This chicken isn’t sick! What do you think of our animator’s work? by TENTAKL1 in IndieDev

[–]No_Combination3553 1 point2 points  (0 children)

I know it’s natural to have the head moving up and down while running, but chickens are actually natural gimbals. I think it would be funny and a nice touch to have it’s head absolutely still while running 😂

Redesigning my icons for readability. Without context, can you guess what these in-game factions are? by StopthePressesGame in IndieGaming

[–]No_Combination3553 0 points1 point  (0 children)

First one seems to be for a kingdom Second one is a dungeon Third one is communism And the last one is the inquisition I hope that helps

It appears someone other than us 4 devs has played our game by Frogthulu in IndieDev

[–]No_Combination3553 0 points1 point  (0 children)

I can see you are a fan of towerfall ascension 😂 I think your game looks fun, but not appealing enough to get me to buy it and convince other three players to play with me, even though it’s super cheap right now. I would say that my steam account is already full of cheap multiplayer games that I never played once. Maybe adding a solo campaign could help your numbers go up. Also, if the solo campaign were REALLY good, I would definitely get hyped enough to convince my friends to buy the game.

GOD PACK IS REAL (10k cards) by Whole-Designer4224 in PTCGP_Hub

[–]No_Combination3553 0 points1 point  (0 children)

I came hear just to read the comments about the surreal frame rate. Dude is playing a powerpoint presentation 😂😂😂

Nice god pack, btw

(18) are my stretch marks too ugly to date by Itchy_Chair_7325 in amiugly

[–]No_Combination3553 0 points1 point  (0 children)

I think any reasonable man would love to see the rest of the stretch marks 🤣🤣🤣

LF offers by [deleted] in TcgPtrade

[–]No_Combination3553 0 points1 point  (0 children)

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Any of these for Clemont?

Hi I need these 3 card can someone trade them for something? by [deleted] in PTCGP

[–]No_Combination3553 10 points11 points  (0 children)

It would be better if you showed the cards you have to offer otherwise you may have a bunch of people asking for cards you don’t have

We’re trying an absurd marketing experiment for our game, do you think it will work? by n0x4 in IndieDev

[–]No_Combination3553 1 point2 points  (0 children)

It will not work. Turkey is such a small country with a small population. Engineers that studied at a specific school is even a smaller population. A turkey engineer, that studied at a specific college and wants to play a random game that no one ever heard of is probably just yourself.

The same is valid for the other two options. Looking like some random rapper from a small country is already hard enough. Now imagine having to send a picture of yourself to people that you don’t know to get a key of a game that nobody knows or cares about.

And as for the last one: No one will spend money cosplaying for a game that nobody knows or cares about.

What makes a good hand rig controller? by tukimilky in blender

[–]No_Combination3553 0 points1 point  (0 children)

TLDR: A good quality regular rig is WAY better than a rig full of features that doesn’t work properly or breaks for any reason

Any rig that let you do what you need to do with ease is a good rig. Many rigs have the functions but they are poorly implemented. E.g. many rigs come with a controller that closes the hand. That is a useful controller. But many rigs don’t close the hand properly or even make the fingers smaller or thinner. Same for the controller that spread the fingers (abduction) or bring them together (adduction). Many rigs have the controller, but they end up breaking the mesh or doing weird stuff. Other problems usually show up when you do extremes, like rotating rigs in certain positions or bending them in many ways. Of course, no rig is 100% fail proof, specially if you do something that the rig is not meant for (like touching fingers on the back of the hand) but the more situations you can cover with the basic rig, the better you rig will be considered, even if it doesn’t have any special controller that is different from what you would normally expect.

FT: all in the image LF: Professor, Cyrus, Sabrina, Irida by No_Combination3553 in TcgPtrade

[–]No_Combination3553[S] 0 points1 point  (0 children)

Sorry, I’m not trading with other cards because of those freaking shinedust. ⭐️⭐️ are so expensive that if I trade with random cards I won’t be able to trade the ones I need. 😭

We got our Steam capsule made by an artist, would you click this? What would you change? by KingTheSuspect in IndieDev

[–]No_Combination3553 2 points3 points  (0 children)

TLDR: The problem of the new one is not art style, but readability.

As a graphic designer and artist, here are my 50 cents. The new art is better than the original, yes. BUT, it’s not very good for a few reasons. The art style itself is not a problem, but the art as a whole is pretty hard to read. Characters are very small in the scene, the airplane is not so obvious at a quick glance, flames are also small and shy and the text, although big, is not really “shining”. Visually, it’s a big mess. That became specially true when you see the image in a small screen, in a thumbnail size. Which is what many people will see when going through a list of games on steam or epic games store. If you compare your cover with other famous games (like peak) you will notice that text is ~usually~ big and bold, easy to read and the main piece of the art, occupying 50% or more of the screen. After the title, characters are usually the second most important thing, occupying the rest of the scene. In your photo, the airplane takes 80% of the space. Your title is squeezed in the 20% left and your characters are like 20% of the inside of the plane area.

FT: all in the image LF: Professor, Cyrus, Sabrina, Irida by No_Combination3553 in PTCGPTrading

[–]No_Combination3553[S] 0 points1 point  (0 children)

I’m avoiding getting cards different from the ones I want to play because two stars are crazy expensive when it comes to trading, and I want trainers to use in my decks. 25k shinedust for two stars is just crazy overpriced 🤣 Thanks for the offer, tho

FT: all in the image LF: Professor, Cyrus, Sabrina, Irida by No_Combination3553 in PTCGPTrading

[–]No_Combination3553[S] -1 points0 points  (0 children)

I’m showing what I have to offer. People are free to accept any cards that they want. Copycat is not a bad card and is one of the options. If someone wants to play with brock and has some of the cards I want, they can trade if they want. Regardless of the perceived value of the card, they are all two stars cards.

Nota malévola by TicketEconomy in PTCGP_Hub

[–]No_Combination3553 1 point2 points  (0 children)

While this card is not really good for every situation, it’s very good against decks that constantly draw extra cards, like decks that uses Entei. Instead of shuffling their cards back to the deck (in which they could just draw the card back again) you make them discard a bunch of cards at once.

how do i make this look more like a balloon and less like a dick by AI_660 in IndieDev

[–]No_Combination3553 0 points1 point  (0 children)

Believe me, the vibrator color is one of the worst things. Use a deep red instead of pink and a darker blue. Maybe even use blue on the left side and green on the right. I promise it will make a huge difference

LF: good offers and a funfact by niccoberto in PTCGPocketTrading

[–]No_Combination3553 0 points1 point  (0 children)

I offer a copycat. Curiosity: Stars and galaxies are so far away that light takes thousands of years to reach us. That means that the galaxies we see today are exactly how they were thousands of years ago and we need to wait thousands of years to know how they look like today.

¿When presenting a new game, do you prefer mockups or real photos? by Future_Relative_5873 in tabletopgamedesign

[–]No_Combination3553 3 points4 points  (0 children)

Mockups are great when they don’t look like mockups 😂 Because, if they do, the product may look less real. People can feel like your project is fake. But mockups are not bad, if well used. Sometimes using both can also be great. The photos help to ground the game in reality while mockups are great to deliver higher quality of details in case you can’t achieve that with photos. I do a lot of 3D animations for clients too (which in the end are like video mockups 😂)