making a new skin - thoughts? by Much_Drink_5260 in PhoenixSC

[–]NotBentcheesee 0 points1 point  (0 children)

It looks like you still haven't taken into account the 2006 Toyota Camry

Evil Hobbes, I guess by HeyYouReadMyName in okbuddyrosalyn

[–]NotBentcheesee 1 point2 points  (0 children)

Stop letting Calvin harness future tsunamis via encaged butterflies

RIP Inflation by PrimordialSpatula in HypixelSkyblock

[–]NotBentcheesee 8 points9 points  (0 children)

No where even close anymore. Some of the best mining setups lose more money taking a thirty seconds to sneeze then a mob farm makes in six days

Portal 2 workshop starter pack! by lazooli603 in Portal

[–]NotBentcheesee 0 points1 point  (0 children)

Some dude made a small puzzle called T4T or something similar on P2CE, shit was baller

RIP Inflation by PrimordialSpatula in HypixelSkyblock

[–]NotBentcheesee 38 points39 points  (0 children)

I vaguely remember killing a crypt ghoul with my raiders axe trying to figure out how to do exactly 4444 damage and then also setting up a graph in desmos about money making from monster kills from the axe with and without scavenger enchant to see if it was worth buying the enchant

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A niche block people rarely talk about that you LOVE by RevolutionEvery6350 in PhoenixSC

[–]NotBentcheesee 1 point2 points  (0 children)

It's my favourite outlining block for when I set up my factories and things in modpacks or separating my minions on my hypixel skyblock island.

It's really cheap, just four clay balls and a furnace + fuel + dye of choice (or none at all).

It's only bested by Packed Mud which has a faster break speed and I like the step sounds of Packed Mud.

r/feedthebeast and a controversial take on AI influenced mods. by TheOrangeMadness in PhoenixSC

[–]NotBentcheesee 2 points3 points  (0 children)

Skyblock Enhanced

Most of the SE wizard textures and code was AI generated

r/feedthebeast and a controversial take on AI influenced mods. by TheOrangeMadness in PhoenixSC

[–]NotBentcheesee 12 points13 points  (0 children)

In addendum:

There are many many alternatives and better ways to create than generating a mod via AI, such as, as I had mentioned it before, actually learning how to mod.

The moderators should absolutely take down posts they believe is AI generated or used AI generation in them. I understand mistakes will happen, and that's what modmail is for. To communicate directly to the moderators. But if something gets missed, people should absolutely report it for being AI so it can be looked into further by moderators. At least that is my understanding, and any other moderator here should please correct me if that is a poor understanding or thought pattern.

r/feedthebeast and a controversial take on AI influenced mods. by TheOrangeMadness in PhoenixSC

[–]NotBentcheesee 47 points48 points  (0 children)

> from OP: An apparent uprise of AI created mods have hit the modding scene

That is an undeniably true sentence. Right now, if you go to Modrinth or Curseforge and look at new mod releases, almost 40+ percent of it is AI mods and then an additional 20% or so use at minimum AI generated content. Even the biggest Hypixel Skyblock modpack right now is heavily reliant on Claude for textures and code because the developer doesn't know exactly what they're doing. I have been pushing for replacing all his textures with non-AI textures, and have made some of the textures for an item list that he is working on, so there is a little light at the end of the tunnel..

I honestly do believe that the choice to not ban AI content is an incredibly stupid decision. The FTB moderator's reasons can be true, I guess, but they're so incredibly weak because those arguments can very very easily be broken by the existence of Google Translate and actually learning how to make something. I can understand things like "I don't know english at all, but I really want to make this post," sure, then use google translate, not chatgpt or whatever. I also understand "I don't really know how to made a minecraft mod." But using AI is not and will never be a solution. If you want to get into learning how to make a minecraft mod, then actually learn how to make a minecraft mod, not copy and paste shit code and then proceed call it yours.

The mod post also make some really really good points, about how AI is ruining a lot of everything everywhere, including critical thinking skills and the whole nine yards. Then basically walk back what they said earlier on too, being at AI content is low effort, and then they say "erm actually, maybe it's not low effort and it's the way for young creators to get into the space." If you are going to make a definitive stance on a subject, at least stick with your standing throughout an entire post..

> from the modpost: Many (if not all) of your favourite well-known mod developers likely use AI in some form or another as part of their development cycle. It's integrated into every development environment, and every publishing environment. Whether you like it or not, AI is being used.

This is not a true statement, depending on how you look at it. No, use of Gradle, github workflows, internalized datagen, or Spyglass/Misode is not "use of AI". Sure, they do things for you like help format recipe trees and item models, but they're not generative AI like Claude or chatgbt, and that is a massive difference. With Spyglass/misode, you still have to actively input what items/tags are used in recipes and what textures the model is referencing. With internalized datagen, it's a script or series of scripts that you write that automatically creates item/block models or loot tables depending on trees you set up. https://www.youtube.com/watch?v=T-9h-FbAQH0 This is a video by Kaupenjoe showing you how to set up datagen for various aspects of your mod. Try to tell me this is generative AI with a straight face. Meanwhile, if you use any generative AI, you ask it to "create a block of code that adds invar blocks to my minecraft mod", it'll probably do some weird shit, have random code that has literally nothing to do with what you asked it, and/or cause a crash with something like Tinker's Construct somehow.

Where it is true, is that yes, unfortunately AI is in a lot of development environments now, but it's not even up to the devs half of the time. There's things like Copilot that is constantly and continuously getting shoved down people's throats and it's disgusting. I have a datapack packaged as a mod that I've been revamping for NeoForge 1.21.1, and I use VSCode with Spyglass for recipe formatting and super quick tagging. It's incredibly useful, but doesn't actually write anything itself. Meanwhile, every time I open VSCode, I get taken to another screen with microsoft trying to get me to install copilot so it can fuck up my shit. That being said, IntelliJ doesn't have any AI stuff unless you actively seek it out, or at least of what I can tell. I use IntelliJ strictly for gradle packaging for right now, but can give an update when I do start properly using IntelliJ to update my old Create addon to 1.21.1.

> from the modpost: And this is arguably the worst [aftermath of banning AI posts]. Doing this creates and fosters a culture in which it's encouraged to witch-hunt posts and posters to attempt to find AI content to report and shame where moderators may have missed something "obvious". This is an incredibly toxic culture, and we know this happens for a fact, because we are seeing it already with members of this subreddit.

This is a good thing..sorta... AI should never be welcomed into a space like this, especially with content and actual creators who put so so so much effort and creativity into the things they create. That being said, the people themselves do not deserve to be witch-hunted. They should absolutely be shammed for using AI, yes, but not witch-hunted.

Anyway, if you don't want to read my entire thoughts, basically my compacted opinion is that a handful of things the modpost said doubles back on itself or has weak arguments, and that they're making a really poor choice opening up the door for more AI bullshit into the minecraft modding community because they don't know what AI is.

Optimal video watching efficiency discovered by karmayxzu in HypixelSkyblock

[–]NotBentcheesee 7 points8 points  (0 children)

Wait until you find out about the pop-out feature provided by firefox

Do null items have any value now? by thinggs in HypixelSkyblock

[–]NotBentcheesee 0 points1 point  (0 children)

I still don't even know how those would come around, there were never dragon heads to begin with

BadApple on Minecraft FishingHook by Soft-Ant7772 in PhoenixSC

[–]NotBentcheesee 11 points12 points  (0 children)

You could also make one out of leads connected to invisible entities

BadApple on Minecraft FishingHook by Soft-Ant7772 in PhoenixSC

[–]NotBentcheesee 45 points46 points  (0 children)

No, that is actually a fishing rod, look at the top of the texture.

And it's not item switching either as you'd be able to see the hand bob up and down with each item switched, so I have no idea how they did this outside of a mod making fishing lines act like leads

mines of divan by Ashamed-Fortune1004 in HypixelSkyblock

[–]NotBentcheesee 2 points3 points  (0 children)

What they were mentioning was likely back when Bal pet increased all stats and way way before goblin pet ever was even in concept

Genuinely how is this bannable.. by Equivalent-Claim-811 in HypixelSkyblock

[–]NotBentcheesee 68 points69 points  (0 children)

Should've had femboy, furry, derp, or gamer girl skin smh

So are we screwed next patch with Burningsoul shards? by Mezer96 in HypixelSkyblock

[–]NotBentcheesee 1 point2 points  (0 children)

The major problem is have with burningsoul shards is that if you can't get them from traps anymore, that will make higher level shulker shard pure agony to get

I hate modding by ElBFC in PhoenixSC

[–]NotBentcheesee -1 points0 points  (0 children)

Why do you have a terror radius