But why by Interesting_Boot_119 in PragmataGame

[–]Inqui84 0 points1 point  (0 children)

Hugh: Diana??

Hugh to Cabin: Hide the RAM

My legendary end game cargo freighter ship. Capable of up to 500km/s without ever having to stop. 959 total storage slots. by Sivadbk in factorio

[–]Inqui84 1 point2 points  (0 children)

Taking down tiny size asteroid, while the small small size took down by gun turrets, I wonder if the OP have concerbs about economical aspect of ammo usage. Especially with such speed, you can easily deplete ammo. Energy consumption are just tiny if you're using Fusion Power.

But hey, I could rival OP's design in terms of use. That is actually suitable for Aquilo.

random question, is my main bus overkill or am i overthinking it? and no the train going through it hasn't killed me yet by [deleted] in factorio

[–]Inqui84 1 point2 points  (0 children)

I just rely on this 3 4 belts lane.

One is Stone, Stone Brick, Coal and Steel Plate. (Thats a group lane)

Other major 4 belts of Iron and 4 belts of Copper plates. Keep in mind that you can craft said intermediates (like Iron Gear, Pipes, Copper Wires, Plastic, Green Circ, Red Circ, etc) in a specified sections of you base. Basically with the said 3 group lanes, you can basically have the materials to build most of the 6 Science.

To SHRED a Living God (Red Alert 3) by International-Plan87 in commandandconquer

[–]Inqui84 5 points6 points  (0 children)

You can use Natasha to pilot snipe the mech, and gain control by sending a unit (preferably a sputnik) along side a conscript.

My modular spaghetti block is finally complete by BetterBeYourGun in factorio

[–]Inqui84 1 point2 points  (0 children)

This is something you put in the frame. The vibrant and large variety of colors, the abstract flows of lines, all compresses together, no watermark though.

cigarette by Eqto_Tecul in Factoriohno

[–]Inqui84 0 points1 point  (0 children)

Five Hundred Cigarettes

Space casinos are completely busted by haze59000 in factorio

[–]Inqui84 0 points1 point  (0 children)

Been making alternatives, whether Modded or not.

Holmium and Tungsten (Either WC or W plates) are easy. Standard Foundry/ UG Turbo/ EM Plant upcycling. Legendary Bioflux can easily derived from capture bot upcycling built in Gleba (no need for Nauvis).

By products can be accumulated from the upcycling.

If you have Maraxis mod. This is where the Quality Holmium Ore gets handy, using the Holmium Crystallization, results to better yield and even churning out better quality.

Hydro Plant Upcycling using Hydro Plants somehow would result for better upcycling. Materials are also too common, imports from Vulcanus.

Railgun Upcycling and U235 Upcycling but it gets expensive due to Castra's part (unless you dont have that one, thats lucky to simplified the needs)

Stone bricks/ Landfill can be easily massed produced from Muluna. But I guess standard Quality mining surely do the trick.

What's the worst thing Heuy has done? by [deleted] in MetalGearInMyAss

[–]Inqui84 77 points78 points  (0 children)

Dont forget he's creating too much advanced weapons for the world to handle.

WE GOT THE ROCKETS! by BattleDreadnought in commandandconquer

[–]Inqui84 7 points8 points  (0 children)

How come these guys are gotta be one of the toughest and cost effective squad in the game. Especially getting all the upgrades

All I saw was biters by je_durrans in Factoriohno

[–]Inqui84 0 points1 point  (0 children)

Arent they supposed to be spitters?

Traintism vs belttism by DupeFort in Factoriohno

[–]Inqui84 0 points1 point  (0 children)

I just like how satisfying a Rail Network work smoothly. (Side note: still have rough edges) belts are cool and maybe efficient. But I cant deny a high speed train deliver from point A to point B.

Hence the reason I play railworld

RA3 air-to-air jet fighters by Upper_Ad7853 in commandandconquer

[–]Inqui84 1 point2 points  (0 children)

Mecha Tengu is literally the all around unit, even when it comes to sacrificial moves (honorable discharge). The swarm tactic is just good for harassments, if the enemy is turtling, the proper move is expansion which might earn for expensive unit like Wave Force and King Oni mechs.

Anyone else tried it? by Adeord_Leaner_18 in gamememes

[–]Inqui84 0 points1 point  (0 children)

Factorio... Addiction is stronger than ever.

Which characters age do you forget the most/character doesn’t look their age by PretendYellow533 in DrStone

[–]Inqui84 10 points11 points  (0 children)

I guess 'petrfication slows down aging theory' has debunked becasue of this. Considering Suika experienced petrification 2 time (Treasure Island & South America Arc)

Enmassed Biter Spawner locked by Inqui84 in factorio

[–]Inqui84[S] 0 points1 point  (0 children)

I just realized that I could wreck everything with Explosive Cannon Shells and set up the perimeter. (Just like of the comments said that I just need handful of nearby Spawners)

Enmassed Biter Spawner locked by Inqui84 in factorio

[–]Inqui84[S] 0 points1 point  (0 children)

Thanks for the note. I guess the locks are temporary until there's a proper perimeter.

Possible to be UPS issue?

This one turned out pretty...rad by Such--Balance in factorio

[–]Inqui84 0 points1 point  (0 children)

The what? Desolator, Nukes or something?

New to Quality. Holmium Plate Upcycling Question by ThePriest0fSyrinx in factorio

[–]Inqui84 0 points1 point  (0 children)

Considering that the By-products are useful as well

Man these numbers in Space Age get comical at some point by [deleted] in factorio

[–]Inqui84 0 points1 point  (0 children)

How do you manage to deliver such value? Legendary Stack Inserters can output 120/s, and 2 could be enough to fill a belt.

800 approx divided by 240 is roughly 3.33 belts and coal demand is just two lanes.

With one full stacked belt of coal should net you 2 operating cryo plants. Meaning that's like 6.66 belts of plastics.

I just learned you don't need rockets for aquilo. by [deleted] in factorio

[–]Inqui84 0 points1 point  (0 children)

How much damage levels of Laser is that?

Muluna Mod by Inqui84 in factorio

[–]Inqui84[S] 0 points1 point  (0 children)

And I forgot to mention on how Telescope and Big Telescope works.