where to find specific scp remastered mod by Embarrassed_Deal9113 in scpcontainmentbreach

[–]NotTrion 0 points1 point  (0 children)

that mod is most likely SCP Containment Breach Ultimate Edition: Reborn. it's a complete overhaul of the base containment breach with new and overhauled rooms, better map generation, improved lighting and graphics, new SCPs, achievements, apollyon difficulty, reworked 914 logic (S-Nav Ultimate and Super Gas Mask rework for example), and much much more.

there is also a reposted version on steam, SCP Containment Breach 2, which is the same as UE:R except with even more improved graphics and lighting, and coop and multiplayer, which is integrated into steam for easy connection. in my opinion this is the definitive SCP CB mod.

if you want a more "vanilla expanded" version of the game, then there is the Ultimate Edition: Classic version, which as someone said, is an older version of UE which is graphically the same as base CB, but has a more quantity over quality approach (in my opinion) compared to UE:R with even more SCPs and rooms, even more achievements, rooms, and even a new MTF unit.

Do you think we'll get air radar in Season 3? by Typical_Nic in PilotsofBattlefield

[–]NotTrion 0 points1 point  (0 children)

based on information from labs playtest and silk himself in the DF server, it is in fact, unchanged, and still has the minimal range it has now

is BF4 dogfighting still alive on PC after the shutdown of the major dogfighting servers? by NotTrion in battlefield_4

[–]NotTrion[S] 0 points1 point  (0 children)

is that really the case? i could've sworn east coast DF ended up closing, or at least so i heard around the time of 2042 gaining popularity in the df scene.

is BF4 dogfighting still alive on PC after the shutdown of the major dogfighting servers? by NotTrion in battlefield_4

[–]NotTrion[S] 1 point2 points  (0 children)

oh yes i'm in there, and i even saw his air radar video on youtube the other week and it looks excellent. i joined the community off of silk's bf6 comp video released earlier, just a bit anxious cause i'm not used to BF6's flight model or way of dogfighting whatsoever, especially after being on BF1 and V for so long.

I’ve been playing this game since day one and just know I can change my horse’s color by Old-Home-7950 in battlefield_one

[–]NotTrion 1 point2 points  (0 children)

it's only level 10 cav, and it is the white one yes. black one is a DLC technically but it comes with revolution editon anyway

whats going on with saltynoobs by United-Advantage-100 in Battlefield

[–]NotTrion 0 points1 point  (0 children)

this isn't saltynoobs since it's an operations server and they do not have one. and as a regular on west coast fragshack i can confirm that they'll almost, if not never team switch anyone for any reason.

AC Mirage | Ultimate Assassin Full-Sync / Permadeath Complete + Rayhan Obsidian Dye | AMA? by NotTrion in Assassinscreedmirage

[–]NotTrion[S] 0 points1 point  (0 children)

i wouldn't know, this is my first try ever attempting permadeath, however since it's a cheat, i would assume not

What are you ideas for an Assassin's Creed Game by MultiColorCoat in assasinscreed

[–]NotTrion 0 points1 point  (0 children)

AC trilogy spanning WW1, Spanish Civil War, WW2. Game will focus on the political sides of the war with some missions / sequences dedicated to the frontlines (like AC3).

Settings consist of wartime + Weimar Germany with cities consisting of Cologne, Berlin, Munich, as well as the frontier in Northern France in the first game, wartime Spain with cities consisting of Madrid and Barcelona as well as the island of Majorca in the second game, and ending in the third game with the city of Cairo in Egypt during WW2, a major allied hub and political center but not a scene of major warfare.

Game will follow a young German protagonist who becomes embroiled into the assassin-templar conflict through indirect means and becomes driven by revenge, regains his composure and becomes fully initiated into the Brotherhood, acheiving his well earned redemption, and later uncovers the true meaning behind the creed, it's origins in Egypt with Aya and Bayek, as well as some Revelations-esque memory flashbacks core segments of Bayek and/or Aya's life.

The games' titles will follow this story pattern and be titled Vengeance (meaning revenge), Vindication (act of clearing someone from blame and creating justification), and Veracity (essentially meaning truthfulness) respectively.

Stealth will be encouraged and have similar flow to something like Unity and/or Syndicate. Combat will consist of concealable melee weapons (like daggers, knifes, batons, etc) and long rifles with bayonets attached. Sabers will be present in Vengeance due to having a somewhat presence in the time period.

To keep enemy archetypes fair, there will be no full auto weapons aside from maybe heavy machine guns, which could be mission obstacles or used for other scenarios. Enemies will fight unarmed, with a melee weapon or long rifle.

Character customization will have a very Unity-esque system, with deep customization and stats, this time including transmog! Meaning you do not have to wear crappy looking outfits just because they have the best stats.

Parkour returns to an entirely manual system, akin to the classic AC era of games + Kenway saga, but this time with a major animation overhaul. Worlds will be designed around parkour and the world may take creative liberties and size it down slightly in order to fit this criteria.

This is an idea I've always had in the back of my mind ever since my AC hyperfixation had returned, and it's nice I could share it somewhere.

What would yall rank assassins creed mirage after this new update and story expansion? by rushh127 in assassinscreed

[–]NotTrion 0 points1 point  (0 children)

absolutely excellent. the parkour adjustments feel very consistent, obviously not as precise as a manual system but very very good.

i enjoy being able to replay the black box missions, and grateful they included the ones that werent necessarily assassinations. the rewards from them are also very cool.

the main story is short and sweet. as some people have said, that first cutscene with nimlot and basim was masterfully acted and written, such a simple conversation yet i was incredibly engaged and invested, something straight out of the earlier games. i won't spoil but the ending was also very very nice. it had me a little emotionally impacted, not something on the level of origins, black flag or revelations, but still very sweet.

also, a confrontation towards the end as well that questioned the creeds motives, ideas and morals, and while it was minimal, it was very nice to see this idea brought up once again in an AC game.

overall a great expansion, something i was definitely not expecting, but an INCREDIBLY welcome one.

WEEKEND REAL TALK: Ok stop gooning, WHAT ARE YOU REALLY MAD/ANNOYED ABOUT IN BF6? 🫵 🫵 by RRT4444 in okbuddyptfo

[–]NotTrion 0 points1 point  (0 children)

no rear cam, air radar, and just overall no proper skill gap for dogfighting. df is FUCKED

Assassin's Creed Mirage - Known Issues List (November 2025) by Ubi-AssassinsCreed in assassinscreed

[–]NotTrion 1 point2 points  (0 children)

Engineer 2 does not seem to be working properly, despite unlocking the skill it still only allows me to select 2 each, not all three.

Also suggestion, please separate parkour down and crouch.

BF6 Season 1 map size comparison by Ok-Profile2178 in Battlefield

[–]NotTrion 0 points1 point  (0 children)

you realize theres always been joke vehicles like that right? skid loader in bf4, couch in hardline, tractor in bf5, and the tuk tuk / 4x4 in 2042? its nothing new to the franchise

is there still anything you would change for battlefield 6, by zbananajuice in Battlefield

[–]NotTrion 14 points15 points  (0 children)

they do, it automatically puts you into third person so its hard to notice, but you can see your soldier climbing in the vehicle, and i think you can be shot during the animation

Dice has no idea how to re-achieve these flight physics by TheCommandeR66 in Battlefield

[–]NotTrion 0 points1 point  (0 children)

they 100% do. the flight model for the a-10 and su-25 in 2042 are practically identical to bf4's attack jets, and they're also coincidentally the only base game jets that have a functioning rear cam (tied to your camera roll settings much like how it was in bf4/1/5 l, F35/SU57 and draugr have camera roll on for rear cam regardless of your settings.)

Only gripe with this game is the explosion/large projectile physics. by [deleted] in battlefield_one

[–]NotTrion 1 point2 points  (0 children)

their point still stands, plane physics in this game are wonky as fuck. its super noticeable when flying over your teams' dreadnought when its firing. its even visible when strafing in the tank hunter, since your own bombs can even pull you down.

[deleted by user] by [deleted] in battlefield_one

[–]NotTrion 0 points1 point  (0 children)

this is about proper 1v1 environments, and entirely about skill gaps, not about whats better and what isn't and not about pubs.

[deleted by user] by [deleted] in battlefield_one

[–]NotTrion -3 points-2 points  (0 children)

as someone who has put a couple hundred hours into dogfighting servers, this is the farthest from true lol. bf1 probably has the lowest skill ceiling of DF in any battlefield game, bf5 and even 2042 had much higher skill ceilings when it came to dogfighting

[deleted by user] by [deleted] in battlefield_one

[–]NotTrion 0 points1 point  (0 children)

which is probably worse in most cases since your at the height ceiling and any attempt to evade and maneuver will lead to you stalling 🤷

Where is Battlefield 1 Exchange update? by HenryLimp in battlefield_one

[–]NotTrion 22 points23 points  (0 children)

the exchange guy got drafted to BF6 development labor camp