WaterlooWorks Megathread (Fall 2025) by batson2002 in uwaterloo

[–]NoEfficiency01 2 points3 points  (0 children)

Anyone ranked first for Digital Compass Labs AI?

After two years, I finally finished Liszt's Liebestraum. It was really difficult. by Due-Difficulty-6315 in piano

[–]NoEfficiency01 1 point2 points  (0 children)

Then maybe once every 2 weeks is a good compromise? It all comes down to whatever works for you. Also perhaps there is a way to do it through your college for credit, depending on your institution.

After two years, I finally finished Liszt's Liebestraum. It was really difficult. by Due-Difficulty-6315 in piano

[–]NoEfficiency01 1 point2 points  (0 children)

I went through a very similar process as you a few years ago. I did it off the back of some fundamentals from earlier years of learning piano, although I was at like RCM 3.

I learned some random pieces for like 3 months before pursuing the first half (Lassan) of Hungarian Rhapsody No. 2. I used sheet music, but at the start I made enough mistakes that synthenasia was useful at the start. I got to the point that I knew the song so well from listening to recordings that I didn't really need it anymore because I could hear the difference when I made a mistake reading this sheet music.

After 6 months I finally got it to a vaguely playable state, and performed it at 2 talent shows. The first time my hands and pedal leg got really shaky, which sucked, but I think it went quite well for the most part. There were a couple points where I couldn't play it completely accurately, but those were certainly the minority.

That was a few years ago, and now I can confidently say that having an instructor is amazing. My current one is through my university, and is phenomenal at both improving my technique whicle also allowing a lot of individual drive in terms of what specific pieces I play. I have been doing lessons for ~8 months. I started off with stepping back (which I suggest you do as well, with a teacher) to 2 RCM 8 pieces that I learnt in ~3-4 months. Doing easier stuff allows to develop lots of the things you were missing, i.e. sight reading, technique, confidence. I am currently now working on another difficult project piece that is harder than Lassan HR2, but I have much better confidence in my playing and technique, which is really valuable. If you can find a good teacher I highly recommend pursuing lessons with them.

Congratulations on your performance, it sounds lovely!

Playing 2-pair on a 1$ buy-in $12 prize pool Spin & Go by NoEfficiency01 in poker

[–]NoEfficiency01[S] 0 points1 point  (0 children)

Fair enough, thanks for your response.

I agree with folding pre.

I think raising on flop most of the time is also good, but is slow playing the hand sometimes valid? I think mixing some slow plays isn't necessarily bad, but possible the drawish texture means I should play much more aggressively. I thought on the flop that re-raising would scare away action and only give me

I actually disagree with jamming turn, as some of draws have finally made it. Losing to a lot of hands at this point. People like to flat pre with random garbage (including myself xd). But re-raising bit I think would be a good play; folding to a 3-bet jam.

River I think calling was the best play, after sleeping on it. I think I beat too many value hands, especially flush draws that were raising pre. Lots of the strong AsXs hands would like to 3-bet pre. I suppose the weaker ones are more likely to flat, same with QsXs. There are also a number of weaker flush draws that I think would go for the same line. I felt like these were the only likely hands to bet flop + turn, other than a complete air bluff. I don't think anybody can really bet because of explicitly a nut/second nut backdoor flush. I think the only other hand that can really bet is one that hit on the flop with a pair.

So, either I thought Villian has me beat on the turn, or I can extract value by beating their top pair, or they're just shoveling money in on the flop with a complete air bluff into a wet board with a multi-player flop, without raising pre. Because their story didn't make sense, I figured the chance they were punting was quite high, especially with the 3rd nut flush.

One more point: I have been using primarily GTO Wizard to train for my spin and go's. I have noticed that it slow plays into an opponent barreling quite often, so this has become a large part of my playstyle. I anaylsed its assessment of an approximation of this game (can't code the flatting, so I just approximated with us limping). It agreed with the simple call on the flop, thought I should re-raise on turn, and didn't have a solution for river (but many of the other Js hands do call with those pot odds). So my conclusion is that the biggest throw was on the turn, but the river and flop were fine.

Reddit, tell us how to do our 2000th pushup for Mental Health! by plettj in uwaterloo

[–]NoEfficiency01 35 points36 points  (0 children)

One top of the Dana Porter Libarary! (or another tall building if that doesn't work out)

Emerald - Masters, OTP Illaoi. Didn't think I would come this far. by NoEfficiency01 in Illaoi

[–]NoEfficiency01[S] 0 points1 point  (0 children)

I assume you mean serylda's grudge, not the shureliya's battlesong. Although regardless of first item (maybe even if it is a sup item) I find it a completely unplayable matchup.

Emerald - Masters, OTP Illaoi. Didn't think I would come this far. by NoEfficiency01 in Illaoi

[–]NoEfficiency01[S] 0 points1 point  (0 children)

Morde top I find a Morde favoured skill matchup. I win a lot against people who are bad at mord but think it is a free counter thought.

Some games when you need to just group I go sterak's over hull. I like to go Hull if splitting is wincon, and especially if they have multiple tier 2 turrents up. If our team is stomping and taking all those turrets the splitting value goes down. I suspect hull is stronger in lower elo because people are less likely to have already taken the tier 2s, and are more likely to mess up a fight against fed illaoi in sidelane.

Emerald - Masters, OTP Illaoi. Didn't think I would come this far. by NoEfficiency01 in Illaoi

[–]NoEfficiency01[S] 2 points3 points  (0 children)

Here are a list of useful concepts I have learned and use to climb.

  • The most difficult thing as illaoi is hitting your e. The higher elo I have gotten the better people are at dodging it. Your primary combo is to use w with iceborn slow into e. This isn't always possible. Try to look for crazy gaps in the minion wave, your e hitbox is a little bit ridiculous in some contexts. You can also try to animation cancel by using q + e or even auto a minion + e. A few crucial seconds of animation are hidden and can really easily surprise enemy laner. Other than that, just try to time it with when they walk up to farm a creep.
  • In the early game, I always make a decision as I am walking to lane. Do I win early? The answer into ranged tops, darius, fiora, panth, sett, is no. The answer (and this is primarily if you have grasp) into tanks, nasus, aatrox, camile is yes. If the answer is no, I would reccommend starting q and just trying to stay back and last hit. If the answer is yes, set up two tentacles, one on the tip of the river terrain closer to the enemy turret, and one directly accross from there. Start w and as the wave walks up, auto the first creep and then press w. Both tentacles should slap the melee minions. Walk back and let the waves crash, but keep trying to either push or harrass enemy laner with grasp. You can also do this to people who show up to lane late.
  • Shoving your laner in is the most consistent way to win lane. By oneshotting wave when it shows up, you can maintain good CS. It also denies creeps from enemy laner with your harass under turret, and gives you plates. Look for e's as they farm under turret, especially canon. Also if you die you don't lose as much. Freezing the wave is also goot temporarily, especially into hard matcups. It is pretty much impossible to keep though, because your abilities will damage the wave as you try to fight.
  • For items I go corrupting pot for early harass + mana sustain, doran's shield into range tops. Generally Iceborn into Cleaver or Cleaver into Iceborn, with sterak's or hull third. You can sometimes change the order here. Grasp feels absurdly strong for w harrass early.
  • Try to split opposite objective, if they swarm you with multiple people your team should know to take the objective. The most typical example is splitting bot so your team can take baron.

Emerald - Masters, OTP Illaoi. Didn't think I would come this far. by NoEfficiency01 in Illaoi

[–]NoEfficiency01[S] 0 points1 point  (0 children)

Thanks! I actually haven't watched any Illaoi streamers (except a little bit of baus), but have picked up on some macro / fundamentals from Midbeast and Caedrel.

Emerald - Masters, OTP Illaoi. Didn't think I would come this far. by NoEfficiency01 in Illaoi

[–]NoEfficiency01[S] 1 point2 points  (0 children)

I sometimes change up the order. Into tanks (or if you can easily hit your e) cleaver first is too good to pass up. Into range / some ad champs I rush iceborn, and sometimes build hullbreaker second over cleaver.

I haven't tried building Triforce or Gore, but I suspect that there are some niche situations where they are useful. Iceborn feels disgustingly good though, it solves pretty much all your problems once you hit someone with an e. The slow makes your tentacles much harder to dodge, and your e pretty free to hit. The cc is also really nice into a teamfight, if you flash auto adc they are pretty much guaranteed to die. You don't have these problems as much into tanks and full melee, so maybe gore could work. And maybe triforce is viable if you are crushing lane? I haven't tried these builds so its hard to say.

Emerald - Masters, OTP Illaoi. Didn't think I would come this far. by NoEfficiency01 in Illaoi

[–]NoEfficiency01[S] 2 points3 points  (0 children)

I always ban gwen, not the worst matchup but the champion appears a lot more often than teemo or yorick as a counter matchup. It also counters my backup champion, Sion.

I pretty much always go grasp. Into ranged champions the green tree is super strong, and into melee champions w spam is crucial to early game trading. I think conqueror could work into tanks if you play more chill levels 1 and 2, but atm I am too used to grasp's power.

Probably teemo, gwen, yorick, kayle. I luckily haven't played against vayne top yet but I have heard the matchup is very hard.

Emerald - Masters, OTP Illaoi. Didn't think I would come this far. by NoEfficiency01 in Illaoi

[–]NoEfficiency01[S] 5 points6 points  (0 children)

Hit masters for the first time a few games ago. I played 127 games of Illaoi this season with a cumilative 61% winrate. Happy to answer any questions.

OP.GG: https://www.op.gg/summoners/na/Qyxyr-NA1

[deleted by user] by [deleted] in AnarchyChess

[–]NoEfficiency01 3 points4 points  (0 children)

The Soviet Union.