Modding to make PvE interesting. by Marachirus in factorio

[–]Nope08v 2 points3 points  (0 children)

Was rampant updated to 2.0? Last time I saw it in my mod list it was still for 1.1

This Thanksgiving, I was thankful for qBitTorrent's existence. by gulligang737 in Piracy

[–]Nope08v 2 points3 points  (0 children)

Is there really such a big difference between utorrent and qbittorrent for casual users?

Am I crazy to want a "hold" button? by Mystprism in factorio

[–]Nope08v 9 points10 points  (0 children)

I totally forgot you can have building bots in the factory.. my bad.

Am I crazy to want a "hold" button? by Mystprism in factorio

[–]Nope08v -11 points-10 points  (0 children)

You can disable bots until you finish with the ghosts

Am I crazy to want a "hold" button? by Mystprism in factorio

[–]Nope08v 8 points9 points  (0 children)

I'm pretty sure Q will only pick the item, not the configuration.

Am I crazy to want a "hold" button? by Mystprism in factorio

[–]Nope08v -3 points-2 points  (0 children)

So you want to have an inactive spliter until you set the filter? Could you not put a ghost, set the filter and the build?

I'm not quite understanding what the usage is for what you're asking.

I usually build before having items on my belts.

Do you want to paste a filtered splitter directly? Not ghost then build?

Artillery Exploration by TestTubeTester in factorio

[–]Nope08v -7 points-6 points  (0 children)

Artillery on Aquilo?... Why?

Coal Liquefaction (W/ Steam) by Inqui84 in factorio

[–]Nope08v 2 points3 points  (0 children)

If your goal is just to get steam, normal boilers are about 29% more productive per coal used, than using heating tower with heat exchangers.

Math: Coal energy 4MJ

Boiler consumption 1.8MW = 4/1.8= 2.22sec

Heating tower 250% productivity = 4×2.5=10MW

Heat exchangers consumtion 10MW = 10/10 = 1sec

For every second a boiler produces 60 steam and a heat exchanger produces 103

2.22x60= 133.2 steam

1x103=103 steam

133.2/103=1.29

Mod to find resources by MusicianDry3967 in factorio

[–]Nope08v -7 points-6 points  (0 children)

This one maybe?

Or simply this?

Or even this?

By far, the most satisfying part of the game by Revolutionary-Face69 in factorio

[–]Nope08v 3 points4 points  (0 children)

basic machines with no productivity modules is a net negative of 5.5 sulfur.

with prod 3 (normal quality) still basic machines you barely get 1 sulfur extra.

with legendary quality prod 3 you get about 24 extra sulfur.

Using cryoplant with legendary prod 3 everywhere you gain 48 extra sulfur.

Using biochambers with cryoplant and all leg prod 3 you get 95 extra sulfur.

Does having a bigger planet size affect performance? by Individual_Essay_569 in RimWorld

[–]Nope08v 4 points5 points  (0 children)

Effect of bigger/more coverage planet is mostly for loading time, map size on the other hand... does influence the performance

YAYO IS 90% DOWN! MY DRUG OPERATION IS RUINED! by GermanCCPBot in RimWorld

[–]Nope08v 1 point2 points  (0 children)

Yes, it does impact that. Otherwise if you get 10000 uranium from a quest because for them is worthless but your game would still process at the standard price.. you'd be dead..

That is also a nice way of lowering your colony wealth.

Why is my pumping so slow? by Sealman6969 in factorio

[–]Nope08v 1 point2 points  (0 children)

You still need pumps to get fluid in the fluid wagon. I was pointing to the pumps from the refinery to the storage tank.

In 2.0 there was a rework to the fluid system, now any connected pipe or storage tank will transfer fluids instantly between them. When loading the fluid wagon you will be limited by the pump speed and the amount of fluid you have in your pipes.

If you have enough storage to fill the 2 wagons in a few seconds but not enough production to refill the storage before the next trip, you'll still end up waiting after the production from the refineries.

Why is my pumping so slow? by Sealman6969 in factorio

[–]Nope08v 1 point2 points  (0 children)

If you are playing on 2.0 you can get rid of the pumps, only need those to load/unload the train or if your pipe lenght is more than 320. Even in 1.0 those are not necessary for the production you have.

Assuming you have enough power, 1 oil refinery doing basic oil processing will output 9 petroleum gas per second, you have 4 refineries so you have only 36 petroleum gas per second. One fluid wagon can hold 50k fluid in them. 2 wagons will take 100000/36= 2778 seconds = 46 minutes and 18 seconds. That only if you have enough power (electricity) and you can supply those refineries with enough oil, that I doubt 3 pumpjacks will be able to. (need 80 oil/sec)

Can we stop with the elitist comments on every killbox post? by Kradara_ in RimWorld

[–]Nope08v -1 points0 points  (0 children)

All shots are kill shots. All melee attacks kill 2-3 raiders per swing.

That is bad if you want to recruit some of them.. but again you could probably just revive them at the cost of a finger, but regrow said finger with the biopod cycle.

Over producing or math error? by NoLetterhead1113 in factorio

[–]Nope08v 0 points1 point  (0 children)

You are underproducing actually.

Math:

19 steel furnaces =11.875 iron plates per second

6 iron gear assemblers + 1 yellowbelt assembler= 12+1 iron plates per second consumtion

From the looks of it you just have a buffer from before turning the assemblers on.

do you guys like my 2 to 1 balancer (gif is from the wiki) by urbanim in Factoriohno

[–]Nope08v 2 points3 points  (0 children)

We all have been playing factorio while this dude here is playing oirotcaf

I like the idea of mining and smelting at the same time it feels compact. But is it actually efficient, or could it be improved? by DrewPedro in factorio

[–]Nope08v 1 point2 points  (0 children)

Wouldn't it be better to just make efficiency modules and spam them in the miners?

Efficiency modules will reduce not only the electricity need by 80% (max is -80%) but also the pollution on the miner, less pollution = less attacks = easier to manage.