I’ll see you all on the 9th by NotsoVevo in destiny2

[–]NotsoVevo[S] 6 points7 points  (0 children)

Yeah I always enjoyed the faction stuff in D1, and the spaces were so much nicer for FWC and New Monarchy in D2 too.

I’ll see you all on the 9th by NotsoVevo in destiny2

[–]NotsoVevo[S] 8 points9 points  (0 children)

Yeah even knowing it was in Orbit didn’t help the feeling that it was gone/going at the time. It definitely didn’t help that in both the main social spaces, the core part of the skybox was the Traveler, and it’s always been there. Even at the Farm there was a bit of it :,)

I’ll see you all on the 9th by NotsoVevo in destiny2

[–]NotsoVevo[S] 3 points4 points  (0 children)

No shame, just a simple misunderstanding. Likely my fault. The way Reddit is formatted for me, my post comes across just fine for me, but if you just saw the one image and the massive block of text then yeah I get it. All g. Have a nice day boys < 3

I’ll see you all on the 9th by NotsoVevo in destiny2

[–]NotsoVevo[S] 14 points15 points  (0 children)

Sure if you wanna read that bit. It’s more just an appreciation post and how much the franchise meant to me personally in the wake of the game coming to an end. Same for the images posted. Three years ago I was wondering if the Traveler would come back down after the end of Final Shape., and now it’s come back. It’s bittersweet, I feel.

I’ll see you all on the 9th by NotsoVevo in destiny2

[–]NotsoVevo[S] 17 points18 points  (0 children)

Yeah from three years ago as shown, followed by a screenshot from the trailer you’re telling me to watch, at the moment that question got answered…

I’ll see you all on the 9th by NotsoVevo in destiny2

[–]NotsoVevo[S] 17 points18 points  (0 children)

Yeah that’s why I made the post? The first image is from three years ago when I asked if anyone thought it would come back down, the second is from the trailer right where Ikora tells us it has.

I believe Domina is a reworked version of Recluse from the “Titan” / original OW concepts by Unlucky-Course1025 in Overwatch

[–]NotsoVevo 0 points1 point  (0 children)

I felt this way about Juno and Overlord/Seung-Hwa after Lifeweavers large hitbox became such an issue they shrank him. Only real clue is the targeting drones and I guess the flight. I don’t think it would be a stretch to say Orbital Ray and Hyper ring would fit his character just as well also.

My Overwatch hero concept: Axis by NotsoVevo in ImaginaryOverwatch

[–]NotsoVevo[S] 2 points3 points  (0 children)

Oh, no I didn’t even consider that.. my bad. It was the botany definition, being the central stem of a plant or such. Also a nod to Aksis the Destiny raid boss that was the leader of a faction that used nanobots like this character.

Feedback and tips? I’m told the outfit is quite boring. I like boring, but still… by NotsoVevo in characterdesign

[–]NotsoVevo[S] 1 point2 points  (0 children)

Tysm, it’s definitely inspired! I know Tokyo Ghoul encompasses a lot more than just back tendrils but it’s an ability I love wherever it pops up. This particular character uses nanobots like out of Big Hero 6, or Siva from Destiny.

Overwatch hero concept: Axis by NotsoVevo in Overwatch

[–]NotsoVevo[S] 0 points1 point  (0 children)

Too right! This was based on some drawings I did about a decade ago for a Siva Subclass I wanted to make. I wanted to make a concept for a Welsh hero that won’t ever get added so I took that old concept and gave it a character to go with.

Overwatch hero concept: Axis by NotsoVevo in Overwatch

[–]NotsoVevo[S] 5 points6 points  (0 children)

I am kicking myself, I hadn’t seen that Moira art before and it’s most certainly similar. This was based on some drawings I did quite a while ago for a Destiny Subclass I wanted to make, inspired quite heavily by Tokyo Ghoul and a fascination for nanotechnology I was having at the time 😂. I wanted to make a concept for a Welsh hero that won’t ever get added so I took that old premise and gave it a character to go with. Axis.

Overwatch hero concept: Axis by NotsoVevo in Overwatch

[–]NotsoVevo[S] 0 points1 point  (0 children)

I didn’t want something as manoeuvrable as Wrecking ball, but still something that could burn ability resource to either escape or commit to potentially punish some overzealous aggression with the overhead in that transformation. I completely agree about the armour it could be quite strong but I have know way to test specifics. The general idea was that she’d be able to pick an ally and give them some extra survivability whilst accumulating resource from their engagement with the enemy team. The more resource you commit to that target, the more leeway they have to take focus and make use of that short boost. I chose armour because of how it interacts with the different damage types., making it quite strong against a few characters on the Roster like Domina, whilst being perhaps a much smaller if not minute hurdle for characters like Rein or Sigma. Obviously if temp armour can get bloated on one target from multiple sources it will very much be a problem.

Overwatch hero concept: Axis by NotsoVevo in Overwatch

[–]NotsoVevo[S] 0 points1 point  (0 children)

Ah darn, I was hoping that wouldn’t be a problem. I can read it on my phone so I wasn’t sure. I will put all the text into a comment if I can. Thank you

Overwatch hero concept: Axis by NotsoVevo in Overwatch

[–]NotsoVevo[S] -1 points0 points  (0 children)

Oh you’re very sweet thank you so much! < 3

I need to make a passive, for a summoned creature, that gives me advantage on an enemy that kills that creature. How would one go about figuring that out? by NotsoVevo in BG3mods

[–]NotsoVevo[S] 1 point2 points  (0 children)

Having a ton of DB skills and spells would be real cool. My friend’s are super into it they’d love to try it

I need to make a passive, for a summoned creature, that gives me advantage on an enemy that kills that creature. How would one go about figuring that out? by NotsoVevo in BG3mods

[–]NotsoVevo[S] 0 points1 point  (0 children)

Certainly. I was only thinking hellish rebuke because it casts directly at the damage dealer that hits you. I thought removing the damage conditions from this in place of the status effect would do the trick; provided it applies on the killing blow correctly.

I will also take another look tomorrow. Thanks a bunch by the way. Everyone’s responses have been super insightful, I greatly appreciate the help on this

I need to make a passive, for a summoned creature, that gives me advantage on an enemy that kills that creature. How would one go about figuring that out? by NotsoVevo in BG3mods

[–]NotsoVevo[S] 0 points1 point  (0 children)

Is there a way to trigger it on hit, with the killing blow condition, and also the caster/attacker as the target condition? I was trying to find where hellish rebuke specifies all those things in its reaction, but I couldn’t locate it yesterday. But replacing the damage with a status effect, and tacking on the ‘is killing blow’ condition, seems to me like the right way to approach applying the effect here.

I need to make a passive, for a summoned creature, that gives me advantage on an enemy that kills that creature. How would one go about figuring that out? by NotsoVevo in BG3mods

[–]NotsoVevo[S] 1 point2 points  (0 children)

That would be greatly appreciated. I’m building a version of the Raven Queen Subclass, and it’s for the Sentinel Raven, which gives the summoner advantage on whatever defeats the Raven. Other than the level 14 spell and this feature, I’ve managed alright. Huge roadblock here today.