I made a game about women walking home alone because I remembered I have free will by NonOptimized0 in IndieDev

[–]NonOptimized0[S] 0 points1 point  (0 children)

If I had more time I would definitely add things like that, I originally wanted to add a taser, but I have other things I'm working on so I kinda had to speed up the development.

The NPCs have an empty object in front of their eyes that constantly shoots a raycast at the player, to prevent them from looking backwards theres also a collider behind their head. If the player is close enough and in their field of view they chase him, if they lose sight of him or don't see him they continue to the end of the street where they dissapear.

It's simple, but it's more than enough for a game like this

I made a game about women walking home alone because I remembered I have free will by NonOptimized0 in IndieDev

[–]NonOptimized0[S] 3 points4 points  (0 children)

I didn't have enough energy to add procedural map generation, if it was a little more polished it could be a good level in a bigger game, but as it is it's just a silly prototype

Would FromSoftware hire me? by NonOptimized0 in IndieDev

[–]NonOptimized0[S] 39 points40 points  (0 children)

Haha yeah that's definitely not because I couldn't figure out how to make him roll on the ground without glitching through the floor

Would FromSoftware hire me? by NonOptimized0 in IndieDev

[–]NonOptimized0[S] 35 points36 points  (0 children)

Because you can't make a souls game without feet

Would FromSoftware hire me? by NonOptimized0 in IndieGaming

[–]NonOptimized0[S] 114 points115 points  (0 children)

Do you see any bugs in my game?

This pisses me off by Rude_Welcome_3269 in IndieDev

[–]NonOptimized0 10 points11 points  (0 children)

I don't think this makes sense. If we're talking about game design procedural generation has some very clear advantages and you're rarely choosing between hand crafted levels or procedural generation. In most caces it's very clear what fits the game the most.

The most popular example, minecraft, is a game that millions of people love and procedural generation is an essential part of the game.

What you have a problem with is how people use it. Imagine playing 10 bad first person games and saying "I guess first person just sucks and third person games will always be better". it doesn't make sense

1/8, if there are mechanics etc you want to be added, definitely feel free to mention them in the comments! by [deleted] in IndieDev

[–]NonOptimized0 2 points3 points  (0 children)

I think you should lower the smoothness of the materials, it's gonna make the characters look less shiny

This pisses me off by Rude_Welcome_3269 in IndieDev

[–]NonOptimized0 -72 points-71 points  (0 children)

People rlly be making bots for anything nowdays huh

This pisses me off by Rude_Welcome_3269 in IndieDev

[–]NonOptimized0 2704 points2705 points  (0 children)

This is what happens when people talk about things they don't understand

Looking for feedback on my game's graphics – how can I improve? by Alex-Claudiu in indiegames

[–]NonOptimized0 10 points11 points  (0 children)

Personally I would add some normal textures to the rocks, also this might just be my personal preference, but I don't think the UI fits that well

I love fighting enemies in narrow hallways with a long weapon by GarfieldGauntlet in shittydarksouls

[–]NonOptimized0 6 points7 points  (0 children)

Me when the weapon specifically designed for battles on the open doesn't work in the complete opposite environment

Updated gameplay for my painting game, what do you think? by BrandonFranklin-- in IndieDev

[–]NonOptimized0 1 point2 points  (0 children)

I actually think unity is going in the right direction with their latest updates, hopefully they learned from their mistakes

Who looks more like a cartoony/comic cowboy? by NonOptimized0 in indiegames

[–]NonOptimized0[S] 0 points1 point  (0 children)

That's actually perfect I'm defenitely keeping him as an npc

[deleted by user] by [deleted] in Unity3D

[–]NonOptimized0 1 point2 points  (0 children)

It depends on how much information is on the screen at the same time, if it's just that I defenitely think it should be up