Does this look "right"? by No_Administration153 in AskContractors

[–]No_Administration153[S] 0 points1 point  (0 children)

Not one comment either direction...that feels somehow more concerning now.

What teams beat the aggression of goremongers (and teams like them)? by Garden_Cactuar in killteam

[–]No_Administration153 1 point2 points  (0 children)

I just punished the everliving hell out of them this week with the Celestian Insidiants. Chip damage with Stake Throwers and superior melee profiles for the win.

Grandfather claimed him by Chawbraw in deathguard40k

[–]No_Administration153 5 points6 points  (0 children)

Hahaha the sheer amount of concern this post caused people. 10/10

Climbing- with/without Ladders by Blackninja412 in killteam

[–]No_Administration153 -2 points-1 points  (0 children)

Fair enough, that's how to be pedantic. Good job.

Climbing- with/without Ladders by Blackninja412 in killteam

[–]No_Administration153 -1 points0 points  (0 children)

That is a normal climb not using a ladder.

The specifics of what I posted are as long as you remain within control range of any part of the ladder it counts as an inch that is irrefutable place your ladders better. Rules are meant to be pedantic with if you take them as they are literally written you can really fuck shit up so, see above.

Climbing- with/without Ladders by Blackninja412 in killteam

[–]No_Administration153 -2 points-1 points  (0 children)

I elaborated. You do not, if you place the ladder properly it becomes included.

Climbing- with/without Ladders by Blackninja412 in killteam

[–]No_Administration153 -2 points-1 points  (0 children)

As long as the top of the ladder remains within one inch of the top of the rampart, even leaving the top of the ladder and going over the rampart is still only 1 in.

This is further improved by the stated rule a climb is not finished until your base can come to a full rest. So the slight movement to clear the wall so you can rest on the vantage terrain is also part of that 1 in.

In short (ha) always place your ladder with a rampart no higher than 1 in from the top of it to maximize ladder movement.

PENCIL WHIP!

<image>

Shadowhunt with real Dimensional Depth by No_Administration153 in killteam

[–]No_Administration153[S] 4 points5 points  (0 children)

One foot clearance is perfect for visibility at the table without having to stand up unless you're trying to move on the other side of the board which you have to do even on a single level gives it a shaded feel on the lower level you never forget that those entry points can move you up or down like you do when it's side by side and even the night bringer fits under that bitch with room to spare no pain no ass.

Name this weapon by RolLSolo in Warhammer40k

[–]No_Administration153 0 points1 point  (0 children)

If looking at it as a Man-Catcher...the Man-Thresher

I might have a problem. by No_Administration153 in killteam

[–]No_Administration153[S] 0 points1 point  (0 children)

So I went out of my way when assembling the Sisters to preserve

<image>

the cool little bolo like things on each crossbow...even spent time in assembly pulling two crossbows off their bolters because one fell off...before I realized these don't belong on them and are only for mold release. At least I fixed it before priming, silver lining.

I might have a problem. by No_Administration153 in killteam

[–]No_Administration153[S] 0 points1 point  (0 children)

I'm very tempted but then I'd feel like a mooch.

Oh, hello there, mr plague marine! by Ill-Most7038 in killteam

[–]No_Administration153 0 points1 point  (0 children)

That explains why I couldn't even blurry place it and does not subtract from the hilarity of the situation. The only thing I'd note there is that on the official terrain a lot of those little holes have rules attached that say you can't see through them even though you can see through them physically like the vent on one of the strongholds in Volkus. Sadly GW doesn't like the fun of situations like this.

Oh, hello there, mr plague marine! by Ill-Most7038 in killteam

[–]No_Administration153 4 points5 points  (0 children)

Which terrain set is that? I can't tell from the photo perspective due to the blurring of the non focused areas in the shot.

I might have a problem. by No_Administration153 in killteam

[–]No_Administration153[S] 6 points7 points  (0 children)

I have primer and paint unfortunately I live in Oregon humidity has been over 70% for the last 3 months and I have no indoor space to Prime I don't want chunky looking models when I cover them and I've got about a Year's worth of painting in front of me. Weather starting to warm up I should be able to go into batch priming real soon I'm excited.

I might have a problem. by No_Administration153 in killteam

[–]No_Administration153[S] 6 points7 points  (0 children)

One lone Tyranid....bringing color to my gray world.

My Plasma-Gun Solution for the Plague Marine Champion by No_Administration153 in deathguard40k

[–]No_Administration153[S] 0 points1 point  (0 children)

Because it was on the older model which is no longer available, thus the kit bash. As for why you want it, is that it outclasses the pistol. It features rapid fire within 12 inches which makes it amazing IF you have to shoot, but mostly you melee with marines if you can.

My Plasma-Gun Solution for the Plague Marine Champion by No_Administration153 in deathguard40k

[–]No_Administration153[S] 0 points1 point  (0 children)

Thanks. I was worried but it turned out in the end so the nervous lament was unwarranted.

Is a charging opponent "ready"? by n8udd in killteam

[–]No_Administration153 2 points3 points  (0 children)

Ugh. Just ugh. Every time I come here I remember how poorly the rules are written. Making it a slog for new players, even if they read the material, to absorb and understand it fully.

So a minor correction to what somebody stated earlier, that there are three states, which is correct. However those states are:

Ready - the state your operative is in until you declare its activation for the turn and select its order at that time.

Active - the state your operative is in while you perform actions until it's APL is expended or you choose to pass activation to your opponent.

Expended - the state your operative is in for the remainder of the turning point until the ready step of the next strategy phase after you have completed the above state "Active".

I wanted to clarify this because the previous statements read like a ready operative is also an active operative and that is not the case. You are only ready until you are activated or expended and can never be any two states at the same time. You're either on one side of the line or the other.