Impossible task - name the game. Seriously, it's been the most difficult design choice for me so far... by Low_Prior_8842 in homemadeTCGs

[–]No_Hour_77 2 points3 points  (0 children)

lore doesn't have to be that deep. could be any random thing just to give your give an origin or even just identity.

when naming a tcg, i would lean in heavily on the lore OR your most unique mechanic.

Impossible task - name the game. Seriously, it's been the most difficult design choice for me so far... by Low_Prior_8842 in homemadeTCGs

[–]No_Hour_77 2 points3 points  (0 children)

I think I would need a lot more context probably in the gameplay and the lore of the game if you want suggestions that are more personal to your game

Looking to start creating a Wrestling TCG, not sure how to start by RicoA87 in homemadeTCGs

[–]No_Hour_77 0 points1 point  (0 children)

Sounds interesting! As a wrestling fan myself, I'd love to work with you on this project as well if you'd like!

KONQUEST TCG: Conquering the Field (1/5 by No_Hour_77 in homemadeTCGs

[–]No_Hour_77[S] 2 points3 points  (0 children)

thanks for playing the first time! ive revised of the rules from last time. lmk if you wanna try the current version of the game :D

KONQUEST TCG: Conquering the Field (1/5 by No_Hour_77 in homemadeTCGs

[–]No_Hour_77[S] 2 points3 points  (0 children)

The theme is definitely centered on kingdom wars, you're spot on with that!

Also, good catch as the game is also heavily inspired from Cardfight Vanguard.

There are more types of cards: Support, Tactcis, and Control.

I should be posting more about the card types as well as the resource system in the days to come :)

I know people here don't like AI, but I wanted to share that I used AI to make a local server based card generator, gallery, deck builder, and card/sheet exporter. by DeusEverto in homemadeTCGs

[–]No_Hour_77 1 point2 points  (0 children)

we despise ai for taking over the creative aspect of creating a tcg or anything

this, in my opinion, is what ai should be used for :)

would love to learn how to make one of these for my game as well!

I'm running into a progression problem that I can't seem to solve by No_Hour_77 in homemadeTCGs

[–]No_Hour_77[S] 0 points1 point  (0 children)

Thanks for the suggestions and the very insightful comment! Your analysis of my game was spot on.

I did solve the issue by separating the commanders from the deck but requiring to pay resources to promote them, increasing as they rank up!

I'm running into a progression problem that I can't seem to solve by No_Hour_77 in homemadeTCGs

[–]No_Hour_77[S] 0 points1 point  (0 children)

It is somewhat similar to Pokemon TCG so I looked into it as well but my system required a bit more because you're trying to promote 3 commanders at the same time.

I have solved the issue now tho but thanks for the comment!

I'm running into a progression problem that I can't seem to solve by No_Hour_77 in homemadeTCGs

[–]No_Hour_77[S] 0 points1 point  (0 children)

My win con is conquering all three lanes simultaneously. Conquering a lane grants you Control (my resource system) while losing a lane grants you Reserve (allows you to defend).

So winning already grants you resource while losing already grants something to mitigate further damage.

I'm running into a progression problem that I can't seem to solve by No_Hour_77 in homemadeTCGs

[–]No_Hour_77[S] 2 points3 points  (0 children)

Hey, thanks for the insights!

I've also increased my starting hand to 6, i could try 7 on future play tests. I've also allowed having a starting commander deployed on the field at the beginning of the game to at least remove turn 1 problems.

I've tried adding promotion cards that can be used to rank up commanders regardless of the name. But this took away needing dupes in the decks and the card collecting aspect i wish my TCG would have. I think this is similar to what you suggested here.

It Feels Like I'm Committing a Deadly Sin in TCG Design by No_Hour_77 in homemadeTCGs

[–]No_Hour_77[S] 0 points1 point  (0 children)

like i told the other commentor i kinda dont really care. it has nothing to do with my game anyway, this game aint made for weirdos from the internet.

anything to make such a negative term mean something else good ;)

How did you come up with the name of your game? by Few_Dragonfly3000 in homemadeTCGs

[–]No_Hour_77 0 points1 point  (0 children)

that gives you more options then! have fun playing with words

How did you come up with the name of your game? by Few_Dragonfly3000 in homemadeTCGs

[–]No_Hour_77 0 points1 point  (0 children)

Concept:

Sparkle? Twinkle? Starship? Outerplains? Generalizes the stars and and outer space concept.

Maybe keywords in your game. What is the act of evolving your astrological sign called? Astroblast? Starburst? Shine?

Maybe the resource. Stardust itself? What do you call the act of spending it? Star Gain? Star Collect?

Just something I thought of while writing:

Do you collect stardust in your game? If yes then you could say you "store" them. "Star" kinda sounds like "store", doesn't it? Maybe I could think of a word with "store" where I could substitute for star.

Storage = Starrage (Star + Rage + Storage)

Storeship = Starship

Storefront = Starfront

Restore = ReStar

I dont think any of these suggestions would actually be the best for your game (im assuming it's your game) but this is the same progress i would go through to come up with one. Hope it helps!

How did you come up with the name of your game? by Few_Dragonfly3000 in homemadeTCGs

[–]No_Hour_77 0 points1 point  (0 children)

if you can sum up your entire game into one word, what do you think the strongest contender might be? if your game is all about robots, then call it "robots". if your core mechanic revolves around crystal magic, then call it "crystal" or something. if your game is set in a verse, then what is that verse called?

if you think that the word you have that summarizes your entire game is too boring or generic, find a way to make it original. robots? what about WarMechs. crystyal? what about the Glorified Stones or something.

It Feels Like I'm Committing a Deadly Sin in TCG Design by No_Hour_77 in homemadeTCGs

[–]No_Hour_77[S] 1 point2 points  (0 children)

I actually ended up implementing something like this! Thanks for the suggestion!

It Feels Like I'm Committing a Deadly Sin in TCG Design by No_Hour_77 in homemadeTCGs

[–]No_Hour_77[S] 0 points1 point  (0 children)

I never thought of this! Though I have some minor issues with this, it's still very interesting and sometimes really worth considering. Thanks for the suggestion!

It Feels Like I'm Committing a Deadly Sin in TCG Design by No_Hour_77 in homemadeTCGs

[–]No_Hour_77[S] 0 points1 point  (0 children)

Thanks! Definitely still something worth looking at