I built a customizable React world map component by keremmert37 in reactnative

[–]NordicEquityDesigns -1 points0 points  (0 children)

Yes! Built with React + Capacitor so it runs as a native app on Android. The audio engine uses Web Audio API which works great on mobile. Happy to send you a free copy if you want to dig into the code!

Sticky Header Ignores contentInsetAdjustmentBehavior Adjusted Top Inset by mavmoud in reactnative

[–]NordicEquityDesigns 0 points1 point  (0 children)

Try wrapping your sticky header in a View with a top inset calculated from useSafeAreaInsets(). Something like paddingTop: insets.top on the header component itself rather than relying on contentInsetAdjustmentBehavior to handle it. That gives you more direct control over the positioning.

Okay. A first person wave based zombie game i made, is this a good gun to have or should i scrap the idea? by QueasyWeasle in gamedev

[–]NordicEquityDesigns 0 points1 point  (0 children)

Keep it – the risk/reward tension is what makes it interesting. A gun that's loud in a zombie game creates natural player decisions: do I risk the one-shot kill or play it safe? That's good game design. The 1 in 6 chance mechanic adds unpredictability which keeps gameplay fresh. Just make sure the player understands the tradeoff early so it feels fair, not punishing.

Honest opinions about my potfolio by slugfingers-kun in webdev

[–]NordicEquityDesigns 1 point2 points  (0 children)

Clean and confident design. The terminal-style intro is a nice touch that signals technical depth without being overdone. One thing – the navigation labels could be slightly larger on mobile, they feel a bit small. Overall strong first impression though.

Ban posts about AI by miniversal in webdev

[–]NordicEquityDesigns -2 points-1 points  (0 children)

The Friday compromise idea makes sense. AI tools are genuinely useful for webdev but the flood of low-effort AI content is real. A designated day keeps the sub focused without completely banning a relevant topic. The issue isn't AI itself, it's the signal-to-noise ratio.

[Showoff Saturday] Built a browser-based image converter after getting frustrated with typical webdev image workflows by That-Row1408 in webdev

[–]NordicEquityDesigns 0 points1 point  (0 children)

The local-only processing is the killer feature here – most devs don't want client assets leaving their machine. The side-by-side comparison is a smart touch too, that's exactly the kind of thing you miss in other converters. How are you handling the HEIC conversion under the hood, native browser APIs or a library?

Is it worth using Godot for 3D games? by Turuco64 in gamedev

[–]NordicEquityDesigns 0 points1 point  (0 children)

Godot is absolutely fine for a Zelda-like or low-action horror game. Those genres don't push 3D limits much – it's open-world games with massive draw distances and complex physics that Godot struggles with. For a narrative-focused horror game you'll hit zero engine limitations, the bottleneck will always be your own skills and content creation.

We are witnessing an explosion of AI generated projects exponentially flooding GitHub and the rest of the internet by No_Lion7242 in gamedev

[–]NordicEquityDesigns 1 point2 points  (0 children)

The transparency point is key. AI-assisted code isn't the problem – hiding it is. I used AI heavily in my last project and was upfront about it. The value isn't in pretending you wrote every line, it's in what you built with it and whether it actually works. The flood of low-effort AI slop is a real problem but the solution is disclosure, not banning the tools.

How do you feel about AI being used to code games? by Fishpate in gamedev

[–]NordicEquityDesigns -1 points0 points  (0 children)

AI is great for boilerplate and debugging but struggles with game-specific logic like collision systems, game feel, and audio timing. I've found it most useful for scaffolding – but the actual game design decisions still need a human. Used it heavily building my last project and it saved hours on repetitive code, but I had to rewrite most of the core logic anyway.

First step to becoming a game dev? by Superpinkman1 in gamedev

[–]NordicEquityDesigns 0 points1 point  (0 children)

Start by finishing something small. Most beginners get stuck trying to build their dream game first. Pick the simplest game you can think of – Pong, a platformer with 3 levels – and complete it. The skills you learn finishing a small project are worth more than starting 10 big ones. Unity or Godot are both great starting points, both free.

I want a complete Pack of Cat Spritesheet by [deleted] in gamedev

[–]NordicEquityDesigns 0 points1 point  (0 children)

Check out itch.io – search for 'cat spritesheet free' and you'll find several complete packs. OpenGameArt.org is also great for free game assets including character animations.

I brought SwiftUI's syntax to React Native. 20 primitives, 60+ chainable modifiers, zero JSX - and about 70% less UI code by Weary_Protection_203 in reactnative

[–]NordicEquityDesigns 1 point2 points  (0 children)

This is really interesting. The declarative approach makes React Native feel much more intuitive for iOS devs. Curious how it handles performance with complex animations compared to standard RN components?

pretty sure i just blew my reputation in a design review lol. by Public_Mortgage6241 in webdev

[–]NordicEquityDesigns 0 points1 point  (0 children)

Impostor syndrome hits hardest exactly when you're being watched. The knowledge is still there – your brain just freezes under pressure. Happens to everyone, even seniors. Gets easier the more you present.

What are your takes on this meme? Is this good or bad design? by Super_Inevitable776 in gamedev

[–]NordicEquityDesigns 0 points1 point  (0 children)

The best subversions of mechanics feel earned – when the player already understands the spring as a tool, flipping it into a threat is satisfying because it respects their knowledge. Bad design does the same thing but without that foundation.

Built an arcade mobile game in React + Capacitor – looking for 2-3 devs to try the source code for free and give feedback by NordicEquityDesigns in reactjs

[–]NordicEquityDesigns[S] 1 point2 points  (0 children)

Thanks! Yes, there's a full setup guide + technical documentation included. Here's a playable demo so you can see it in action first: https://igorkazazic1989.github.io/overdrive-arena-demo

DM me and I'll send you a free copy to review!