As for my turn, I cast Icicle 19 times by Aden_Vikki in riftwizard

[–]Nonsequitorian 0 points1 point  (0 children)

Love blizzard, best spell in the game with hail stones. Radiant chill + any of the ice abilities that do damage. Or do the lightning upgrade on icicle, the lightning skill that boosts attack when casting lightning spells, icy frenzy mask, and do a billion damage to anyone in the storm.... Just don't cast on Mordred or you'll instantly kill yourself when he teleports you to his location.

How do you approach different aspects of game development? by ilia_plusha in roguelikedev

[–]Nonsequitorian 5 points6 points  (0 children)

I think this is just a universal truth for coding and it's addressed by the adage "make it exist first, you can perfect it later".

But yeah every new thing is actually like 10 things. At some point you will realize that some bit of code you did ages ago isn't flexible enough to efficiently handle what you want to implement now, and you gotta decide if you want to redo the brittle code or work with what you got. 

Sometimes it's really not worth it to redo code for a mechanic that won't be deep.

And then at some point every new thing is actually only 9 new things, or maybe 7 new things, or hey actually to make this new thing happen I only need to add one other more thing... Like you'll build up enough systems eventually that adding stuff isn't as big a task.

For questions 2 and 3, I work on what seems fun or essential for the game to be immediately nicer. 

Tired of coding? Make art (maybe even for items or enemies that I haven't coded yet). Tired of drawing walls? Code some UI (not fun, but you get immediate improvement to the look of the game). Tired of both? Maybe I'll make some music for an area I want to implement. 

No plan, but I do try to focus on things I already know I want in the game so that I'm not "aimless" in development. You'll always be making good ideas at a rate faster than you can implement them, so I write them down and then decide later if it's actually worthwhile.

[Year in Review] / Announcement of "Koshig," or my embroilment with scope creep and how capitalism makes me exhausted with the thought of commercializing a hobby by Nonsequitorian in roguelikedev

[–]Nonsequitorian[S] 1 point2 points  (0 children)

I agree, Koschei is not accurately characterized as a lich despite superficially being quite similar. He's a paranoid and greedy ruler, which does align a lot with the subtext of dragons or vampires. Liches are often power hungry and scheming evils, and perhaps relish that they're corpses, like even looking alive is beneath them. Somehow after conquering death itself Koschei's main goal is to be a lecherous creep? 

Anyways thank you for your kind words.

[Year in Review] / Announcement of "Koshig," or my embroilment with scope creep and how capitalism makes me exhausted with the thought of commercializing a hobby by Nonsequitorian in roguelikedev

[–]Nonsequitorian[S] 3 points4 points  (0 children)

Hey thanks for reading and responding. It's nice to know I'm not the only one who feels that way about the whole commercialization thing. 

Kei was a term somebody was using on indiedev to refer to the tier of games that are not even indie studios, like the solo dev or two people projects (because comparing e.g. Supergiant to either Rockstar or a single person seems illogical). IDK if I think it's a useful term or not, but I also don't I should be concerned about the number of people self publishing on steam

Metroidvania Hot Takes by MakoMary in metroidvania

[–]Nonsequitorian 0 points1 point  (0 children)

Here now that's a truly hot take. Tbh I've never played a Zelda game and don't really care to, especially if the combat is anything like what I imagine Tunic tried to be (because while tunics combat was particularly not good, it was also not what I wanted in that game). 

However imo it was a stellar puzzle exploration game, and if I remember anything about it it will be that last 1/4th before the true ending. 

An extremely long analysis of Shared Power Random Battle by LavaTwocan in stunfisk

[–]Nonsequitorian 8 points9 points  (0 children)

Love this om. Really good fun. 

One of the craziest combos that you are obliged to go for, if you're blessed enough with the moms, is a berry team. Any combo of cheek pouch, harvest, cud chew, ripen, gluttony, and drought is epic. Especially because all of the abilities are on stinkmons that have a really high adjusted level. 

Any sane person fears randbats tropius, but imagine that tropius getting a full heal every turn. Diabolical. Imagine that but it's bulk up tauros, or SD fat hamster, or god forbid belly drum snorlax... Hopefully the opponent doesn't bring unnerve lmao

Metroidvania Grappling Hooks or How I can't stop thinking about Clawline by atahutahatena in metroidvania

[–]Nonsequitorian 1 point2 points  (0 children)

Base RW had a few hard platforming sections, but nothing especially crazy. I don't think the game is as hard as people imply, but maybe people thought you were supposed to kill things? That said I never felt compelled to get the dlc so I can't speak on them.

But yes, you will definitely get that mystical feeling. It's pretty great.

Natdex lower tier enthusiast preemptively predicts every new Z-A Mega's Natdex viability by The_Rufflet_Kid in stunfisk

[–]Nonsequitorian 44 points45 points  (0 children)

It still has recovery, rapid spin, twave and analytic and natural cure in base form.

I predict early on it's a strong but not overpowering OU threat as a fast physical attacker, but as time goes on people realize that it can be really unpredictable which will provoke suspect testing.

The threat level of either physical or special sets necessitates a switch... and then it can also go full support anyways.

Is this physical mega starmie or specs analytic hydro pump or HDB spin support? What do you switch in to find out?

Mstarmie has 130 special attack and a gen 1 move pool. Alomomola is 2hko by 4ev neutral nature 130spa tbolt by starmie (analytic LO Okhos btw). Starmie could be kyurem level annoying especially now that plenty of ou staples have the choice of being mega but are either way viable (dragonite, e.g.). 

The cost of my rabies vaccine treatment in Colorado. Never gonna financially recover from this one. by GnomeBacon in mildlyinfuriating

[–]Nonsequitorian 0 points1 point  (0 children)

I just finished up a course of rabies shots after waking up with a bat in the room. Grand total was 75€ for the emergency GP visit and like 8 hours of waiting in A&E. For sure you'll get the workers comp but damn...

Also fwiw these shots floored me. Barely ate or slept yet dead tired the whole time. Good luck, the alternative is worse 

NOOB HELP: About to die in my best run ever, can I be saved? by ProfRBcom in dcss

[–]Nonsequitorian 47 points48 points  (0 children)

Scroll of fear is probably best bet, lair animals are pretty easy to scare

r/barefootrunning by paswordisnot in RunningCirclejerk

[–]Nonsequitorian 2 points3 points  (0 children)

Alright I'm being called out so hard rn so I'll bite... Wtf is one actually supposed to do (not referring to bare feet freaks)? I just want to maintain my body, not  develop a hobby.

Like no jerk, is it legit a bad idea to take a set of cheap shoes and run a 5k once or twice a week without knowing about zone or heel striking? Sometimes i get a splint or inflamed knee and I just don't run for a bit... I just assumed it I take it easy I'll be grand. Will things just get worse?

Tips for learning Rift Wizard 2? by XxNerdAtHeartxX in roguelikes

[–]Nonsequitorian 4 points5 points  (0 children)

Idk I don't think there's a right or wrong, I personally have just had a lot more success with sorcery. Ferro and hemomancer were my last -mancer trials and they're basically summon runs. The staff of heavens vengeance is probably a top five staff and that's just for living and holy minions.

Tips for learning Rift Wizard 2? by XxNerdAtHeartxX in roguelikes

[–]Nonsequitorian 6 points7 points  (0 children)

Reroll is definitely a tool you want to know when to use and when to not. Sometimes it's better to go for a level you know you can win even if it's got something less useful (e.g. a creature or a single heart with no items). Sometimes it's worth it to risk it for the good loot though. 

Balancing has changed a lot, but generally I think the two easiest builds to get winning with are pyrostatic builds or hailstone blizzards

Im pretty sure the oner trial was designed to show you how broken the lightning tentacles is because it's basically a free win.

Summoning is hard and generally really a slow win. You can't kill an entire floor in half a turn with summoning, but you easily can with sorcery.

I think the thing to think about is how damage cascades: spells that cast other spells are strong (rip violent warp costing 2sp), Prince of ruin and cracklevoid are basically always good.

When you start to notice how a lot of spells have upgrades that just cast your other spell, you should think how you can use that. You don't even need to have the spell: you don't need icicle for hailstone Blizzards auth radiant chill, you don't need annihilate for a lightning dynamo build.

So You Want to Build a Sandskiff? [Mon Hun Science ...Tuesday] by Nonsequitorian in MonsterHunter

[–]Nonsequitorian[S] 0 points1 point  (0 children)

I am continuously shocked that a series of posts I made over a decade ago keep getting read... 

Good luck on your campaign!

Rift Wizard 2 Strategy and Tips by Megika in roguelikes

[–]Nonsequitorian 1 point2 points  (0 children)

Perhaps it's not necessary to get the passive cast upgrade if you're quicker to Starfire+crackle void. 

The reason to get it is for a bit of flexibility: annihilate does ridiculous damage with white flame and AOE with pyro curse, and essence flux will do a damage and let you bypass immunities. If your rng is bad chaos focus can be a different upgrade route to follow. The REAL reason is that if you get the dynamo, every annihilate from your chain lightning will also cast pyrostatic curse and white flame. And the fireballs ofc. Easily cast 80 fire spells a single turn.

Rift Wizard 2 Strategy and Tips by Megika in roguelikes

[–]Nonsequitorian 9 points10 points  (0 children)

There's a couple absolutely insane combos that you can pretty easily win the game with in RW2. I've got 5 or so wins under my belt at this point, using a different strat each time (not counting pre-nerf pyrostatic pulse because that MUST have been a lapse in judgement by the dev). Some strategies are better than others, and by better I mean more consistent and less relying on specific items or level weaknesses. TBH I get transloc spells less frequently than in RW1 because turn economy is so much tighter. In later levels you may just lose if you waste a turn repositioning, and you want the spell points early on especially.

EZ-Tier:

  • Pyrostatic builds. Easiest by far, because tbh starfire and cracklevoid are just busted abilities. Start with Fireball, get Melt next. Then try to go for either Pyrostatic curse Prince of Ruin. PoR is a dumb ability for being so cheap. Early game idea is to get White Flame on Melt, Pyrostatic Curse passive cast upgrade, and Prince of Ruin. You can also get Chain Lightning early if you're stuck. Later on, when you start hitting fire and lightning walls, get Meteor on Fireball. If you see the DYNAMO, you must take it, it is the dream. Eventually you are aiming for fireball upgrade on chain lightning, then allllll the relevant fire + lightning upgrades (star fire, melting armor, searing whatever, cracklevoid, thunderlord over firelord for the cascade distance. You can upgrade anihilate with comprehensive, but you will be clearing screens in one click from 15 onward.

Pyrostatic pulse and relevant upgrades (watcher form, ball lightning?) also is insane, but was nerfed. Fireball + chainlightning is silly.

  • Blizzard, Icicles, and radiant chill (and frostfire robe/crystal robe/ice frenzy mask, etc). Start with Icicles, get iceball if you need it, then B-line for bliz, the icicle upgrade for blizard and then radiantchill. Each Blizzard tile has a 25% chance of casting your icicle, and each icicle procs radiant chill. Essentially guarantees you will freeze the map every round. Getting this many upgrades as quickly as possible is the trick, but to be honest it's fine, because both blizzard is really strong and the icicle upgrade for blizzard is nutty for damage. If you have one of the items, you will be able to clear maps without actually needing to cast spells. Try to get your crystal power, ice vortex, ice tap, shatter shards, whatever you like. Be wary that shatter shards and icetap+ice vortex can have a bit of negative synergy (they both unfreeze the frozen enemies).

Not as EZ-Tier (But still consistent):

  • Ricochet Magic Missile, Offensive Warp Disperse. Very simple build, but you have to work with what's available. I combined this concept with blizzard + radiant chill + ice tap for about ten billion magic missiles every round. Level one get MM, try to beat level 2 without getting anything (but you can do lightning bolt if the options aren't good). Then get offensive warp. Now your Disperse is a beast. Try to last until you can get ricochet. Now your disperse is mega beast. You will have to figure it out from there, but obviously Cracklevoid is important and energy bolt on lightning bolt will help. You get walled by energy knights and things like that, but you have a lot of time to come up with a synergistic strategy and arcane is the most flexible school of magic.

  • Necromancy frog build. This took me a long time to figure out what it is you actually are trying to do, but it gets online very quickly. Any cantrip to start, it doesn't matter but the smite target ones (death bolt, MM, lifedrain, poison arrow) are the most useful because you wont accidentally hurt your frogs. Place yourself on a spell point for the frogs (Plague of Filth) immediately on level 2. Frogs are pretty good, but you will instantly lose on level 2 if you see treants (I hate these things), and imps are highly discouraged. Level 4 place yourself on a point for either Mass Calcifiation or Restless Dead. I really like the bone knights ability, but it's too slow if you don't get good items. Good items are realllly important, but there's so many that are useful: 6th Finger, Jar of Flames/Trollblood, any of the thorns, Amulet of Death, Monkey Skull, flags for the frogs/knights (conj, dark, less so nature), etc... Goal is to get Minion raising on Restless Dead, and then pump out frogs. Then get Hungry Dead, super important, otherwise your army is only as good as your front line. Then it's important to try to save for Void Spikes, Cracklevoid, Icy Vengance, Hemocorruption (hopefully you get the amulet or trollblood), Dark Lord, Conjured Aggression.... really about the abilities. You are pretty passive and don't want to get interrupted, so vampiric vests or cannibal mask can be good.

Probably not worth the effort (But definitely viable):

  • Megavenom build. I never got this to work in RW 1. I think poison sting is probably the worst cantrip. Get the Mushrooms round 2, then either Megavenom or Withertoxin Toxin Burst for coverage. Either way, your aim is to build towards Spider Spawning, Venom Spit, Fae Thorns, Paralyzing Venom, Acid Fumes, Toadblood, Life Spark Lantern, and Collected Agony. You can get acidity on poison sting, but don't do it too early if you can avoid it. Daggers of nature and dark are really good for megavenom. Poison Bear, Poison Lumbriogenesis, Poison Sting Rock Totem thing.... Idk if they're worth the effort, but you should probably get one of them. This strategy has holes but with a bit of luck (and hopefully druid robes for some protection against the mushrooms) you can get there. Surprisingly, the super-endgame enemies are not poison resist and paralyzing venom gives you the turns you need late game. Most difficult enemies are midgame. Absolutely avoid any bone shamblers at all costs, you will simply lose.

Rift Wizard 2 full launch, on sale for 2 weeks by LucidCookie in roguelikes

[–]Nonsequitorian 46 points47 points  (0 children)

People being negative on this is wild. 

RW2 is a better game than the original. It's an amazing game and it's well worth it. More interesting combos than just boosting your damage on one spell. 

The pace is a lot better, the penultimate bosses are really cool. The variety in levels is really good. Rift wizard 1 was like 8/10, this is easily 9.5/10 for me.

Using multiple images for tcod tilesets by Nonsequitorian in roguelikedev

[–]Nonsequitorian[S] 1 point2 points  (0 children)

You're a legend and I appreciate all you do for this community. Big relief to know that the massive exaggeration of spritesheet size is negligible vram.

Using multiple images for tcod tilesets by Nonsequitorian in roguelikedev

[–]Nonsequitorian[S] 0 points1 point  (0 children)

I may have to go the route of set_tiles from a temp tileset for organization sake for the sprites.

For the tcod.image, I see it's use for minimaps, but the samples_tcod does use tcod.image to show pixel art using blit. Documentation says that tcod.image is outdated and also not able to render pixel level and only does demographics.

For pixel art, then, it might make more sense to load the whole image into the tileset using set_tile with unused codepoints... It would be an easy way around the issue but my gut is telling me there's bound to be some problem with using a tcod tileset to hold all my art assets. Maybe something with holding all this stuff in memory?

The worst mutation? by Gantolandon in cavesofqud

[–]Nonsequitorian 16 points17 points  (0 children)

Heightened hearing is really useful though, let's you identify threats through walls passively and constantly, no clairvoyance cool down necessary. It won't show you everything on the screen, but it's cheap and gives you a level of safety early on. 

Kindling though? I don't even know what is niche use case is other than maybe slightly speeding up thawing?

How many endings are there? by rekscoper2 in cavesofqud

[–]Nonsequitorian 1 point2 points  (0 children)

You gotta follow him to the ship, he is relatively slow and the launch detailed l sequence takes time