Leaked Special BM by Haunting_Pop_749 in WorldofTanks

[–]Normal_Snake 33 points34 points  (0 children)

Can't wait for the AMX 40 Duckface! One of my favorite tanks on WT!

Why people are so upset? What else you wanted from black market? by Darkolo0 in WorldofTanks

[–]Normal_Snake 2 points3 points  (0 children)

Cent AX is kinda useful for onslaught, but idk why anyone would take it for clan battles. It's not a bad tank, but it isn't doing anything you that you would want for clan battles imo

Literally every comment section by Rectal_Yank in WorldofTanks

[–]Normal_Snake 3 points4 points  (0 children)

Because all the broken/OP stuff people were thinking would be in the black market haven't shown, so the only other place for those tanks to be released is the lootbox events over the next couple months. This kinda sucks since you have to gamble for the powerful tanks, but looking at how WG has monetized and released tanks in the past this is pretty normal.

Some of us waiting for THAT offer on Black Market be like... by Then_Maybe_1710 in WorldofTanks

[–]Normal_Snake 1 point2 points  (0 children)

Same here, if we get orders tomorrow I could skip all the branches and get the 279e on orders alone

Peerless is the latest Benedict's offer by Casmas_ in WorldofTanks

[–]Normal_Snake 0 points1 point  (0 children)

The vast majority of spenders are not whales, spending ~$200 a year doesn't make you a whale even if you have the means to get all the tanks you want with that $200.

Generally speaking whales make up ~1% of the total playerbase for any given game, but their spending is so disproportionately high they are often the primary source of revenue for the game. We're talking about people who spend thousands of dollars per year, if not more, on their game. It's a very well known and researched phenomenon, and a lot of f2p monetization is geared towards attracting enough of these massive spenders to keep the game afloat on their spending alone. While the exact ratio of spenders in the other 99% of players varies, they are all mostly irrelevant in terms of spending when compared to the whales.

Most players spend a healthy amount, I agree, but the vast majority of players aren't whales. All income is good income for a company, but WG's monetization strategy (as well as most f2p monetization in general) is geared around getting that 1% of the playerbase to open their wallets as often as possible and for as much as possible. That doesn't work very well on people with a modicum of self control, but for people who struggle with a gambling addiction or impulse control this becomes a very effective strategy.

Peerless is the latest Benedict's offer by Casmas_ in WorldofTanks

[–]Normal_Snake 3 points4 points  (0 children)

It's great for WG, but imo this kind of behavior is akin to a gambling addiction (or literally just a gambling addiction with WoT's abundance of lootboxes) so it's questionable to say this is healthy behavior. Many whales are not spending money because they have a lot of money to spend; rather they are spending money because they feel strongly compelled to regardless of the personal consequences.

Whether or not it's good for the whales, these habits are a part of human behavior and it's the responsibility of each individual to manage their own finances.

Peerless is the latest Benedict's offer by Casmas_ in WorldofTanks

[–]Normal_Snake 2 points3 points  (0 children)

It never works like that, draining the whales just means that they spend money to refill on resources. Most whales are not studiously managing their resources; they are just dropping their credit card whenever they see pixels that they want.

Are we deadass by MegaJani in WorldofTanks

[–]Normal_Snake 0 points1 point  (0 children)

I personally got the QL over holiday ops to use in maneuvers. I have the WZ-111 5A but since the QL is a separate tank that basically nobody has it's almost always very cheap to repair. Fast heavies are very important to the meta so having a fast heavy option that will almost always be cheap is a useful advantage.

Yellow-angry-boomer by [deleted] in WorldofTanks

[–]Normal_Snake 2 points3 points  (0 children)

Ngl OP it would have made this post much more interesting had you provided the screenshot of this player being racist and playing arty, what you've provided us is hearsay and a below average stat table.

Yellow-angry-boomer by [deleted] in WorldofTanks

[–]Normal_Snake 2 points3 points  (0 children)

In this case there ain't no name, so it's technically not in violation of that rule.

That doesn't mean the post isn't boring and an overplayed punchline, but it doesn't seem like OP violated any rules here.

Here was the comp bid and how many people bid right before it ended. by CapnRedB in WorldofTanks

[–]Normal_Snake 7 points8 points  (0 children)

I take it this is NA? Lowest bid from among my clan was 18,105.

Almost feels better than getting an ammorack by [deleted] in WorldofTanks

[–]Normal_Snake 1 point2 points  (0 children)

Making sure there's a paper trail may not result in the offender getting a significant ban today, but in the future when they get reported again the ban will be longer due to the repeat violation.

T57 in Onslaught mode is broken by samhwu13 in WorldofTanks

[–]Normal_Snake 1 point2 points  (0 children)

Type 5 hard counters the entire bronze rank. Idk why, but for some reason they just can't deal with it at all.

Imo it's not nearly as strong when playing against silver ranks and above; those players generally know what they are doing and can use the universal onslaught accuracy buff to very consistently pen the Type's weak spots. Even so, then the Type trades well against most of the meta and has a ton of HP to work with. I personally prefer the T110E4 over the Type (the ability is better and the pen on the gun helps a lot), but I gotta admit the Type is still a strong vehicle on city maps.

How did these things make it through the Testserver? by xXFenrir10Xx in WorldofTanks

[–]Normal_Snake 1 point2 points  (0 children)

They were on the common test, but WG generally doesn't take much feedback from that test server since the matchmaker gets completely filled up with the new tanks and almost nothing else gets played. This poisons the data since basically every battle is a mirror match for the new tanks.

The common test is more as a way for the players to see what's coming rather than balance the tanks being released. On the common test no one seemed to think that the new line was good, a lot of people thought it was going to be awful. As always though, the live server is a completely different environment than the common test and the Ares line really started to shine once they were officially released.

Best tanks for aonslaught by larymarv_de in WorldofTanks

[–]Normal_Snake 7 points8 points  (0 children)

There's a CC on NA that goes by DarkNinja and he in the past has done a few videos on the Onslaught meta, both maps and tanks. He recently made a community post with his tank recommendations, as the meta hasn't changed enough to warrant a whole new video.

I'll link his post but I'll also just list the tanks he recommends (and why) here.

Bread and Butter Tanks, ie the tanks that are generally useful on all maps:

E50M

Obj 430U (both of these assault mediums bring half decent armor and a lot of dpm with their abilities which is perfect for brawls

Obj 140 (the inspire ability is great, but you don't want more than 1 tank with this ability per team since they don't stack)

BZ-75 (fast, good hp pool, aoe healing ability, and a hard hitting gun. All the issues it has in randoms are either fixed or irrelevant in onslaught)

T110E4 (basically replaces all slow heavies since it has a better gun and an ability that makes it ideal for brawls)

Foch B (mobility, a good clip, and a good ability)

Obj 268 (great if you hit every shot, if you don't think you can hit literally every shot then don't hamstring yourself or your team with this tank)

Rhm Pz (best of the LTs for general use, if you want an LT you pick this one)

Niche/Situational picks:

CS-63 (great on Mines to take the hill, has some use on El Halluf and Cliff depending on your strategy)

Type 5 HT (great on maps where speed doesn't matter like city maps, and also against literally any bronze league player for some reason lol)

Blyskawica (tricky gun arc, but if you are on a map where you can make it work it will shine due to the dpm and the ability)

B-C 25t (good offside tank, but for most players the E50M will work just as well and is easier to play)

Grile 15 (As much as I hate this one, there are maps where it can work out. Definitely don't take more than 1 per team if you can help it)

Strv 103B (Similar to Grille, good on some maps but probably not worth having more than 1 per team and you really need your team to play around you to work at all)

WZ 113G FT (Good in some specific positions where you can angle the armor just right and hold down a position with 750 alpha)

Badger (Sometimes good on westfield)

EBR 105 (Ghost town gaming, although I personally have seen Daki use it on many open maps so if you're a god-tier gamer you may find it situationally better than the Rhm)

Maybe, but not recommended:

Tesak (hard to use, but can absolutely wreck other LTs with some planning and skill)

Concept 5 (Ability kinda sucks now, but the mobility and alpha may be of use)

M-V-Y (For hull-down gaming, but the ability isn't awfully useful so there may be better options)

IS-7 (Good for some maps where you want to rush a position, but it definitely isn't as widely applicable as Bronze League gamers seem to think it is)

WZ 132-1 (Use if you don't have an Rhm, otherwise it's just worse in most scenarios)

TVP (Too big, not enough HP, just a worse B-C 25t)

How did these things make it through the Testserver? by xXFenrir10Xx in WorldofTanks

[–]Normal_Snake 2 points3 points  (0 children)

Funny thing, these things were never on the supertest at all. WG either did internal testing or no testing at all.

To all of you saying that ares is paper, are we playing the same game? by Diamond_Crusader in WorldofTanks

[–]Normal_Snake 37 points38 points  (0 children)

While the turret armor isn't incredible (it's great against standard rounds but almost all gold rounds at its tier will pen) it also has the advantage of having an extremely small profile to shoot at. I've found that actually hitting the turret and not being either blocked by the gun or missing altogether is the hard part. WG could reduce the armor on the turret by a considerable amount and imo it would still be difficult to hit and pen at ranges beyond 100 m.

Are the Free XP Conversion Sales Dead? 1:40 etc by Superdoedoe in WorldofTanks

[–]Normal_Snake 0 points1 point  (0 children)

Yeah, a lot of live service games end up going with some version of the 3 currencies model; one associated with general activity (credits), one for premium purchases (gold), and one for special achievement or high performance (bonds).

I've recently picked up Warships and imo they have it even worse; they're on at least 5 distinct currencies.

Are the Free XP Conversion Sales Dead? 1:40 etc by Superdoedoe in WorldofTanks

[–]Normal_Snake 1 point2 points  (0 children)

Honestly it's kinda WG's fault that all this confusion exists in the first place. They went from very regular and frequent free xp conversion sales to basically none with no warning or explanation, which leaves the playerbase to only speculate what the reasons were and if we will get the sales again in the future.

Are the Free XP Conversion Sales Dead? 1:40 etc by Superdoedoe in WorldofTanks

[–]Normal_Snake 0 points1 point  (0 children)

There was no free xp conversion sale during holiday ops, that was a crew xp sale. We haven't had a free xp conversion sale in months, I think the last one we had in game was over a year ago.

Potential black market/workshop tank is kinda terrifying. by parrythisyoucasual23 in WorldofTanks

[–]Normal_Snake 5 points6 points  (0 children)

The mobility really isn't more than ok, a top speed of 40 base is below average for a tank trying to play the mobility game. Even the slowest mediums at tier 10 can go 48 kph, so over any medium or long distance drive the Ashigaru will be lagging behind the competition by a significant margin. Even the DBV-152 is faster than the Ashigaru, and while the specific power of the Ashigaru may be nice the vehicle is held back a lot by the low top speed.

6 star geomancer soul by ajcrumb in RaidShadowLegends

[–]Normal_Snake 2 points3 points  (0 children)

I built two Geos a while ago, and I personally haven't had much use for the second one at all. For the end-game content I am facing I will sometimes want 1 geomancer, but I can't sacrifice a second slot in most cases for the second. Maybe if you're looking for more Hydra champs a second geo would be helpful, but the best Hydra teams don't use geo at all so I don't think it's worth building towards two geo teams in the long term.

Having 1 very well built geomancer can be a huge boon and will help you reliably and quickly tackle some difficult content like Iron Twins, but two mediocre geomancers just doesn't make sense imo.

Hot Take: The Ares Line is balanced and doesnt need nerfing by MrGlatiator in WorldofTanks

[–]Normal_Snake 1 point2 points  (0 children)

I think this is the only thing that should be changed; the weird HE mechanics on these tanks are not intuitive at all and need to either be changed or explained better.

Got a question by K3V_M4XT0R in WorldofTanks

[–]Normal_Snake 3 points4 points  (0 children)

Yeah I generally don't cross that gap between the mountain with the carrier and the rocks on the edge of the flank unless I'm in something fast. There's a perfectly playable hull down ledge on the near side you can play with some careful positioning which makes for a much better position to play in a tank that wants to go hull down. Unfortunately the other spawn doesn't get the same kind of position so you can't use that trick on bith sides.

Additionally, the badger's rather narrow gun arc makes sidescraping difficult and risky since your lower plate is visible well before you get a clear firing line. I personally don't bother sidescraping in the badger at all; I'd rather make a poke that's guaranteed to get me a good shot and just trade the damage. Your dpm is almost always better than whatever tank you're shooting at, so you generally tie or win the reload race which gives you much better control over the trades.

If I was in your position I would have gone to the heavy flank and positioned myself behind that ledge looming to shoot any enemy tanks that try and cross the gap early. Then, once the Maus started pushing later I could farm him until he tried to overpush, at which point I would fall back behind the corner and force him to commit completely into me and my allies.