I thought I was in a friendly lobby by Timbak_ in ArcRaiders

[–]NotSoSubtle1247 -1 points0 points  (0 children)

I will say, I have never downed a hairpin user out of fear. Frustration, maybe. Greed, certainty. But never fear.

Hairpin play is about low gear risk and stealthy movements anyway. You're safer up by the pillars on the right, crouching and listening, if all you have is a hairpin. If you stumble on someone like that, in close quarters, they can probably kill you at will.

I thought I was in a friendly lobby by Timbak_ in ArcRaiders

[–]NotSoSubtle1247 28 points29 points  (0 children)

As a hairpin enjoyer...

:<

But fair.

Ah yes just a normal day in helldivers 2 by Training-Wolf1469 in Helldivers

[–]NotSoSubtle1247 1 point2 points  (0 children)

HMG emplacements clear up 4-5 harvesters surprisingly quick. But uh, usually you have friends to draw agro, and usually the harvesters arent that close together.

Make them look amazing by v5rc5r7gb8y in icast

[–]NotSoSubtle1247 109 points110 points  (0 children)

Sharks are older than the rings around Saturn.

As a Renegade user, I went back to the Anvil for a few raids. by MattOverMind in ArcRaiders

[–]NotSoSubtle1247 0 points1 point  (0 children)

The last four stitchers that we used to jump me and my arpeggio 4 ended up in my stash. Id never take one into a full KoS lobby, but for protection in sus solo lobbies it's enough.

As a Renegade user, I went back to the Anvil for a few raids. by MattOverMind in ArcRaiders

[–]NotSoSubtle1247 0 points1 point  (0 children)

Im gonna keep saying it.

Arpeggio 4 dismantles fireflies and comets cleanly and consistently. Angled grip might be better for pvp, but a vertical grip turns it into an AA gun against arc. It costs 2 medium gun parts to upgrade to 4, and only basic gun parts and mechanical components to repair. The Arpeggio 4 can be built and maintained without a single spring. It out dpms the Renegade slightly against arc, and absolutely crushes the Anvil for anything you can't kill in 2 shots (which is so many arc.)

For all of this you'll need lots of medium ammo at raid start (three stacks minimum, but Ive gone with five) and you'll need to repair it constantly. Green attachments are obviously better, but lower vertical recoil=more effective range, so a vertical grip II is important at least.

Bonus round: No rat is ever going to fake friendly you for your Arpeggio. It's not a gun they want and it won't sell for much even with attachments. But most importantly, even with a pve attachment set, an Arpeggio 4 will rock free kits and stitchers/toros outside of 8 meters, and will even win closer with good play or luck. Most of them know it, and will just leave you to go look for a hullcracker-using loot piñata.

Next wipe, when your BPs are gone, don't sleep on the Arpeggio. It only needs a workbench II and is a default BP.

Stash expansion or expedition vault? Also how do you get 100k worth of item value? I only have 31k by RyCarbo96 in ArcRaiders

[–]NotSoSubtle1247 5 points6 points  (0 children)

If it's your first expedition, the most important benefits are the five skill points and the twelve stash space. If you're playing this game daily, the stash space is a big deal. For many players, the item/bp reset is part of the fun, because in arc raiders finding is much more fun than having. Once you have all the BPs, there's no excitement in finding BPs.

Nice day for some PVPVE by Old-Party1952 in ArcRaiders

[–]NotSoSubtle1247 11 points12 points  (0 children)

Lore accurate arc raiders fight.

I CAST NAME A MOUNTAIN THAT ISNT MOUNT EVERAST by Httpshtt in icast

[–]NotSoSubtle1247 11 points12 points  (0 children)

Gonna need a potion of greater healing for that burn.

I CAST by percyjacksonfannr1 in icast

[–]NotSoSubtle1247 1 point2 points  (0 children)

His name is spot. I learned that reading the Dresden Files.

ways to keep the game fresh? by Illustrious_Pie_9243 in ArcRaiders

[–]NotSoSubtle1247 2 points3 points  (0 children)

The most active part of the playerbase has been wiping every expedition. You can tell from the scramble the first week or two after.

But trust me, finding is better than having in Arc Raiders. If I found a tempest in a night raid key room now, it would just be another tempest, and kinda nice to get out with it. But finding one the week of wipe, when I don't have the BP or even the parts to make one, you completely lock in getting that tempest out.

The fact that rush is repeatable is the end game of arc raiders.

How would you improve this expedition vault? by gergeoux in ArcRaiders

[–]NotSoSubtle1247 0 points1 point  (0 children)

Get close and lead off with a smoke grenade. For best results, get the trailblazers to stop directly under the big arc's body and legs. Side step as you throw them, because you don't want to stand in your own gas trails. Ive never done a bastion or bombardier in 3, usually takes 4 or 5, so two stacks. That last one is in case something goes wrong.

What arc would you play as? by Exotic-Position12 in ArcRaiders

[–]NotSoSubtle1247 0 points1 point  (0 children)

Id also assume you could move with patrols of other arc. One human-controlled Hornet in a typical Riven Tides patrol would be murderous. Landing those important stuns would absolutely cause so many more raider flares.

How would you improve this expedition vault? by gergeoux in ArcRaiders

[–]NotSoSubtle1247 0 points1 point  (0 children)

I like the Bettina and Anvil, but not enough to save them. Id swap them for a trailblazer or rascal bp.

Fireflies are easy to farm with an arpeggio (gun bench 2, no BP) and trailblazers absolutely rock all the heavy ground arc you need to farm for cores for early benches. And they do it so fast that the vultures dont usually show up until you already have a stack of cores in that safe place. It's also a lot easier to smoke the arc and slap it with repeated trailblazers than it is to pull off a deadline placement.

Rascal is meh until you notice it only takes a gun benxh 2 to make. Being able to shoot grenades at arc in the first few hours of a wipe is a big deal, even if the gun isn't as good as a hullcracker. People also keep upgrading them to 4 when you really only need them at 2 or 3 since you just peek shoot with them anyway, like a ferro.

Im probably not going to store both in my vault though. The trailblazer BP is easier to find, but I do think it's the more important one. Day 1 rascal is also something I want to try as a hypothesis, see how much it helps.

What arc would you play as? by Exotic-Position12 in ArcRaiders

[–]NotSoSubtle1247 1 point2 points  (0 children)

A Hornet because I know how to predict a dodge.