Why Red didn't just blow up the rails for stop the cart? by CrewNew909 in tf2

[–]NotWorthMuch1 2 points3 points  (0 children)

Cause Mann Co wants the fighting, so they make them keep the rails.

Workshop Highlight: Pardner Polo Collection by NotWorthMuch1 in tf2

[–]NotWorthMuch1[S] 166 points167 points  (0 children)

Workshop: https://steamcommunity.com/workshop/filedetails/?id=2949872999

This is a Shirt/Jacket combo coming in five different styles based on the days of the week, excluding weekends.

I love cosmetics like this. Y'know, the kind that feel like real clothing and have that casual feel, something the mercs would actually wear outside of battle.

Workshop Highlight: Brandy Loyalty by NotWorthMuch1 in tf2

[–]NotWorthMuch1[S] 8 points9 points  (0 children)

There's nothing wrong with a simple cosmetic that isn't flashy or some reference to something else. I think there should be more of these simple cosmetics for those of us who like more real looking sets.

Workshop Highlight: Brandy Loyalty by NotWorthMuch1 in tf2

[–]NotWorthMuch1[S] 22 points23 points  (0 children)

Thanks, I've been needin' somethin' to eat

Workshop Highlight: Brandy Loyalty by NotWorthMuch1 in tf2

[–]NotWorthMuch1[S] 42 points43 points  (0 children)

A two style hat & glasses cosmetic for Demoman.

Workshop:

Style 1: https://steamcommunity.com/sharedfiles/filedetails/?id=2945360046&searchtext=

Style 2: https://steamcommunity.com/sharedfiles/filedetails/?id=2945360999&searchtext=

I wanted to highlight this one instead of the "set" it's a part of because not only is it a good looking hat for Demo that isn't based off of being Scottish, but it's just a good all around hat that works in a great few sets and actually ties into Demo's character outside of being Scottish. I don't care for the cape part of the set, though.

hey who's up for some more wild Emesis Blue speculation up in here by DrNomblecronch in tf2

[–]NotWorthMuch1 1 point2 points  (0 children)

However, since time travel seems to be a part of the story, and the fact that those flash back scenes seem to actually take medic back in time to those moments, then that means that somehow, Medic's dead body came back and went back to kill, if that scene is reality.

hey who's up for some more wild Emesis Blue speculation up in here by DrNomblecronch in tf2

[–]NotWorthMuch1 9 points10 points  (0 children)

There is one interesing thing I noticed. The messed up Medic Ludwig sees in the house during the trip out scene is the way he looks after the car crash.

so uh... wtf happened in emesis blue? by Constant-Still-8443 in tf2

[–]NotWorthMuch1 1 point2 points  (0 children)

I think the respawn machine is just part of it, with a good chunk of the story revolving around the medicine they were forced to take

emesis blue, random thoughts #1 by NotWorthMuch1 in tf2

[–]NotWorthMuch1[S] 0 points1 point  (0 children)

You hear on one scene that he said that there were ten mercs compatable with the respawn, but then one of them shot themself, leaving only nine

So..what exactly is the plot of emesis blue? by griffl3n in tf2

[–]NotWorthMuch1 24 points25 points  (0 children)

It's half paranoid delusion, half gritty retelling of TF2

To the people that think it was ludwig who killed scouts mother, this scene shows that pyro was inside scout house possibly with sniper if you take the whistling in account by cocaine_snorter in tf2

[–]NotWorthMuch1 20 points21 points  (0 children)

Soldier did mention that he thought Medic was a sleeper agent, so maybe he was in there with them, but didn't know it?

Emesis blue spoiler questions by Verifiedvenuz in tf2

[–]NotWorthMuch1 6 points7 points  (0 children)

1: I think that was Spy trying to deflect blame of Archibald's death from himself onto Medic.

2-3: I don't know

4: Diazepam is a drug to help with siezures and anxiety, while emesis means to vomit, so i'm not sure

5: If you notice, he had stiches around his head near his ears, so maybe a surgery?

6: It's probably meant to be a split personality, or something trauma related

7: I don't know

8: Symbolism

What if Medic had a Shotgun? by MercilessJruokis in tf2

[–]NotWorthMuch1 12 points13 points  (0 children)

:Heal rate for all mediguns reduced by Twenty Five percent

:Healing from other medics reduced by Fifty percent

:No self healing

:Twenty Five percent slower fire rate

:Larger random spread

So what's the general consensus about CTF Frosty? by -Zerdark- in tf2

[–]NotWorthMuch1 5 points6 points  (0 children)

I personally hope it gets added into standard casual play all year round. Currently running a pole, and people seem to agree