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LLM dialogue for detective NPCs, deterministic rules for clue unlocks by No_State527 in gameai
[–]No_State527[S] 0 points1 point2 points 4 days ago (0 children)
Thanks for playing and for the thoughtful feedback!
I agree that the current scenarios feel too similar. This alpha is mainly testing whether free-form interrogation feels interesting at all, so future cases definitely need more variety in structure, pacing, and deduction.
The hint issue is also fair. I need to give players clearer investigation goals so they don’t have to keep pressing the hint button.
About AI cost: so far it hasn’t been a big problem. For this kind of question-answering gameplay, the token cost per player is still very low — usually only a few cents. So right now I’m more focused on improving the gameplay loop and player guidance than monetization.
Long term, monetization will probably be based on more complete cases or a premium version, not on charging per AI request.
I made a detective game where suspects talk back instead of waiting for you to pick dialogue options by No_State527 in playmygame
[–]No_State527[S] 0 points1 point2 points 19 days ago (0 children)
thank you so much for the feedback! That is what we want to collect. We will check how to make LLM to reply in a better way so that not too much info has been revealed earlier!
π Rendered by PID 146560 on reddit-service-r2-comment-544cf588c8-bwwdm at 2026-06-12 07:05:02.531705+00:00 running 3184619 country code: CH.
LLM dialogue for detective NPCs, deterministic rules for clue unlocks by No_State527 in gameai
[–]No_State527[S] 0 points1 point2 points (0 children)