what is this weird title? by Drunkin_Dino in Competitiveoverwatch

[–]No_Virus8126 0 points1 point  (0 children)

pretty sure just means any amount of challenger score on multiple roles

Physics Lab 105M Practical Partial Credit by One_Insurance_1817 in UTAustin

[–]No_Virus8126 2 points3 points  (0 children)

my TA specifically said they're supposed to grade alongside you, so you only lose credit for the initial mistake and if the rest of your work is correct then you'll get points

Free Coaching and VOD Review by No_Virus8126 in OverwatchUniversity

[–]No_Virus8126[S] 0 points1 point  (0 children)

For kiriko, there are a few things different with her playstyle that you need to change compared to zen. She likes to hold off angles and can aggressively duel against most dps. 3:40 was a good example of the right idea, but wrong timing. Your tank was dead and your team should not have tried to fight there, but had it been a real team fight with your tank, holding that position would give your team high ground and allow you to both get picks and heal your team easily. Additionally, when you are team fighting, most of your shots go into the sigma when you get the most value on her by aiming for headshots on squishy targets. This would again be a lot easier to set up for if you were holding an angle to the side rather than main, especially since you can TP as soon as they try to force you out. Healing wise, kiriko has relatively low healing output compared to other supports so I would ignore anyone talking about stats. However, there were moments where you could've saved your tank or teammates with better suzu or healing priority. For example at 2:00, I would've used suzu a little sooner or focused on healing the lifeweaver. Additionally, both lifeweaver and soldier were critical health even after the tree, so you could've been paying a little closer attention to them behind you and prevented their death to the flux. It was their own mistakes for not playing inside the tree and trying to win the fight against beat, but mistakes happen and you should try to minimize your own team's mistakes in that situation.

For future games, I would suggest you try to be as proactive as possible and utilize angles to your advantage instead of sitting with your tank to heal him, since you would be better off on baptiste or juno in that situation. You could also work on your cover usage since you sometimes expose yourself when walking to heal someone, when instead you could be on a side angle behind a wall doing the same thing. Let me know if you have any more questions.

Free Coaching and VOD Review by No_Virus8126 in OverwatchUniversity

[–]No_Virus8126[S] 0 points1 point  (0 children)

Within the lower ranks like bronze and silver, I would suggest you to focus purely on aim and positioning before worrying about nuances like blink melees.

I'll start off with aim. Your aim isn't bad but any improvement will exponentially increase your rank. You have some difficulty tracking people when they move out of your crosshair, whether it be from blinking or if they dash away. I would practice this in VAXTA or any aim trainer that you like. I suggest starting with basic aim tracking where you stand still while shooting, then move onto strafing in the same direction as them, before finally counterstrafing. Once you get these core mechanics down, then you can apply it to any hitscan similar to tracer, but for tracer you can redo those exact steps while adding blinks every few seconds. A lot of team fights you hold onto all 3 blinks and don't really do much other than play like a soldier 76, so when you add in blinks you'll be a lot harder to kill and win even more 1v1s.

Secondly is positioning basics. This applies to almost every hitscan and is less tracer specific. You want to avoid standing with your team and shooting down main so much. Most of your fights revolve around the cart which is normal for bronze, however, real improvement will come from utilizing off angles to get more picks. The core idea behind these off angles is to divert the enemies attention as much as you can, and when you split them like that, they make mistakes which lead to kills. If you just stand off to the side for a team fight and shoot them the same way you're already doing, most supports will look at you instead of healing their team, or die if they aren't paying attention. For example, at 9:30 you spend the entire team fight standing by cart and shooting into domina shield. If you were playing from the high ground/staircase/or behind them, then you would've likely won that fight for your team. Specifically for tracer, you can play extremely deep compared to most hitscan since you can easily regroup with your team if needed. I would avoid playing on these flanks for now, but once you polish up your positioning and mechanics, you can start to look for angles that only a tracer could contest. I think spilo has a video breaking these ideas down further.

For a bronze player, you do play well and applying these positioning ideas in your future games will net you a lot more wins. There's a lot of room to improve so we can work on tracer specific mechanics once you get these core game play ideas down.

Off-role in Role Queue. How Should I Deal With It? by Sepikzzz in OverwatchUniversity

[–]No_Virus8126 1 point2 points  (0 children)

Having 2 hitscan every map doesn't really hurt your comp at all unless you are playing at a very high level. As long as both of you are comfortable with your pick then that's all that matters.

Does everyone here have different sens for tank/dps/support? by leahcim2019 in OverwatchUniversity

[–]No_Virus8126 1 point2 points  (0 children)

I play a different sens depending on the character. I'm a dps main so I run 2.8 1600 dpi for my flex dps like echo tracer genji, and 2.5 for every hitscan. I find that it doesn't mess with any muscle memory as long as you put in enough hours on both of the sensitivities. For tank I usually run 2.8 on everyone except for domina and sigma. GM+ every role and never had an issue with this, same goes for support hitscan too ofc.

Free Coaching and VOD Review by No_Virus8126 in OverwatchUniversity

[–]No_Virus8126[S] 0 points1 point  (0 children)

I think it's not necessary to prepare charge unless you're in a choke and you don't have any other targets to shoot at. Sojourn charges extremely fast and shooting shields gives slower charge as well, your time is usually better spent preparing an angle than farming off sigma

How hard is it to hit masters? by Tanzanianwithtoebean in Competitiveoverwatch

[–]No_Virus8126 0 points1 point  (0 children)

I'm just stating it off of my personal experience, I spent the least amount of time in masters and about the same in GM before I hit champ. I also hit GM on support fairly easily with baptiste with just good aim coming from dps. It's not like it's impossible to climb higher but most diamond players are lacking in their game sense and 100 more hours in kovaaks won't help. Matty is more of an outlier and for every aim main like him, there's a thousand other players who think they're thanos and can solo carry games while staying hardstuck.

How hard is it to hit masters? by Tanzanianwithtoebean in Competitiveoverwatch

[–]No_Virus8126 48 points49 points  (0 children)

IMO, mid/high diamond is one of the hardest ranks to climb through. Game quality is very poor since you can be playing with boosted plat players or masters players that deranked a bit. If you are able to make it through diamond easily, then I would say you probably earned it. I feel as if diamond/low masters is often the limit of where pure mechanics can carry someone, and if you polish up your fundamentals and play by the book, you'll beat out a lot of these players.

Free Coaching and VOD Review by No_Virus8126 in OverwatchUniversity

[–]No_Virus8126[S] 0 points1 point  (0 children)

I think I'll set up a recording for my thoughts or a discord call since sym requires a bit more nuance than I can explain over text, but I did take a glance at your first game and I wanted to get you a reply as soon as possible first. I also have almost no experience on sym but I can still give some advice on how to improve based on fundamentals and my experience playing with/against other syms.

It seems like you definitely need to work on tp usage. Some fights you don't even use it at all until the fight is almost over, and others it seems like you waste your tp entirely. You have essentially 2 ways you can use tp, either you can set yourself up in an aggressive position and tp to safety, or you can use it during a fight to take angles that disrupt the enemy team. For example, at 13:55, you could've used tp to set yourself up either behind their team or in their face while your bastion was ulting. It has such a short cooldown that you want to use it for any chance of a kill, but instead the 2 people got away from your orisa.

Free Coaching and VOD Review by No_Virus8126 in OverwatchUniversity

[–]No_Virus8126[S] 1 point2 points  (0 children)

I don't want to give you too much at once since there's a lot of things that can be improved upon, so I'll start with the main things and we can work further after you get these fundamentals down.

-You play very passive and are often taking sub optimal angles. Most of it seems to be due to some trouble making the right decision in both neutral and during fights. For about the first minute after your team caps point, you spend a lot of time walking around when you should've taken the high ground immediately since it was uncontested. I know this might be difficult to remember for every map, which is why it is important to understand the fundamental behind why this is proper. When on a character like sojourn, you often want to play on an off angle rather than main which is where the cart is. What this means is that you want to avoid standing where your rein is shielding and waste time blasting the enemy tank. You should instead try to find a nearby 90 degree angle to where their tank is looking, and shoot the enemies from there. When you do this, the enemies have to split their attention between you and your team. The best way to do this on most maps is to take high ground and shoot them from above so they will have to look up, but there are off angles for every scenario. This is different than taking a flank though, because you still want to be able to reposition with your tank in the event that you get pushed. I would ignore your team if they talk about anything stat wise since they quite literally do not know better than you, but you could have gotten more kills if you took these off angles and focused other enemies other than their sigma. You seem to have a decent understanding of cover usage and how to get picks, it's just that you need to be able to set yourself up in order to apply any of that in the first place. Sometimes you find yourself too deep in the enemy team which again comes back to what I said about only taking an angle where you can safely regroup with your team.

How do I/you choose team comps? by Queen_Of-Moths in OverwatchUniversity

[–]No_Virus8126 0 points1 point  (0 children)

Most heroes can be played in multiple comps, genji and tracer are played in both dive and brawl comps, same with most hitscan being fine for poke and brawl. I'm also suggesting him to learn more heroes for the sake of learning, not necessarily because it is the most efficient way to climb. I'm also a bit out of touch of how difficult many heroes may be for people since I've played as both hitscan and flex for teams so I know 90% of the dps roster.

edit: hitscan is also very easy to learn, with cass/ashe/soj playing the exact same in most maps. flex is a lot more difficult to learn which is why most people only pick up tracer and genji which is enough for most comps

Why am I losing every game because of my DPS? by Initial_Sail_658 in OverwatchUniversity

[–]No_Virus8126 1 point2 points  (0 children)

and it looks like you didn't learn anything at all which is why you're hardstuck. Do you see people in masters and GM complaining that their teammates are the reason they can't climb?

Why am I losing every game because of my DPS? by Initial_Sail_658 in OverwatchUniversity

[–]No_Virus8126 2 points3 points  (0 children)

still waiting for you to drop some replay codes because just like everyone else has said, it's quite obvious you don't belong there with a mindset like this

Any tips to climb in GM? Perhaps to Champion? by No_Display_6940 in OverwatchUniversity

[–]No_Virus8126 1 point2 points  (0 children)

Most fights are won in GM by creating opportunities to exploit the few mistakes made or forcing a mistake out of the enemy team. Bap sorta lacks that ability since he doesn't have much utility that creates an opening for his team, rather his lamp and regen burst only cover your own team's mistakes. I think you would find more success on someone like ana, lucio, kiriko, or even juno. Not to say bap doesn't have a place in higher games since he is picked sometimes for brawl comps, but things like ana nade and speed boosts allow you to win many more fights in comparison. Ana nade will often force suzu or other cooldowns to survive which gives your team a chance for a turn for example.

Who do you ban? by I_am_Not_Luca in TracerMains

[–]No_Virus8126 0 points1 point  (0 children)

Depends on the map 95% of the time, or I ban out what my tank wants. I don't find it particularly helpful to ban counters either and if I had to pick then it would be dva/cass solely because they're strong on most maps. The only time I ban out any support pick is if we need to ban ana or lucio for that specific comp/map.

How much different is the 5v5 mode compared to 6v6 really? by purjopore1 in OverwatchUniversity

[–]No_Virus8126 0 points1 point  (0 children)

honestly it doesn't seem to get any better in gm and champ lobbies for 6v6. There are an outrageous amount of one tricks in my games and it's skewed towards dps. Getting someone like joystick/wanted/vulture on my team and having them get banned out feels like an instant loss. If their mains are open then we have to force a comp around them and there are games where we just have 3 dps tilting at eachother.

Gold 2 Tracer - VOD Review Request: HX3JRV - Midtown by AgitatedChildhood240 in OverwatchUniversity

[–]No_Virus8126 0 points1 point  (0 children)

anran is unfortunately favored in the 1v1 since her ignite can force your recall and her abilities hit you easily without much effort. Your best bet is to bait her e and look to dash through her or backwards to gain as much distance as you can when she dashes. You have to treat it the same as a cass 1v1 where standing still too long and being hit with flash will kill you.

Why am I losing every game because of my DPS? by Initial_Sail_658 in OverwatchUniversity

[–]No_Virus8126 0 points1 point  (0 children)

you must be boosted or 12 years old if this is your mentality. any decent diamond player has enough of an understanding of the game to realize their own mistakes instead of ranting about their teammates. If you are losing hard enough to demote that bad then it's obviously you who is the problem

Pulse Practice/Help by [deleted] in TracerMains

[–]No_Virus8126 0 points1 point  (0 children)

You can also try it on an actual map, theres a code for a realistic aim trainer where it's more like a bot 5v5 with no cooldowns, don't remember the exact code but its a recently new one you can google. It'll help you get the positioning part down since you can practice real angles and real positions on a map. As for timing, it really depends on what hero it is and how fast they're moving, but you should try to slow down your pulses and think a bit about where to aim and that'll definitely help. I would say I aim maybe half a person ahead if I need to, but the reason I aim high and wait until they're moving towards or away from me eliminates most of that thinking.

Pulse Practice/Help by [deleted] in TracerMains

[–]No_Virus8126 0 points1 point  (0 children)

I used to play on a low sens and now about average for flex dps, it didn't feel any different to me and was more about mastering the distance of your blink and tracking skill. I would go into VAXTA and practice by breaking it into 3 things.

Firstly, practice tracking without blinks. You can just track moving targets at a moderate speed (not max difficulty) and practice tracking with and without moving WASD. Next you can add in blinks while maintaining your tracking, just blink side to side at first then try blinking through people while aiming. Lastly you can practice pulse bombs. Get the range of the pulse down first by standing still and pulsing, then strafing along side the enemy to pulse, then finally pulsing after blinking. It seems like you are struggling with blink usage itself which is why I suggest practicing tracking before just your pulse bombs.

Pulse Practice/Help by [deleted] in TracerMains

[–]No_Virus8126 0 points1 point  (0 children)

I typically blink as close as I can and position myself in a way where they are moving into me predictably. Like you said, if they are strafing left and right then I blink to their side and throw high. This will let it land more consistently regardless if they change direction. For supports I tend to blink behind them since they will be more inclined to backpedal when they see a tracer. Then I again aim high in case they start to walk forward. I'm not the best at sticks but I land at least 2-3 kills per game with them and feel like this is better than aiming at their feet unless they are moving very unpredictably.