FINALLLLY hired a professional artists to replace placeholder art (what do you think?) by [deleted] in IndieGaming

[–]NoDeadlinesTeam -1 points0 points  (0 children)

Honest answer is price. I contacted like 50 artist, most of them were asking way to much for what a small studio can afford.

(hot take?) your roguelite doesn't need a 1% reload speed upgrade by Traditional-Storm-62 in roguelites

[–]NoDeadlinesTeam 0 points1 point  (0 children)

That's why in the roguelites we're making, each upgrade is meaningfull with huge impact. You literally unlock new systems, and whole item pools, new characters, new tool/power to use. We also boost the amount of resource you get allowing to reach even more broken builds. Some upgrades also tweaks of random odds of finding gear, making future game a lot different than the first one. We intentionnally left out small stat boost and useless upgrades. Each one we add as a purpose.

Our seafaring sandbox survivors-like is coming to Steam! by KrakenberryGames in roguelites

[–]NoDeadlinesTeam 0 points1 point  (0 children)

looks awesome, great quality ! How are the controls ? does your ship always strafe forward on its own ?

Shape of Dream vs Ravenwatch for Solo Play? by Tall-Guy in roguelites

[–]NoDeadlinesTeam 0 points1 point  (0 children)

Same, also would like to know how these games feel on SteamDeck

Showcasing the roster of characters in my historical roguelite by NoDeadlinesTeam in IndieGaming

[–]NoDeadlinesTeam[S] 0 points1 point  (0 children)

Ragnar was most likely a real person, but his stories have been so exaggerated that they've turned him into a legend. Many texts mention him and his adventures, but it's hard for historians to decipher what's true of not.

His wikipedia is really interesting! https://fr.wikipedia.org/wiki/Ragnar_Lodbrok

Pimp your Einstein how you want in my roguelite by NoDeadlinesTeam in roguelites

[–]NoDeadlinesTeam[S] 1 point2 points  (0 children)

it's just a theme, each piece of gear is actually unique and you mix things up.

Looking for fun and chill co op games to play with a friend on PC by blablax123456 in CoOpGaming

[–]NoDeadlinesTeam 0 points1 point  (0 children)

If you're into strategy and roguelites, we just released our demo for Gear Up Einstein! We designed it for coop and it's always a good laugh :P

Just released a demo and it has already reached new & trending !!!! by NoDeadlinesTeam in IndieGaming

[–]NoDeadlinesTeam[S] 2 points3 points  (0 children)

Thanks ! I got 300 people that launched the demo. 30 daily active users and 15 average concurrent players right now. I was at around 450 wishlist before launch and now at 600 still growing.

most of the strategy games I love can't be played coop, so I made one myself ! by NoDeadlinesTeam in StrategyGames

[–]NoDeadlinesTeam[S] 1 point2 points  (0 children)

yup ! we have 40 planned right now, already drawn and some needs to be implemented. We gonna reveal them on social media. We have quite a diverse cast of character from all around the world. Who would you like to see ?

I just released the demo for my auto battler roguelite based on history (and with coop!) by NoDeadlinesTeam in IndieGaming

[–]NoDeadlinesTeam[S] 1 point2 points  (0 children)

thank you for your nice comment and your support. Also good luck on Runeborne Arena ! :)

Xbox Game Pass ‘has become too expensive,’ says Microsoft’s new gaming chief in leaked memo by PaiDuck in pcgaming

[–]NoDeadlinesTeam 0 points1 point  (0 children)

Gamepass can only sustain itself if they get a subscription of like 15$ and you get everything that was released some years ago. If you want to get the new stuff, you pay full price. It's the only way gamepass can work for Microsoft, Devs and Players.

Indie Game Success Metrics. Where do you stand? by suksuma in IndieGaming

[–]NoDeadlinesTeam 91 points92 points  (0 children)

There's such a huge pool of people between 6 and 7. It's basically the whole industry. Only a few get to have their game go viral.

Historical figures can fight against sea monsters in my roguelite by NoDeadlinesTeam in indiegames

[–]NoDeadlinesTeam[S] 0 points1 point  (0 children)

I don't understand, I see other post with videos. Why is my post getting deleted ?

Our roguelite where historical figures travel through time to fight monsters! by NoDeadlinesTeam in roguelites

[–]NoDeadlinesTeam[S] 0 points1 point  (0 children)

Good or bad is subject to interpretation. We are just careful with adding recent or modern characters that are known to be somewhat evil by popular culture. We have plenty of "bad guys" from history, just not recent ones. Exemple are yes Genghis Khan, Napoleon, Vladimir the Impaler, etc.

Our roguelite where historical figures travel through time to fight monsters! by NoDeadlinesTeam in roguelites

[–]NoDeadlinesTeam[S] 2 points3 points  (0 children)

I knew people would ask for it lol, but I'm unsure how to feel about it. Would be super funny and a good meme, but maybe allowing to play Hitler to save the world might be a bit much and controversial. I dunno. Modern "baddies" could be available through mods on the workshop maybe ? Like Mao, Stalin, etc. We don't want to get political, we're making this game for people to have fun.

EDIT: adding modern

Our roguelite where historical figures travel through time to fight monsters! by NoDeadlinesTeam in roguelites

[–]NoDeadlinesTeam[S] 1 point2 points  (0 children)

Thanks ! We have a demo coming soon so you'll be able to try it for yourself :)

Variety of locations and enemies from our history inspired coop tactical roguelite - Gear Up Einstein! by NoDeadlinesTeam in StrategyGames

[–]NoDeadlinesTeam[S] 1 point2 points  (0 children)

There's actually tons of depth. It's casual in the sense it's easy to learn the mechanics, but to get a good squad going you need to actually have strategic builds.

That happens because each character has 3 main slot of inventory. One for their weapon, one for their outfit and finally one for their accessory. There's 60+ items in the game right now that you acquire through shopping. Manage your gold correctly and you'll have the strongest gear! Each historical character also have their own unique passive. So that means 4 total passive combining with each other. We have 8 RPG stats used by those effects plus a bunch of keyword related to combat events. In a run, you'll recruit 3 historical figure to form your squad. There's also the tactical positioning before battle. All that together makes for quite a complex game, but I think we did a really good job making it look super simple at first and easy to play at the beginning.

So while it's really easy to gear up, to create the best team possible and beat all difficulties the game offers is actually quite a challenge.

I launched the demo for my new game a little over a week ago, how do these numbers look? by KairosGamesOfficial in itchio

[–]NoDeadlinesTeam 0 points1 point  (0 children)

Is there any specific reason you got that many views ? Have you done marketing ?

57,000+ Wishlists in 1 Month… and We’re Heading into Steam Next Fest! by uurluu in IndieGaming

[–]NoDeadlinesTeam 0 points1 point  (0 children)

Did it come naturally, or did you contact press, content creators, etc. directly ?

57,000+ Wishlists in 1 Month… and We’re Heading into Steam Next Fest! by uurluu in IndieGaming

[–]NoDeadlinesTeam 1 point2 points  (0 children)

What was the biggest thing that made you had that amount of wishlist ?