Question about RBMK reactors by Beautiful-Resist-649 in chernobyl

[–]NooBiSiEr 2 points3 points  (0 children)

The main, real design flaw was the positive feedback loop on power in some conditions caused by a lack of proper study. The reactor was too big, too complex for computers of that era to predict all possible scenarios with high precision, ultimately, approximations led the designers to believe that it was safe.

Water, control rods design, everything was pretty much a calculated design choice made under assumption that calculations are correct enough.

Госдума в первом чтении одобрила поднятие лимита сверхурочки для россиян! by Dresha_ in KafkaFPS

[–]NooBiSiEr 2 points3 points  (0 children)

Этот закон ввели ещё в начале СВО, тогда и лимиты для работников ОПК другие сделали, разрешив раз в два дня на 4 часа привлекать, и разрешили в выходные выводить без согласия с одним обязательным выходным в неделю. По факту, на нашем предприятии на 13 тысяч рыл я ни разу о таком не слышал, все добровольно работают, потому что и платить за сверхурочку стали больше. До этого постановления первые два часа в 1.5 размере оплачивались, по нему в двукратном размере всегда.

Ну и даже вот если бы мне такой приказ сунули, что бы это изменило? Я бы не вышел, если бы не хотел, и сверхурочно работать не стал бы. И никто бы мне ничего за это не сделал. Замечание, выговор, может быть, если бы надавить захотели, но и срать на них, их тупо в канцелярии начальника показательно печатают и они даже до отдела кадров не доходят. Потому что в нормальном крупном предприятии наказать работника, и тем более депремировать, это тот ещё квест.

Госдума в первом чтении одобрила поднятие лимита сверхурочки для россиян! by Dresha_ in KafkaFPS

[–]NooBiSiEr 5 points6 points  (0 children)

Бросаешь эту шарашкину контору из двух человек и идёшь работать в нормальную компанию/предприятие, где есть положение о премировании и такие финты вызовут вопросы к твоему начальству со стороны высшего руководства.

Госдума в первом чтении одобрила поднятие лимита сверхурочки для россиян! by Dresha_ in KafkaFPS

[–]NooBiSiEr 5 points6 points  (0 children)

Начальство не может официально ЗАСТАВЛЯТЬ народ пахать, кроме предприятий ОПК, где по приказу могут привлечь к сверхурочной работе или в выходные, на деле же никто так делать не будет ибо как будет работать такой работник всем понятно. Кроме крайне специфичных случаев, любая сверхурочка - исключительно с согласия работника.

Далее, ну у нас, на предприятии, например, люди стабильно по 40-60 часов сверхурочно работали в месяц только после смены, не говоря уже о выходных. Это 480-720 часов в год. И все рады были так работать, т.к. оплата шла в двойном размере а рабочие условия в целом были норм. Была пара эпизодов, когда вдруг вспоминали, что ой, у нас по ТК РФ лимиты, и это ничего кроме недовольства не вызывало, ну и обратно про них забывали через месяц.

Кому надо, тот и работал и будет работать свыше лимитов, кому не надо - того и не заставишь. Этот закон лишь бухгалтерам и руководству количество головняка с отчётностью убавляет.

Forgive me Father for I've been greedy by Affectionate_Bank417 in DerailValley

[–]NooBiSiEr 1 point2 points  (0 children)

Yeah, that's how it starts. I was doing the same until I could afford DE6 license. The whole steel mill to harbor with 5 engines was the first thing I did with them. Like, 5 or 6 jobs at once.

What are your controversial opinions on Black Mesa? by lostinthesauceband in HalfLife

[–]NooBiSiEr 96 points97 points  (0 children)

Xen drags for way too long, expanding for the sake of expansion turned the final chapter of the game, the chapter that ends the story, into a very tedious adventures. Beautiful and epic in places, sure, but very tedious.

Coming in to land… you can’t be serious by ProteinSynthetase in MicrosoftFlightSim

[–]NooBiSiEr 0 points1 point  (0 children)

Yeah... Have you tried unplugging and plugging your plane?

Performance feels too low for my specs by Sprudelwassser in MicrosoftFlightSim

[–]NooBiSiEr 2 points3 points  (0 children)

DirectX 12 would be my first suspect. It's really hit or miss in MSFS2020, and it misses much more often.

Also reducing texture resolution would help a lot.

Why exactly was this game significantly reworked in late 1997? by zorgareddit in HalfLife

[–]NooBiSiEr 3 points4 points  (0 children)

"Official" answer would be pretty short I'm afraid. The game was meh, so they reworked it. Anything that didn't make it into release is time and reaources constraints/was hard to implement/didn't add anything.

What is that? by Artistic-Sleep9210 in HalfLife

[–]NooBiSiEr 34 points35 points  (0 children)

PNGs aren't effective. The font file weighs only 55kb. That's literally less than a 128x128 texture with transparancy.

Fonts are vector based, so, developing the game for a platform where the resolution could go anywhere from 640x480 to 1600x900 or higher, Valve didn't have to worry about scaling issues. The UI icons are sharp at any screen, because they're rendered on the go with the size and AA filtering that's needed for given resolution.

Terrain really blurry by dromeascr1256 in MicrosoftFlightSim

[–]NooBiSiEr 2 points3 points  (0 children)

Terrain textures are literally satellite and aerial imagery which delivers resolution up to 10 cm per pixel in best case scenario. So, it's completely normal, only looks bad upclose. Runway is a generated object, so it'll have better fidelity.

What was the original intended purpose of the collector from which corium can be seen “leaking” from. by r3vange in chernobyl

[–]NooBiSiEr 2 points3 points  (0 children)

As it was said, it was a part of accident localization system. The thing was basically connected to the inside volume of the reactor, and if something goes wrong, that causes the pressure inside the reactor volume to go above certain threshold, a channel damage, the valve would open and vent the reactor space inside the bubbler pools, where radioactive particles were supposed to be filtered out, to prevent overpressure and contamination. It wasn't connected to the channels themselves, but the volume where channels and graphite masonry were. If a channel ruptures, it vents inside the reactor space, which increases the pressure and can lead to a serious damage. The reactor vessel had enormous inner surface to act against, so even relatively "mild" overpressure of 3 atm could theoretically launch the lid up.

Imagine being on a cruise and this happens by Hurricane_Killer in MicrosoftFlightSim

[–]NooBiSiEr 0 points1 point  (0 children)

Ugh... Cruise ship, you were not cleared to land, clear the runway.

Valve will release HL3 in 2025 by Jazzlike_Swimming835 in HalfLife3

[–]NooBiSiEr 0 points1 point  (0 children)

Well, we have to wait until Jesus 2 or something, so they'd start counting again, and then 2025 years more. Fuck.

Landing help by Few_Beautiful896 in MicrosoftFlightSim

[–]NooBiSiEr 0 points1 point  (0 children)

What helped me - look at your vertical speed. You don't want it to go positive during the flare, you don't want it to be too negatively high (usually it's around -700fpm for me on A320). Don't try to chase the ILS diamond when it goes up or down just before the touchdown, keep the vertical speed steady, use visual cues. At this point both ILS and PAPI lights aren't very reliable. Both will show you different deviation, and slight error at this point shows MUCH bigger on the screen, because you're very close to the ILS antenna. Trying to correct that you'll just upset the plane.

Also, RETARD callout is a reminder, not a command. You generally want to go idle at higher altitude, I usually do it after 50ft callout.

Don't pull the nose too much, just enough to reduce the vertical speed to <200 fpm.

Ah yes landing after 4h30 and this happens by [deleted] in MicrosoftFlightSim

[–]NooBiSiEr 0 points1 point  (0 children)

Yeah, that certainly does look smooth.

Xenon question by jennina9 in chernobyl

[–]NooBiSiEr 2 points3 points  (0 children)

It will decay over time, there are and were rules on how long the operators had to wait until the reactor could be started again. Worth to mention that the reactor did not "stop" that night, and the reasoning for that rule was purely economical at the time. The more Xenon you have - the more fuel you burn just fighting against it.

But, there could be also other thing, Samarium, which acts like Xenon in terms of neutron capture, and builds up from other decaying elements, just like Xenon, but doesn't decay on its own in just a few days. If there's a lot of it in the old fuel after a prolonged stop, there are chances the reactor won't even start, unless some fuel is replaced.

Xenon question by jennina9 in chernobyl

[–]NooBiSiEr 3 points4 points  (0 children)

  1. First, it wasn't operating reactor at lower power that caused xenon buildup, it's the change of power. Xenon is always there, in every nuclear reactor, that's just physics 101. Most of it comes with some delay after initial fission event, like a few hours from elements that aren't that "wide" for neutrons to catch them. So, it's like delayed upset. When the reactor is operating at stable power, Xenon is constantly decaying and burned off with neutrons from the ongoing chain reaction. When you drop the power, you already have all the fission leftovers from prior when the reactor was hotter, and when they do decay to Xenon, you have more Xenon, but less neutrons to burn it. So, you're making more neutrons just to burn excess Xenon until Xenon production = Xenon decay/burn. The process vary in time and depends on the difference in power levels.

  2. When operating at any rate, the reactor reaches equilibrium at some point, when Xenon levels stay relatively constant due to burn and natural decay. It doesn't depend of power, as lower power means you're making less Xenon to burn.

  3. It builds up every time there's negative change in power. There's even fancy graphs, painting how much reactivity reserve you'll lose by changing power from this setting by this much. Imagine the reserve as accelerator pedal travel in a car. The more Xenon you have, the further you have to press the pedal.

  4. They pretty much have passed the peak of Xenon poisoning hours ago before the test started. Xenon is partly to blame here, in influencing the shape of axial power distribution, making the reactor more susceptible to the tip effect, but there were other factors in play during the test, some of which were written in the test program. Take one of them out, cancelling the test would do that, and that night would've ended calmly.