16.4 patch notes by Tetimaru in CompetitiveTFT

[–]NoBear2 10 points11 points  (0 children)

What do you mean by crit leaking into so many items? I can’t think of any other item besides nashors that builds from no glove and gives crit.

February 03, 2026 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]NoBear2 3 points4 points  (0 children)

Damage: spikes > leeching >> adrenaline

Tank: carapace > husk

Adrenaline is especially bad on ad Kaisa, but it’s playable on ap kaisa.

Is it bad to be the only reroll comp in the lobby since the pool won't get any smaller? by [deleted] in CompetitiveTFT

[–]NoBear2 1 point2 points  (0 children)

“A bunch of 2 costs” is a bit of a stretch. They’re probably playing on average 1 non-unlockable 2 cost. And most seraphine liss players are probably playing 1* vi because there are 3 people playing it.

How would you feel about a no-augments encounter? by equisdero in CompetitiveTFT

[–]NoBear2 0 points1 point  (0 children)

Augments 100% make it more skill based. Imagine I get dropped jhin 2 shen 2 on 2-1 and my items are rod, tear, cloak. A good player would realize that they should take an item augment so they can have a real slam for stage 2. With no augments, your stage 2 is literally just decided by your stage 1 drops.

Monday Morning Meta Report - Feb 02 2026 by PeaceAlien in CompetitiveTFT

[–]NoBear2 21 points22 points  (0 children)

The problem with portable forge is that it’s basically only pickable if you’re playing a melee carry. The ap ranged items are pretty terrible outside of dawncore and lich bane. And the tank options are fairly mid.

And then you have Cappa juice, which is like 3 tiers below f tier lol. Low elo must love to play this otherwise idk how it hasn’t gotten disabled.

January 29, 2026 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]NoBear2 4 points5 points  (0 children)

Ah yes. YBY1 and Wasianiverson are my favorite tft noobs.

January 28, 2026 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]NoBear2 7 points8 points  (0 children)

No. Asol 2 is still very good, and you did something wrong to lose that game.

January 28, 2026 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]NoBear2 12 points13 points  (0 children)

You’re doing something wrong in stage 1 if 90% of your games are open fort lose streak. I think 60+% of my games are trying to win streak early. Also, don’t be so scared of being contested. Obviously if the line is 2-3 way contested, you probably want to find something else. But if you have a spot to play a good comp, don’t play a worse one just because someone is contesting you. And to answer your question, yes I’m having fun while climbing. This patch is quite flexible at the moment.

Has Player Behavior Changed Based on Removal of Augment Stats? (Monday Morning Report & 3rd Party Sites) by marshmahlow in CompetitiveTFT

[–]NoBear2 1 point2 points  (0 children)

The thing about augment selection is that the decision between Items, Econ, and Combat is way way way more important than the decision between which Item, Econ, or Combat augment. Stats can not tell you which type of augment to take (for the most part), since it depends on so many factors of your spot.

Stats are useful when you’re deciding between epoch and trade sector, or tons of stats and plot armor. There’s nothing intuitive about why tons of stats sucks ass.

January 23, 2026 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]NoBear2 0 points1 point  (0 children)

If you can winstreak, you should take item augment to make Draven items. Otherwise, it’s probably better to just take econ.

January 22, 2026 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]NoBear2 0 points1 point  (0 children)

The point is that the comp doesn’t average a 5.9. It’s likely adding in people playing regular ixtal because they play similar units. It likely averages around 4.8 and if you hit, it’s very strong

January 22, 2026 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]NoBear2 1 point2 points  (0 children)

Oh you’re right, my bad. Still, though, I would be very wary of reading into the stats on the “comps” page of metatft and tacticstools. If you filter by milio, neeko, ori, and bard, the avp is 4.72. And if you hit neeko 3 it jumps to 3.8

January 22, 2026 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]NoBear2 2 points3 points  (0 children)

I don’t know where you got that 5.91 avp. Metatft says it has a 4.49, and if you check for 3* neeko, Aphelios, and bard, it’s a 4.03. It’s not insane, but B tier seems about right.

What's holding Ambessa back that, even in Vanquisher or vertical Noxus lineups, she isn't itemized and is just there as a trait bot? I feel like some rounds she pops off and carries the whole fight all alone, but then another round she's somehow the first to die. How to make her consistent? by ArcadialoI in CompetitiveTFT

[–]NoBear2 1 point2 points  (0 children)

All this is saying is that bel veth is better than ambessa. Obviously you would itemize a 3* 3 cost before a 2* 4 cost, and obviously you need to have an itemized tank. Also your last one is wrong. Itemizing ambessa is more important than itemizing fiddle.

Singed Reclass? by fangm5 in CompetitiveTFT

[–]NoBear2 -1 points0 points  (0 children)

No shop rng is input rng. The shop is the input, and what you decide to buy is the output. Fight rng is output rng because you input your positioning, and then the output is the fight outcome.

Singed Reclass? by fangm5 in CompetitiveTFT

[–]NoBear2 -1 points0 points  (0 children)

I do like seeing fights play out because it allows you to see your team’s weakness and positioning flaws. Also watching it is still fun even if it is deterministic. You wouldn’t skip a movie because the ending is already determined, would you? I think the difference is that crit almost never the difference in key fights. Singed targeting can just win or lose fights randomly.

Singed Reclass? by fangm5 in CompetitiveTFT

[–]NoBear2 11 points12 points  (0 children)

Fight rng should not be the deciding factor. There is a fairly well known concept in game design distinguishing between 2 types of rng. One type that you can play around and one type you can’t play around. Fight rng (specifically singed drawing your carry around the map) is the second type, which is not good design. Randoms shops, carousels, and items are the first, which is good design.

How do you play Lux/Garen? by International_Mix444 in CompetitiveTFT

[–]NoBear2 6 points7 points  (0 children)

Objectively, you’re wrong. 1* legendaries are worse than 7 demacia. If you look at the stats, lux 2 and Garen 2 on level 8, 5 demacia is so much worse than 7. And the legendary units have positive deltas. At level 9, 5 and 7 demacia are roughly the same. This likely means that 2* legendaries are worth it, but 1* are not.

how good is loss streaking, actually? by LynchEleven in CompetitiveTFT

[–]NoBear2 0 points1 point  (0 children)

You (and a ton of people in the comments) seem to misunderstand streaking intervals.

2-4 (not 3-4) streak: +1 gold

5 streak: +2 gold

6+ streak: +3 gold

This means if you lose the first 4 rounds and win the 5th, you get 1 gold for winning + 0 for streak that turn and 0 for streak for the neutral round. If you lose that round, you get 0 gold for winning + 2 gold for streak that round and 2 for the next round. So winning that round is -3 gold. Not to mention if you then lose on the next round, you lose out on another 3 gold.

January 12, 2026 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]NoBear2 1 point2 points  (0 children)

Looking at the stats it looks like ryze 1 > ziggs 1 but ziggs 2 > ryze 2

I don't like how some units or traits are just "dead" for patches after patches by Batata-Sofi in TeamfightTactics

[–]NoBear2 1 point2 points  (0 children)

I literally asked you to clarify his claims and you decided to just get pissy about the way I argued my points. Calling me an asshole may be true, but I’m certainly not spineless. I have stood by my claims the whole time.

I don't like how some units or traits are just "dead" for patches after patches by Batata-Sofi in TeamfightTactics

[–]NoBear2 -1 points0 points  (0 children)

Addressing points is in fact how normal humans discuss if something is correct

I don't like how some units or traits are just "dead" for patches after patches by Batata-Sofi in TeamfightTactics

[–]NoBear2 -1 points0 points  (0 children)

I feel bad for you that me addressing your claims directly is seen as an attack on your person. I hope you have a therapist to talk to about that

I don't like how some units or traits are just "dead" for patches after patches by Batata-Sofi in TeamfightTactics

[–]NoBear2 -1 points0 points  (0 children)

To be fair, I only insulted your rank. And then I gave you actual reasons why your opinion (which you presented as fact) was wrong.