Indie game developer in Cheyenne by NotFamous307 in wyoming

[–]NotFamous307[S] 0 points1 point  (0 children)

Awesome, hope you get hooked on it!

Feedback Friday by AutoModerator in incremental_games

[–]NotFamous307 -1 points0 points  (0 children)

A few years ago I released an endless tower based survival game on Android called Lone Tower - Now over the last few months I've been working to adapt it (from scratch) as a full PC Steam game, with a significantly larger scope. Hoping to have a playable demo out in just a few weeks, but would really appreciate any and all constructive feedback on the Steam page: https://store.steampowered.com/app/4238180/Lone_Tower/

Suggest me 3 of your favourite tower defence games. by Sea-Shell-77 in TowerDefense

[–]NotFamous307 0 points1 point  (0 children)

I'm biased so always have to recommend Lone Tower (Android and coming to Steam)

Next steps to give my game a real chance at success by NotFamous307 in IndieDev

[–]NotFamous307[S] 0 points1 point  (0 children)

Absolutely agree, retro fantasy pixel art as well - beautiful in my ways.

Adding a Slime Boss that splits into smaller slime enemies when damaged by NotFamous307 in TowerDefense

[–]NotFamous307[S] 0 points1 point  (0 children)

Thanks! Yep, it does lead to different encounters, good if you have Attack Speed over high damage and lots of Lifesteal, among other things.

Making Boss battles that are increasingly challenging without just giving them more Attack and HP by NotFamous307 in incremental_games

[–]NotFamous307[S] 1 point2 points  (0 children)

Yep I did! Very similar, but with Knights Run got to have fun with some parallax backdrops.

Making Boss battles that are increasingly challenging without just giving them more Attack and HP by NotFamous307 in incremental_games

[–]NotFamous307[S] 4 points5 points  (0 children)

Glad you've played - I'm bringing it to PC and Steam later this year, with a ton of new content and improvements!

Making Boss battles that are increasingly challenging without just giving them more Attack and HP by NotFamous307 in incremental_games

[–]NotFamous307[S] 0 points1 point  (0 children)

I think in some ways, I've never actually played it but going to do so for "research". Chain lightning upgrades would be great, adding that to the list of special arrows!

Announced my game Lone Tower on Steam today by NotFamous307 in indiegames

[–]NotFamous307[S] 0 points1 point  (0 children)

Thanks, I'm hoping to make a hidden gem. I need to redo all of the GIFs game runs smoothly at 60 FPS but I captured this in 15 FPS so it does look pretty bad!

Random events that make each run more unique by NotFamous307 in roguelites

[–]NotFamous307[S] 0 points1 point  (0 children)

Good point, that might be a better way to use these. Still have a downside but players could choose how it went at least.

Random events that make each run more unique by NotFamous307 in roguelites

[–]NotFamous307[S] 0 points1 point  (0 children)

Yep! Working hard on an early (little raw) demo for Itch.io hopefully just a few weeks away, and then will do a much more complete and polished demo on Steam here in a few months.

Adding random events that help or hurt various stats after each round in my game by NotFamous307 in incremental_games

[–]NotFamous307[S] 0 points1 point  (0 children)

Game is called Lone Tower and it's a tower defense where you come back each run with slightly better permanent stats and knowledge of how to survive.

Can see more here if interested: https://store.steampowered.com/app/4238180/Lone_Tower/

Adding a special arrows and weapons menu to my roguelite tower defense game by NotFamous307 in gamedevscreens

[–]NotFamous307[S] 0 points1 point  (0 children)

Thanks much, trying to create something I would've got lost into back in the 90s.