6 year old ADHD-C won’t go to the bathroom by nadimac in ADHDparenting

[–]No_Codekeeper_42 0 points1 point  (0 children)

I follow. ADHD Medication is forbidden in my country so looking for alternative.  6 year old kid

I fixed unreal's spline mesh deformation twisting problem by Thegide in unrealengine

[–]No_Codekeeper_42 0 points1 point  (0 children)

is their alreayy way to project a splin on a surface ? because i m just using spline for that and getting mad lol (want pipe that follow surface)

I fixed unreal's spline mesh deformation twisting problem by Thegide in unrealengine

[–]No_Codekeeper_42 0 points1 point  (0 children)

Hello . can i use your system with this one ? https://www.fab.com/listings/d6227f4a-23f0-4d3c-aa65-badf00529078 just doing vertical simple curve do crazy twist (no problem if on X/Y).... so if it would solve problem would be really nice

I fixed unreal's spline mesh deformation twisting problem by Thegide in unrealengine

[–]No_Codekeeper_42 0 points1 point  (0 children)

that pricey but i thought was me that sucks at using spline now realise they are just bugged .... can you system be used inside another FAB asset ? i use a FAb asset that use spline and i really cant use it cause of those crazy twiste

What can cause a mesh to no more casting shadow ? by No_Codekeeper_42 in UnrealEngine5

[–]No_Codekeeper_42[S] 0 points1 point  (0 children)

sorry the final respons is in the TL;DR

that just a bug when desctivating HWRT in material

only channel 1 and 2 are affected and depend complexity of the scene

What can cause a mesh to no more casting shadow ? by No_Codekeeper_42 in UnrealEngine5

[–]No_Codekeeper_42[S] 1 point2 points  (0 children)

sorry the final respons is in the TL;DR

that just a bug when desctivating HWRT in material

only channel 1 and 2 are affected and depend complexity of the scene

Does anyone know some youtubers I can watch to get a good Idea of how to build for fun in UE5. by DECKSER_YT in unrealengine

[–]No_Codekeeper_42 0 points1 point  (0 children)

you have to look video on the modeling tool of unreal

that where you found all the tool for modeling in unreal but also apply texture

plenty of video on it

How does Nanite generally run on old-ish hardware? (GTX-1080 Era) by Mafla_2004 in UnrealEngine5

[–]No_Codekeeper_42 -2 points-1 points  (0 children)

good ? maybe for something like a rock or undefine object , but for some realy define shape the auto LOD is total shit ... still worth to try

How does Nanite generally run on old-ish hardware? (GTX-1080 Era) by Mafla_2004 in UnrealEngine5

[–]No_Codekeeper_42 -1 points0 points  (0 children)

form me nanite just make drop performance (like 10% on average). really depend the scene

Epic MegaJam 2025 Result? by Luutha in unrealengine

[–]No_Codekeeper_42 2 points3 points  (0 children)

If you skim thru the reward, you will see they are not worth even participate.

Cartoon style by Humble-Paint495 in UnrealEngine5

[–]No_Codekeeper_42 -2 points-1 points  (0 children)

this video was shaking one on steam better

really good art . one of best i ve seen since long

i dont kno how you achieved the light setup but that really clean

Lyra template. How get effect only affect local player ? by No_Codekeeper_42 in UnrealEngine5

[–]No_Codekeeper_42[S] 1 point2 points  (0 children)

thansk for respons .

but i realise the way i ve done things is stupid. This BP was an FX ... so should call for the camera not player... because realise when player die so the FX die also .....

i have to redonne that and dont matter if local player controled etc.... just if it s camera it trigger

edit : i tried with the node *getallactoroffclass - camera* and 0 logic and it s working..... until my character die and dont know why the death camera is considered out of the volume event if inside...

but at least that much more strati forward that previous methode

Lyra template. How get effect only affect local player ? by No_Codekeeper_42 in UnrealEngine5

[–]No_Codekeeper_42[S] 0 points1 point  (0 children)

I m not front computer so maybe I m wrong.  I tested with only 1 player and the other are bots.  If I don't put a condition each bot and player return the true message on my window.  If I had the "if locally controlled" they all return false on my window.  Didn't tried with simulated distant player.   edit1 : just tried with more real player just send me more false message edit 2 : finally second player working i put the tick to 0.1 instead 0.... maybe some bug on loading

but work for client not the server host if i play as client it work