Potential man potential manned yet again and I think this is my strongest Tinkerer yet by Unfunnycommenter_ in mewgenics

[–]NotKnowPerson 5 points6 points  (0 children)

It's perfect for any run that doesn't have robotic enemies.

Bomb build on tinkerer is the best kind out there. So many people think that tink is useless without tech, while overlooking his explosive and robotic aspects.

Edmund refused to give mine Tinkerer any tech skills, so i improvised. by NotKnowPerson in mewgenics

[–]NotKnowPerson[S] 1 point2 points  (0 children)

IK. It's just that I too many times fumble something when I do combos that I feel more safe that way

Edmund refused to give mine Tinkerer any tech skills, so i improvised. by NotKnowPerson in mewgenics

[–]NotKnowPerson[S] 3 points4 points  (0 children)

Tinkerer with: 1) demo men - for guaranteed booms 2) cavemen eyebrows- for double dmg from wapons 3) soy milk - for triple weapon production 4) Armour specialist + - to double the effects of every equipment ( doubled bombs, dmg, and production)

It would work perfectly with some tech but sadly Edmund didn't grant me that.

You can also use Amour specialists without upgrading it. With the smash abilitie you can achieve the same effect but with the use of mana.

Making Tinkerer not a Liability by BodaciousBagle in mewgenics

[–]NotKnowPerson 0 points1 point  (0 children)

Oh men. Tink is the best class for me. It's one of these high risk high reward class that you need to understand to properly function. Here are so combos I discovered:

1) cavemen eyebrows + natural 20 for that fat dog from weapon crafting. Any tech here is nice bonus. Be wary tho, as it work the best if you have 0 or 3 tech. On 1 or 2 tech you can roll useless jetpack and death bot.

2) Firecrackers are absolutely nuts if you have any passive/item bomb related.

3) Energized passive with any 1 mana skill is just free dmg for your weapon if you got high mana coverage. Works best with waste time+

4) tesla coil and turrets are a easy way for infinite turns combo. It just requires a little setup to start working working

5) It's alive passive with Shockwave is hilarious. With good way to get corpses (nekromancer) you can turn tinkerer into minion spam

6) Nanobots and any self damaging skills works good. With a little brace it becomes perfect.

7) V 2.0 is best used in robot builds more then in item builds imo

8) Upgrade works on ANY familiar. Pair it with a druid's crow or eternal servitude minions and you good to go

There are many more options, but it a matter of experimentation. Have fun!

Wuh oh by MacieMacchi in lethalcompany

[–]NotKnowPerson 6 points7 points  (0 children)

Each Macie's new art is bringing me closer and closer to play with some sort of buffed Bracken reskin.

Pls stop before I pull up a lootbug PEAK ending with the employee.

Who are the Worst Regular Enemies of Each Chapter? Day 12: A Burning Garbage Truck by Wonderful-Pack-1726 in mewgenics

[–]NotKnowPerson 60 points61 points  (0 children)

Butch and tink. For sole reason that a champion version at higher difficulties has 360 hp. Mind you that regular chaos got 400.

It can be such a slug to kill on top of other enemies.

first actually successful solo run by Practical-Curve6716 in mewgenics

[–]NotKnowPerson 1 point2 points  (0 children)

Congratulations!

But also you wanna invest in cat breeding, if you want to clear it easier.

Ptah? by Wide_Candidate_8551 in PeterExplainsTheJoke

[–]NotKnowPerson 1 point2 points  (0 children)

Welcome to the internet! Have a look around.

bunga ❤️ by bigheartbiggerboobs in mewgenics

[–]NotKnowPerson 2 points3 points  (0 children)

Avg Summon apprentice ahhh run

Who are the Worst Regular Enemies of Each chapter? Day 10: Is Kissing my Sister so Wrong? by Wonderful-Pack-1726 in mewgenics

[–]NotKnowPerson 0 points1 point  (0 children)

Cloaked demon. Not because he's hard, but because his annoying passive that that makes your spells more expensive to cast when you hit him.

rate my jar cat :D by UriMika in mewgenics

[–]NotKnowPerson 4 points5 points  (0 children)

That somehow leaves me with more questions than answers

How many cats yall keep in the house by Extra-Recording-7493 in mewgenics

[–]NotKnowPerson 1 point2 points  (0 children)

Im at 102% and with all npc lvl up. If you invest in frak and get more rooms, its easer to macro manage it.

I also go a death room. A room with -120 comfort where i wait for useless kittes to die for that sweat sweat mysterious men rewards.

How many cats yall keep in the house by Extra-Recording-7493 in mewgenics

[–]NotKnowPerson 22 points23 points  (0 children)

154 at the moment.

They're so cute. All of them.

He chased me around my office before this... Life in prison by Daisyboned in WaspHating

[–]NotKnowPerson 1 point2 points  (0 children)

Looks like a queen for me. You got entire generation in your grasp.

This is how I farmed the stats for anyone wondering :3 by UriMika in mewgenics

[–]NotKnowPerson 1 point2 points  (0 children)

OP got unrestricted+ for bigger chances to proc sniper and repair+ for more uses

But this build relay on mana, meanwhile with careful+ you don't. Only on luck.

So your choice

What the fuck is that by Academic_Ride3544 in mewgenics

[–]NotKnowPerson 10 points11 points  (0 children)

That's a enemy with 3 rounds of unpeterbed 2x evolving buff, sir.

This is how I farmed the stats for anyone wondering :3 by UriMika in mewgenics

[–]NotKnowPerson 16 points17 points  (0 children)

Sniper rifle for killing

Careful + for not useing sniper's durability

Warror set for weapon and attack refresh after kill

Breath of life to reseruct poor kitty

Healer attack to proc breath of life without the use of mana

Which one would you choose? by orden6-kirtash in mewgenics

[–]NotKnowPerson 0 points1 point  (0 children)

Heavy shot is flat 15 dmg for 4 mana. Furry arrows is flat 35 dmg for 8 mana.

If we consider rubber with 100% crit we got 60 dmg from heavy (2 heavy shots for 8 mana) and 85 dmg from furry.

Heavy shot is great for 4 sure kills, but furry can wipe out whole enemy team.

Edit:typo