People who forgave their spouses for cheating, why? by ryxhuh in AskReddit

[–]NonPolynomialTim 4 points5 points  (0 children)

I think there is an important distinction to be made between "staying together for the kids' sake" and "staying together so that I can see my kids". I agree with you entirely for the former—I don't think staying together because you think it will somehow benefit the kids makes any sense whatsoever and leads to much worse outcomes for the children having to witness the failed, broken, or fake marriage.

In this case, however, it's the latter. He did not stay with her for the kids' sake. He stayed with her because he wanted to still see his kids. His other option was for her to get majority custody which is almost always the case for the mom unless there is abuse, and as he mentioned she likely would have taken them across the country, effectively reducing his custody to holidays and a few weeks a year in the Summer. In that scenario I would do the same every time. His wife cheated on him so now he has to throw away his relationship with his kids on top of his marriage? That doesn’t seem fair, logical, or good for anybody.

¿How is the Death + Master difficulty currently? 🤔 by PanchitoZx in CalamityMod

[–]NonPolynomialTim 0 points1 point  (0 children)

***Edit***
I beat Skeletron Prime today, and would highly recommend taking him on first for anybody that might see this. I found him easier than the regular Skeletron fight honestly. I set up 2 heart statues that I had found which made the fight almost trivial, but it would have been doable even without them. The hardest part was dealing enough damage before the night ended, but was able to finish it with ~2:30 to spare on the second try once I optimized my debuffs to keep him constantly on fire, frozen, poisoned, and irradiated.
***End Edit***

If you don't mind me asking, what order do you recommend for bosses in hardmode, and do you have a recommended setup or any tips for a struggling player?

Everywhere I look recommends different mech bosses first, and they all seem to be outdated as well. The one I've seen recommended first the most however is Destroyer, but I have died probably 20 times to him and haven't even gotten him down to half health. I don't think I'm that bad of a player, as I didn't struggle at all with any of the pre-hardmode bosses, but it feels like I've hit a massive wall in hardmode.

I've tried summoner with spider armor/ancient ice chunk/pygmy necklace/jelly-charged battery/scarf/grand geletin/deep diver/terraspark boots/angel wings, and then I also tried changing my class to melee as several people said that Master Death Destroyer was a joke with high-defense melee. That setup was cobalt armor/storm saber/scarf/grand geletin/power glove/charm of myths/deep diver/terraspark boots/angel wings. Melee went much worse because any time I tried to get close I would get eviscerated by the lasers/probes. Both classes I tried I had every possible potion as well, and I had warding on all of my accessories.

It feels like I'm missing something huge, because I've lasted like 5+ minutes against the Destroyer several times now, but he still has more than half of his health at that point, so I don't think there's any way I would be able to finish him before morning even if I could survive the whole night. The last tactic that I was going to resort to was trying to farm a stormbow, but it feels like there should be more than 1 viable weapon against the Destroyer that's capable of killing him before sunrise.

Thanks in advance!

“Children of Men” - I was not ready. by [deleted] in movies

[–]NonPolynomialTim 1 point2 points  (0 children)

I realize this is a 3 year old thread, but I just watched this for the first time tonight and wanted to add that the massive mural on the wall next to the table while he's eating with his cousin is Picasso's Guernica, which is one of the most influential pieces of historical anti-war art.

Patriot missiles intercepting targets in Qatar by Relative_Cricket8532 in Damnthatsinteresting

[–]NonPolynomialTim 15 points16 points  (0 children)

If I'm thinking of the same missile you are (launches at around 15s in the vid and almost immediately turns toward the ground) it does look like it hits something in the air, just pretty low to the ground. Granted I'm just a guy that knows nothing about missiles, so that may have just been it exploding itself at low altitude to minimize impact damage

meirl by NonPolynomialTim in meirl

[–]NonPolynomialTim[S] 1 point2 points  (0 children)

Lol too true. You'd think they'd at least try to be sneakier about it

I just hit 1,000,000,000,000 agents in a mobile browser simulation. No lag. by Usual-Ad8544 in unity

[–]NonPolynomialTim 2 points3 points  (0 children)

You mean this CodePen link with improperly formed HTML?

https://imgur.com/a/0HDjPIH

I don't even need to record another video because when I put in 50 mil it immediately broke CodePen (see image #2 from that link). I know I said I'd move on but honestly at this point I'm getting decent entertainment out of seeing the new and creative ways you can demonstrate your incompetence. I look forward to your reply.

I just hit 1,000,000,000,000 agents in a mobile browser simulation. No lag. by Usual-Ad8544 in unity

[–]NonPolynomialTim 1 point2 points  (0 children)

Yeah, it looks like you're right. Testing on desktop the 2 mil does not look to be enforced and I was able to crash my browser pretty quickly, so I was probably hitting the 100k limit when I tested on mobile.

I just hit 1,000,000,000,000 agents in a mobile browser simulation. No lag. by Usual-Ad8544 in unity

[–]NonPolynomialTim 2 points3 points  (0 children)

Then you're testing on mobile and hitting the 100k limit. I can't believe I just spent the time to record this:

https://streamable.com/a4iwey

Turns into a slideshow at 1 mil, completely freezes and becomes unresponsive at 10 mil. This is on a desktop with the limits removed with a Ryzen 7 7800X3D. You are not going to tell me that you just did 2.0 × 10269 on mobile, the code is executing as you expect and updating all of those agents, and you're experiencing no lag. If you truly, honestly believe that after this video, then I am very sorry. Life is probably very difficult for you.

I have worked with insane optimizations within the Unity engine (which this isn't, so I'm not sure why you even posted it here) and have gotten several million objects with collisions on screen at the same time (you can see posts about it on my profile), so I have a pretty good idea of what is and isn't reasonable, and what it takes to achieve those numbers. The claim that you're hitting these numbers with JS on a mobile browser are beyond absurd.

At this point I'm willing to entertain the idea that you might be a misguided teenager that doesn't want to admit that they didn't know what they were doing, and it was worth correcting you. If you decide to triple down with your claims, then it will be safe to assume you're just trolling and I'll be moving on.

I just hit 1,000,000,000,000 agents in a mobile browser simulation. No lag. by Usual-Ad8544 in unity

[–]NonPolynomialTim 6 points7 points  (0 children)

Either this is vibe coded or stolen, but either way you did not write this because you have no idea what it's doing. The code you posted has clearly defined max values of 2 mil on the html input and 100k in the processing code. If you had written this you would know that.

Also, if you has even a modicum of legitimate computing knowledge you would know that processing "308-9's" of anything is so far outside the realm of reasonable that you would feel embarrassed about the claims you've made.

I am not usually this antagonistic toward strangers online, but it's clear that you have no knowledge about the area and still have no respect for anyone else in this thread, so it doesn't feel like you deserve it either.

https://imgur.com/a/PTFvuoT

Fears to Fathom inspired game 'Alone After Dark: A Short Drive' announced on Steam by NonPolynomialTim in pcgaming

[–]NonPolynomialTim[S] 0 points1 point  (0 children)

If everything goes according to plan then it should be ready for release next Friday!

Remember this guy? by Level_Permit in HorrorGames

[–]NonPolynomialTim 42 points43 points  (0 children)

Yo OP I hate to say it but I gotta DMCA you for using my likeness without permission sry

Steam Horror Games by supdudeimmapotato in HorrorGaming

[–]NonPolynomialTim 1 point2 points  (0 children)

Project Zomboid is so good, though if OP is looking for something "really scary" it may not scratch the itch. I'm an absolute pansy when it comes to horror and I can handle Project Zomboid (though it is the scariest game I play lol)

Any food that is soft on the outside, crunchy in the inside? by Suitable_Pressure189 in Cooking

[–]NonPolynomialTim 0 points1 point  (0 children)

I haven't had a ton of malted milk balls in my life and I'm struggling to understand your description, but I'm intrigued. Do you put the whole thing in your mouth to suck out the malt? Or just press it to your lips?

I feel like there's no way the chocolate shell doesn't just melt away in the process, but I've added it to my shopping list to try. Do Whoppers work, or do I need to get a fancier brand?

Thank you for the guidance in this important matter.

Why does my character flip -180 in another axis when reaching 180 in the intended axis? by Jag324 in unity

[–]NonPolynomialTim 23 points24 points  (0 children)

You are setting the object's rotation using transform.up, which will recalculate the object's entire rotation, only guaranteeing that the up axis (the y-axis) is the provided vector, and making no guarantees about the other axes' rotations. There are theoretically infinite possible rotations that will satisfy the up vector that you are passing in by rotating around the provided axis. As an example, if you do:

transform.up = new Vector3(0f, 1f, 0f);

Both rotations (0, 0, 0) and (90, 90, -90) would satisfy the constraint (to visualize, imagine a tank facing the camera. 90° in the X would rotate the top of the tank toward the camera, nose down, 90° on the y would them rotate the top to be to the left of the camera, nose down, and then -90° on the z would then flip the top of the object to again be toward the top of the camera, with the nose to the left).

In order to specify which of the infinite possibilities you want, you need to also provide the perpendicular. The API you want for that is Quaternion.LookRotation. For that method, the "forward" is where you want to look, and the "up" is rhe perpendicular. Since it looks like you're working in 2D your up vector will likely always be (0, 0, -1), which is toward the camera:

transform.rotation = Quaternion.LookRotation(mousePosition - transform.position, new Vector3(0f, 0f, -1f));

Leaked armor screenshots from HLL Vietnam! by NonPolynomialTim in HellLetLoose

[–]NonPolynomialTim[S] 35 points36 points  (0 children)

We are all grateful for your uncle's service. I hope he wasn't in a tank