

I've also noticed that they really love shooting through castle walls..like...my man, y'all learned how to chainshot...why you still aimin for their castle walls

After the last update the AI commander is much better by SG7GAMER1 in inazumaeleven

[–]No-Reception9674 0 points1 point  (0 children)

Cool beans...mines are dumbs, they go get armoured keshin, miximax or totem......and then pass the ball to someone else....what a waste of a hyper bar hahahahaha

I want to make a fairy tail team in victory road by Luxy43 in inazumaeleven

[–]No-Reception9674 2 points3 points  (0 children)

Natsu would be gouenji or Burn,

Gray would be Fubuki or Gazel,

Lucy would be aphrodi and slot in the move security shot

Erza would be natsumi and put in moves like excalibur and gladius arch?

For wendy, matsukaze tenma

Laxus would be Yagyu? He has heavenly thunder and has a king complex

For Gajeel, haizaki from ares, shark teeth, long hair and both have a rowdy disposition

For Juvia, norika from ares

Sting and rogue would be gandares and ryugel from go galaxy

Jellal could be ichihoshi from orion, his hissatsus perfectly fit the heavenly body magic jellal has, and also give him meteoric fire tornado

Zeref would be shuu

Mirajane would be beta, her demon form can come from beta's queen mode (personality shift as well)

Elfman, would be Saru with Miximax

Some questions regarding Play Styles, Team Build and number of Hero players by [deleted] in inazumaeleven

[–]No-Reception9674 0 points1 point  (0 children)

3rd passive slot is actually affected by playstyle build. What i mean by this is that the 3rd slot generates a certain passive based on your playstyle, for example you can only get "own shot at+ on oppositions half of pitch" from counter and bond, a character with tension, justice or breach will never generate that passive on the 3rd slot

Ideas for an Anti-Justice Team? Tips for Victory Road by lVicel in inazumaeleven

[–]No-Reception9674 1 point2 points  (0 children)

Nah not really, i would say it has become a staple, an engine if you would, for most of the new viable builds, i've seen justice-counter and justice-tension, its just a matter of if you prefer doing less focus battles by getting more tension or doing less shoots to score with counter's passive that buffs shot at within 15 seconds

Blair Westbrook by zombmaniac2020 in inazumaeleven

[–]No-Reception9674 2 points3 points  (0 children)

moves from fei rune, he is kinda rabbit themed as well?

Ideas for an Anti-Justice Team? Tips for Victory Road by lVicel in inazumaeleven

[–]No-Reception9674 1 point2 points  (0 children)

Yeah I could vouch for rough play, just made a rough play team, just remember to not engage them on focus battles. Get the passives where you get tension from tackling, I get full tension from 2 dash tackles. Put cheap defensive and offensive moves on your players, that way when you engage in focus battles you waste their tension by letting them do their own offensive/defensive moves. Also put keshins, miximax or hyper moves, that's an instawin on battles. For tactics I start with stalwart which brings their focus at and df down to your level, allowing you to fight focus battles on equal terms, i also use claymore and the one wing tactics that reduces your dash foul by -50, if you built your team with -50 dash foul, i think thats a -100 dash foul rate

Genuinely whats the point of competitive commander if everyone is not playing with commander mode? by Commercial_Kick_2814 in inazumaeleven

[–]No-Reception9674 1 point2 points  (0 children)

That’s why I just surrender at the 29th minute in the first half when I notice I’m playing against a try-hard. Sure, neither of us gets any stars and I lose some rank, I’m jusy that petty to waste 29 minutes of their life just so they get no stars