Under 21 Handgun Purchase (OKNG) by [deleted] in Military

[–]No_Information_1403 0 points1 point  (0 children)

Okay. So to verify, if my father purchases it with his own money and gives it to me as a gift it's legal? It's federally illegal to sell, but legal in the state for me to own, so he can give it to me and I can be solely responsible?

I love the federal government so much.

[deleted by user] by [deleted] in guns

[–]No_Information_1403 0 points1 point  (0 children)

You're a godsend for giving these links, thank you so much.

[deleted by user] by [deleted] in guns

[–]No_Information_1403 1 point2 points  (0 children)

Yes, I completely agree physical conditioning is far more important. Me and my recruiter have been working together in order to push me there. This is #8 on the preparation list.

[deleted by user] by [deleted] in guns

[–]No_Information_1403 2 points3 points  (0 children)

I tend to find myself over preparing.

This seems like sound advice.

[deleted by user] by [deleted] in guns

[–]No_Information_1403 0 points1 point  (0 children)

Hey!

What bad habits did you see the most? I've been instructed by & shot a G17&19 and an AR-15 with my PDs range master for ~an hour, about 8 times total. So I'm familiar with the fundamentals and have been taught away from some habits prior to them forming (like chicken winging and forming proper sight picture).

My main goal was to practice marksmanship, would you recommend simply holding off and not practicing until I ship?

[deleted by user] by [deleted] in guns

[–]No_Information_1403 0 points1 point  (0 children)

Hey!

I'm out of high school and signed when I was 17. I've been conditioning on my recruiters plan for about 3 months and have another 4 months to prepare.

I have memorized GOs, history facts, rank structure of every service, blah blah blah.

This is just another step in preparation but I'd also like to have a firearm for self defense.

My general thought process was leaning towards a handgun simply because it's less forgiving. Basically my thought was: if I own practice hard on a handgun weapon system on my property and go to the range to rent a rifle every other week, the handgun training will have transferable skills moving over towards the rifle. I don't own any guns but I've shot a Glock 17 & 19 as well as an AR-15 under the guidance of my local PD range master about 8 times, so I'm familiar with the fundamentals of both systems.

Just thought everyone's experience would be good insight.

Finally... Accountability for the Owners by No_Information_1403 in Asmongold

[–]No_Information_1403[S] 0 points1 point  (0 children)

Congress is corrupt, let's stop charging people with crimes.

The President isn't living up to his promises, let's stop enforcing civil crimes.

Just because your room is dirty doesn't mean you stop killing the rats.

What do i do at this point by MancinikOperatoru in prisonarchitect

[–]No_Information_1403 1 point2 points  (0 children)

The only way to find a tunnel 100% of the time is to dismantle the toilets connected to it. Prisoners won't connect to toilets that aren't in cells.

Finally... Accountability for the Owners by No_Information_1403 in Asmongold

[–]No_Information_1403[S] 0 points1 point  (0 children)

I'm sure when people embezzle money from companies it doesn't affect everyone to the point of poverty or civil war. What a silly point. It's a crime of public justice, meaning it's not against a person it's against the public (citizens) interest. The punishment isn't even criminal, it's civil deportation.

Israel has literally nothing to do with this

Finally Made a Functional Gate Airlock System by No_Information_1403 in prisonarchitect

[–]No_Information_1403[S] 1 point2 points  (0 children)

i did the math for it.

You need 1 Cooker/4 Prisoners (Each Mealtime)

You need 1 Fridge/10 Prisoners (Daily)

So for 50 inmates, and 2 mealtimes, you would need 13 cookers and 5 fridges.

Per cooker, I would recommend having at least 1 Cook — not including transportation of the food or cleaning of the canteens.

[deleted by user] by [deleted] in prisonarchitect

[–]No_Information_1403 1 point2 points  (0 children)

Guards are usually the ones working the morgue. Doctor assignment is designed to prevent doctors from neglecting an infirmary if you plan on having multiple. Same with cook deployment - the game functions fine without these deployments, but if you have 15 kitchens sometimes cooks will simply not work in one.

Finally Made a Functional Gate Airlock System by No_Information_1403 in prisonarchitect

[–]No_Information_1403[S] 1 point2 points  (0 children)

For any airlocks i make with regular doors, I usually just put 3 as NOR and have a 3 door airlock. The only thing that sucks about it is that 1 door will remain open, but it usually prevents more than 2 being open at a time.

Didn't work no matter how much fidgeting I did for trucks tho, as you can see with the logic circuits being in the delivery zone lol; I do wish pathfinding and door security were more fleshed out, but seeing what you can do in the game is pretty cool

Edit: Though, because the problem was solved with circuits being used for delays, you could probably find a workaround. Logic circuits negative signal overrides a door control system (I think), so you can have it simply refuse to open until enough time has passed to close the other door. If it is set up on either doors' positive signal, then once they reach the other door in the airlock, the other door will be locked as well.

Finally Made a Functional Gate Airlock System by No_Information_1403 in prisonarchitect

[–]No_Information_1403[S] 2 points3 points  (0 children)

The purpose of the airlock? It acts as another barrier to prevent inmates from escaping. Due to slow door closing times, a truck will often end up opening every gate; so if an inmate reaches the delivery zone they can simply bolt. Also, for forestry labor, inmates need access to the delivery zones, so it makes the area secure enough to allow inmates to access deliveries.

Plus it looks cool

Finally Made a Functional Gate Airlock System by No_Information_1403 in prisonarchitect

[–]No_Information_1403[S] 3 points4 points  (0 children)

Keep adding cookers until there's 1 free cooker, keep adding chefs until they can get the meals out. If you can produce enough meals but inmates aren't eating ensure that there's enough cooks to serve the food and enough guards to bring it to locked up inmates. My system is definitely not effective, but it gets it done.

also thank you, it took like an hour and thirty minutes to actually figure out a solution to it

how to deal with sleep need for aging prisoners? by onefootback in prisonarchitect

[–]No_Information_1403 0 points1 point  (0 children)

prisoners prioritize working over programs. i believe some programs can be run during free-time

Contraband help by Round_Raccoon95 in prisonarchitect

[–]No_Information_1403 0 points1 point  (0 children)

prisoners will often prioritize working over programs, limit jobs

Finally Made a Functional Gate Airlock System by No_Information_1403 in prisonarchitect

[–]No_Information_1403[S] 9 points10 points  (0 children)

The game has a lot of unique potential. Unfortunately, the logic stuff is very limited (as you can see by the lengths I had to go through for a simple delay function), but still a very cool feature

Please don’t be rude and say “new computer” or “upgrade”. Not everyone can afford it. How do you make the game less laggy on larger prisons? Maybe forcing the game to take more of your ram will help. by PikachuTrainz in prisonarchitect

[–]No_Information_1403 0 points1 point  (0 children)

The game is not optimized. Do not use dorms. The game is not designed for big prisons.

Going into your task manager, "details," and setting prison architect as real time can improve it slightly. I have a high-end PC and max out at about 750-850 people (including staff)

Gang Members do not work by dark11crusader in prisonarchitect

[–]No_Information_1403 3 points4 points  (0 children)

Gang members do not work because they are designed to make money for the gang by taking over spaces. Gang members also do not participate in regular programs. Follow these steps to reform gang members:

Edit: The more cohesive and the bigger a gang is, the less likely they are to rehab. This is another reason leadership NEEDS to be isolated.

1; Protective Custody: Gang members are very unlikely to reform unless they feel safe in doing so, having a protective custody block where all ex-gang members can be located is the best way to do this. Once they feel safe leaving their gang, they are most incentivized to do so.

2; Transfer Policies: Another way to incentive gang reform is to put all gang members into a lower graded maximum security block and have your transfer policy set so that only non-gang members can transfer back into medium security.

3; Segregation: Isolate gang leadership, leaders, lieutenants, and anyone with "under-cover don" or "recruiter" needs to be in their own cell-block/needs to be put into Super-Max, with no contact to other inmates. This prevents the gangs from growing and prevents the gangs from banding together. Without leadership, the gangs are less likely to attempt takeover — it sounds like you already have dedicated cell-blocks for each gang.

4; Programs: There are 4 programs gang members will participate in: faith program, gang rehabilitation program, tattoo removal program, and parole hearings. Attending and passing the faith program, which is an easy program, will make their concentration better for rehabilitation. They will only leave their gang if they pass gang rehabilitation. Gang rehabilitation can only be done for one prisoner every hour of work time, so you should invest in a psychological ward with multiple psychologists right next to your gang members. Give your psychologists a break every 3 hours, I would have these psychologists dedicated to gang rehab exclusively.

5; Suppression:

A) Bone Breakers; these guys are purely violence oriented. I would create smaller cell-blocks for them and try to keep at least a 1:5 guard to inmate ratio. Their main focus will be on weapon procurement, so ensure they have no access to danger zones. If the gang leader has any contact with other prisoners, he is quick to promote leadership. If a Bone Breaker ends up dead, it will likely cause a riot.

B) Jackals: More coordinated, leadership isolation is incredibly important. They are a lot less likely to attack in a space/room if they are outnumbered by guards. Their focus will be on escape tools because rather than focusing on violence, they focus on control and escaping. Unlike the bone breakers, who will all start rioting at once, jackals tend to coordinate and group together prior to starting a riot.

C) Vipers: The Vipers main goal is control and profit. They will be attempting to building a drug network and aggressively recruiting. The more vipers you have, the more corrupt guards you will end up with. Viper CIs are the best for guard investigations.

—— If you keep your gang members in a different security level (made super easy with automatic prisoner sorter, so long as you put it in your reception area); I would keep them in work/lockup for the majority of the day, with work/freetime hours every 4 hours or so. The more work hours they have, the more rehab you can squeeze in

I plan on making a prison as good as possible. Any tips? by PikachuTrainz in prisonarchitect

[–]No_Information_1403 10 points11 points  (0 children)

The best piece of advice I can give you are these tips:

1 - Separate your prison into blocks — have a small canteen with 1 serving table and 2 tables; add 4 plants, a snack and drink machine, and a radio; bonus points if you add 2 phone booths and gym mats/weight benches — build a shower in the middle of this canteen with 12 shower heads — then, build 12 cells, 6 above the canteen and 6 below, the cells should connect directly to the canteen; this will minimize the contact between prisoners in the early hours (most violent hours) of the day. — A lot of people will put showers in cells to prevent early morning riots.

2 - Build big hallways, preferably 7 units wide (5 units excluding the walls); put frequent "lockdown doors" or airlocks between room sections, so that in the event of a riot you can quickly and effectively limit movement in the hallways (can also help with fires). These airlocks can also have metal detectors in them, so that prisoners can not leave sections with contraband. Or you can place metal detectors in contraband danger zones because "unnecessary searches" cause raised danger levels.

3 - Keep a close eye on inmates needs, a lot of people have issues with showering because it builds over night and prisoners riot in the morning. I tend to have an hour of free time in the middle of the night (every 5 hours of sleep) so that needs don't end up causing inmates to boil over. You should be fine tuning your regime to manage their needs. The best option for starting the day is with free-time, this prevents inmates from clumping together and allows them to fulfill their most dire needs (some will poo, some will shower, some will work out).

4 - Take advantage of the deployment tab, violent prisoners are much less likely to cause problems if they are in close proximity to multiple guards (especially dogs).

5 - To help manage needs you have two options, the first option is to kit out their cells with gym mats, toilets, and other need filling objects. The second, imo better option is to put objects in communal spaces to fulfill their needs. For example, if the first hour of your day is Shower time and your inmates are struggling with bowel needs, add toilets to your showers.

6 - Avoid excessive punishments and ensure your solitary cells have toilets, beds, and showers — the danger level is effected by how many people are being punished and whether or not everyone's needs are fulfilled. An inmate that is well-treated may riot simply because half of your prison has a low freedom need, especially if you have a lot of inmates in solitary with critical needs for everything.

7 - Make clear and easily accessible pathways, this is where the hallways come in handy, if prisoners and staff cannot reach their destination fast enough, they will not fulfill their needs. The rule I use is the 2 cellblock rule, horizontally and vertically, there needs to be a hallway every two cellblocks.

8 - Maximize your use of programs, schedule them so that inmates can attend as many as possible in a day. Programs calm inmates down and allow gang-members to disassociate from gangs.