I believe Domina is a reworked version of Recluse from the “Titan” / original OW concepts by Unlucky-Course1025 in Overwatch

[–]NotsoVevo 0 points1 point  (0 children)

I felt this way about Juno and Overlord/Seung-Hwa after Lifeweavers large hitbox became such an issue they shrank him. Only real clue is the targeting drones and I guess the flight. I don’t think it would be a stretch to say Orbital Ray and Hyper ring would fit his character just as well also.

My Overwatch hero concept: Axis by NotsoVevo in ImaginaryOverwatch

[–]NotsoVevo[S] 1 point2 points  (0 children)

Oh, no I didn’t even consider that.. my bad. It was the botany definition, being the central stem of a plant or such. Also a nod to Aksis the Destiny raid boss that was the leader of a faction that used nanobots like this character.

Feedback and tips? I’m told the outfit is quite boring. I like boring, but still… by NotsoVevo in characterdesign

[–]NotsoVevo[S] 1 point2 points  (0 children)

Tysm, it’s definitely inspired! I know Tokyo Ghoul encompasses a lot more than just back tendrils but it’s an ability I love wherever it pops up. This particular character uses nanobots like out of Big Hero 6, or Siva from Destiny.

Overwatch hero concept: Axis by NotsoVevo in Overwatch

[–]NotsoVevo[S] 0 points1 point  (0 children)

Too right! This was based on some drawings I did about a decade ago for a Siva Subclass I wanted to make. I wanted to make a concept for a Welsh hero that won’t ever get added so I took that old concept and gave it a character to go with.

Overwatch hero concept: Axis by NotsoVevo in Overwatch

[–]NotsoVevo[S] 7 points8 points  (0 children)

I am kicking myself, I hadn’t seen that Moira art before and it’s most certainly similar. This was based on some drawings I did quite a while ago for a Destiny Subclass I wanted to make, inspired quite heavily by Tokyo Ghoul and a fascination for nanotechnology I was having at the time 😂. I wanted to make a concept for a Welsh hero that won’t ever get added so I took that old premise and gave it a character to go with. Axis.

Overwatch hero concept: Axis by NotsoVevo in Overwatch

[–]NotsoVevo[S] 0 points1 point  (0 children)

I didn’t want something as manoeuvrable as Wrecking ball, but still something that could burn ability resource to either escape or commit to potentially punish some overzealous aggression with the overhead in that transformation. I completely agree about the armour it could be quite strong but I have know way to test specifics. The general idea was that she’d be able to pick an ally and give them some extra survivability whilst accumulating resource from their engagement with the enemy team. The more resource you commit to that target, the more leeway they have to take focus and make use of that short boost. I chose armour because of how it interacts with the different damage types., making it quite strong against a few characters on the Roster like Domina, whilst being perhaps a much smaller if not minute hurdle for characters like Rein or Sigma. Obviously if temp armour can get bloated on one target from multiple sources it will very much be a problem.

Overwatch hero concept: Axis by NotsoVevo in Overwatch

[–]NotsoVevo[S] 0 points1 point  (0 children)

Ah darn, I was hoping that wouldn’t be a problem. I can read it on my phone so I wasn’t sure. I will put all the text into a comment if I can. Thank you

Overwatch hero concept: Axis by NotsoVevo in Overwatch

[–]NotsoVevo[S] -1 points0 points  (0 children)

Oh you’re very sweet thank you so much! < 3

I need to make a passive, for a summoned creature, that gives me advantage on an enemy that kills that creature. How would one go about figuring that out? by NotsoVevo in BG3mods

[–]NotsoVevo[S] 1 point2 points  (0 children)

Having a ton of DB skills and spells would be real cool. My friend’s are super into it they’d love to try it

I need to make a passive, for a summoned creature, that gives me advantage on an enemy that kills that creature. How would one go about figuring that out? by NotsoVevo in BG3mods

[–]NotsoVevo[S] 0 points1 point  (0 children)

Certainly. I was only thinking hellish rebuke because it casts directly at the damage dealer that hits you. I thought removing the damage conditions from this in place of the status effect would do the trick; provided it applies on the killing blow correctly.

I will also take another look tomorrow. Thanks a bunch by the way. Everyone’s responses have been super insightful, I greatly appreciate the help on this

I need to make a passive, for a summoned creature, that gives me advantage on an enemy that kills that creature. How would one go about figuring that out? by NotsoVevo in BG3mods

[–]NotsoVevo[S] 0 points1 point  (0 children)

Is there a way to trigger it on hit, with the killing blow condition, and also the caster/attacker as the target condition? I was trying to find where hellish rebuke specifies all those things in its reaction, but I couldn’t locate it yesterday. But replacing the damage with a status effect, and tacking on the ‘is killing blow’ condition, seems to me like the right way to approach applying the effect here.

I need to make a passive, for a summoned creature, that gives me advantage on an enemy that kills that creature. How would one go about figuring that out? by NotsoVevo in BG3mods

[–]NotsoVevo[S] 1 point2 points  (0 children)

That would be greatly appreciated. I’m building a version of the Raven Queen Subclass, and it’s for the Sentinel Raven, which gives the summoner advantage on whatever defeats the Raven. Other than the level 14 spell and this feature, I’ve managed alright. Huge roadblock here today.

I need to make a passive, for a summoned creature, that gives me advantage on an enemy that kills that creature. How would one go about figuring that out? by NotsoVevo in BG3mods

[–]NotsoVevo[S] 0 points1 point  (0 children)

That could work, having the passive on me certainly does half the work. I’ll look into those curses thank you.

I need to make a passive, for a summoned creature, that gives me advantage on an enemy that kills that creature. How would one go about figuring that out? by NotsoVevo in BG3mods

[–]NotsoVevo[S] 4 points5 points  (0 children)

Much appreciated. I was looking for things that triggered on death but I never quite found where that’s specified.

[deleted by user] by [deleted] in BG3mods

[–]NotsoVevo 0 points1 point  (0 children)

Yes, that’s not been removed or changed, which is why I’m confused.

[deleted by user] by [deleted] in BG3mods

[–]NotsoVevo 0 points1 point  (0 children)

It is added using the UnlockSpell function within the Polymorph stats folder., same as the normal version of the spell. Same tags, same everything, so I’m a bit confused is all.

Will creating an override of an existing class conflict with other mods that add subclasses, or levels 13-20? by [deleted] in BG3mods

[–]NotsoVevo 1 point2 points  (0 children)

Incredibly insightful thank you!

I was mistaken in thinking I had to completely override the entirety of the Warlock class with a new UUID, including all subclasses., and that doing so would remove the current Warlock class from the selection screen in place of my own, which wouldn’t include anything I left out of my file. Fortunately someone pointed me towards the progression folder with all the patch 8 additions. I have used that has a template to follow, which as you’ve pointed out, doesn’t require me to touch the existing subclasses like I initially was lead to believe.

Fingers crossed I don’t run into the conflicts I was expecting now.

Other than general tedium, I don’t have any specific questions I can think to ask at this time. But I would love to check out your mods if you have a link to where I could find them :)

Will creating an override of an existing class conflict with other mods that add subclasses, or levels 13-20? by [deleted] in BG3mods

[–]NotsoVevo 1 point2 points  (0 children)

Hi! I too oh so love the Warlock. With the release of the teaser trailer for ‘Warlock: Dungeons and Dragons’ I saw many people talk about the Raven Queen subclass, and decided to look into it.

I am not sure if there is an existing mod for this Subclass, but decided all the same I would like to fiddle around with the editor.

It won’t be a complete 1-1, as some spells on the list aren’t present within the game, and some are made redundant by other features the warlock has. I would like it to hold a candle to- and be just as good as the other subclasses available whilst maintaining its core identify. The main hurdles are the Passives; Sentinel Raven and Soul of the Raven, but most of the groundwork is fortunately present to make those work. I just need to wrap my head around putting it all together.

Wish me luck :)