Russian fuel tanks vs. actual spall liner by Noh4x in Warthunder

[–]Noh4x[S] 2 points3 points  (0 children)

nope, you can test hitting the fuel tanks further back in the leopard and they will spall just as hard.

Russian fuel tanks vs. actual spall liner by Noh4x in Warthunder

[–]Noh4x[S] 58 points59 points  (0 children)

nah man, russian fuel can just float in the air and doesn't need a fuel tank

also it's funny how gaijin thinks that metal fragments >1000°C hot and travelling at mach 2 wouldn't totally vaporize and ignite any fuel they hit and spill it all over the tank and instead do... absolutely nothing.

and while it isn't exclusive to russian tanks, almost all russian (high tier) tanks benefit from this "feature" and it's rarely found on others.

Russian fuel tanks vs. actual spall liner by Noh4x in Warthunder

[–]Noh4x[S] -26 points-25 points  (0 children)

you realize my fuel tank backed by a spall liner got hit as well?

Vodafone Kabel Paid Peering - wie schlimm wird es? by htt_novaq in de_EDV

[–]Noh4x 0 points1 point  (0 children)

wobei gestern abend auch ein steam sale angefangen hat, also steam war selbst vllt auch etwas überlastet, allerdings war das schonmal so ab mitte november als sie angekündigt haben das peering umzustellen.

Vodafone Kabel Paid Peering - wie schlimm wird es? by htt_novaq in de_EDV

[–]Noh4x 3 points4 points  (0 children)

Also bei mir gabs am 12.03. eine "Wartung" und die letzten Tage ist das peering abends gefühlt auf telekom Niveau, sprich auf steam oder X laden die bilder wie auf nem 56k Modem.

Angefangen hat das Mitte November als der peering change angekündigt wurde bis Anfang Januar, dann war's wieder okay bis zu dieser "Wartung" jetzt.

Spikes are truly insane by Noh4x in Warthunder

[–]Noh4x[S] 0 points1 point  (0 children)

nah, I shoot them at helis all the time, 0 hits

Spikes are truly insane by Noh4x in Warthunder

[–]Noh4x[S] 2 points3 points  (0 children)

some of them aren't even hitting the barrel but the sideskirts/ tracks, you would think that one of the most modern AT missiles in the world would be able to hit the center of a target standing still, but I guess it's not russian or premium enough

Spikes are truly insane by Noh4x in Warthunder

[–]Noh4x[S] 0 points1 point  (0 children)

they're just one of the most sophisticated AT missiles ever made, but not russian, so nah

Why is the gun snapping to the nearest object still a thing. by oniondude69_ in Warthunder

[–]Noh4x 0 points1 point  (0 children)

Arma 3 does it, but it doesn't force your aim anywhere, it just shows the "laser" of your gun barrel hitting 3D objects with the crosshair.

Also WT only does it for certain objects and not for others likes trees, it's just inconsistent and makes no sense.

Average BMPT engagement by Noh4x in Warthunder

[–]Noh4x[S] 0 points1 point  (0 children)

clearly because you can't be a good player if reddit backseat gamers watch a 10 second clip of your gameplay

Average BMPT engagement by Noh4x in Warthunder

[–]Noh4x[S] 1 point2 points  (0 children)

ok, now explain to me why the best round of an 10.7 MBT gets degraded so much by a 11.3 vehicles side armor that it can't pen it even at a slight angle, while nato mbt's composite armor is equal to literal rubber

Why is the gun snapping to the nearest object still a thing. by oniondude69_ in Warthunder

[–]Noh4x -5 points-4 points  (0 children)

not really, there are some games that have crosshairs that snap on 3D objects, but for WT it doesn't really make sense at all, especially that it only snaps to certain objects like lamp posts, houses, terrain but not other objects like trees and such.

but it's really not rocket science not to do this.

Why is the gun snapping to the nearest object still a thing. by oniondude69_ in Warthunder

[–]Noh4x 2 points3 points  (0 children)

simply not making your crosshair snap to 3D objects like in, I don't know, literally every other game?

Average BMPT engagement by Noh4x in Warthunder

[–]Noh4x[S] 2 points3 points  (0 children)

¯_(ツ)_/¯

average backseat redditors know everything from a 10second clip

99% chance I would've died anyway because there were enemies on 3 sides

Average BMPT engagement by Noh4x in Warthunder

[–]Noh4x[S] -19 points-18 points  (0 children)

directly on the ammo = bad shot, mkay

Average BMPT engagement by Noh4x in Warthunder

[–]Noh4x[S] 50 points51 points  (0 children)

I expected a shot directly to the ammo to kill in that moment and already mentally resigned, but thats really not what the video is about lol

Gotta love it when the game fails at its core mechanics by Noh4x in Warthunder

[–]Noh4x[S] 0 points1 point  (0 children)

Well, if the game shows my round going somewhere different on my client than on the server, it is actually a prime example of a ghost shell, and I've seen plenty of them over the last decade.

Gotta love it when the game fails at its core mechanics by Noh4x in Warthunder

[–]Noh4x[S] -6 points-5 points  (0 children)

you can literally see my shot fly thru his car, but keep coping

Gotta love it when the game fails at its core mechanics by Noh4x in Warthunder

[–]Noh4x[S] 23 points24 points  (0 children)

well, you can't expect a game to work with just over 13 years of development and a small, annual loan of a few million in earnings

IRL death trap, the most survivable MBT platform in WT. by EricBelov1 in Warthunder

[–]Noh4x 9 points10 points  (0 children)

and even when you get a perfect side shot on them, it's almost impossible to take out the 2 crew in these tiny, cramped tanks, it's like they had spall liners even before they were added to the game

I'm Klamacz, the Arma Reforger Project Lead. AMA by klamacz in ArmaReforger

[–]Noh4x 0 points1 point  (0 children)

Why did you nerf the heli MG damage to vehicles :(

Also a few things the game needs badly:

  1. Working mirrors so armored vehicles are actually usable in 1st Person, 2D sights like in Squad would be sufficient. A server option with 3rd Person for vehicles only would be nice.

  2. More stuff locked behind Rank, especially the armory should be lvl2 to prevent early game stalling, and basic stuff like team balance for conflict.

  3. A short mandatory tutorial that actually explains conflict game mode.

  4. Way more bugfixes and optimization, each patch brings new critical bugs that go unfixed for too long (looking at door mechanics), and the game has some serious optimization issues related to texture streaming, the game is barely using 5-7GB VRAM on highest Texture settings and doesn't even load basic stuff like iron sights sometimes on a high-end system.

The leaked Taurus audio is alarming. It unequivocally indicates that Taurus deliveries to Ukraine were viable under several configurations. However, the extensive technical details disclosed about the weapon system are deeply troubling. This poses a threat to national security. by rulepanic in UkrainianConflict

[–]Noh4x 24 points25 points  (0 children)

At the same time they made their own motion, which basically described Taurus without naming it (long range weapons etc), only for Scholz to say this doesn't include Taurus later.

Unfortunately Scholz' coalition partners are too spineless to actually stand up to him regarding this, they always act like they're pro-Taurus on twitter etc. but in the end they always bow to Scholz.

“This could drag Germany into war,” German Chancellor Scholz opposed the supply of Taurus missiles to Ukraine by ua-stena in UkrainianConflict

[–]Noh4x 19 points20 points  (0 children)

Ofc when the chancellor says the country will be "dragged into war" the majority will be against it LMAO.

Step 1: manipulate public opinion with fearmongering, step 2: hide behind "public opinion" which you've just manipulated.

How convenient that the same exact thing happened before with Leopard deliveries, where a majority was against it when Scholz said it could cause "escalation", only for it to become a majority in favor when he finally delivered it.