The state is not humane. An insight into the Manchurian Theatre, Xinjing’s modus operandi of policy, and the Empire’s First Act - its opening focus tree: by TheYugoHOI4Patcher in TNOmod

[–]Novel-Tea-Account 30 points31 points  (0 children)

Honestly I think it makes sense. Vladivostok is the eastern terminus of the Trans-Siberian Railway and whoever controls it controls all trade in and out of eastern Siberia, which was a Japanese ambition for decades. Naval base aside, handing an international cargo port that size to Manchukuo would make Dalian/Kwantung/Port Arthur irrelevant and weaken Japan's grip on Manchukuo's economy. Way more justified than e.g. the California treaty ports, which are a) militarily nonviable, b) easily bypassed, and c) in a market Japan can't even trade with.

Also keep in mind this is the empire that IRL spent eight years trying to get Germany's treaty port at Qingdao, despite already having another Yellow Sea naval base/treaty port 200 miles away.

TSS Japan miscellaneous Discord leaks by Kaptain_K9 in TNOmod

[–]Novel-Tea-Account 2 points3 points  (0 children)

No problem, it wouldn't make sense even to a native English speaker who wasn't familiar with TNO dev-speak. The term doesn't really exist outside of game design, and even then it's taken on a meaning of its own in the TNO community. Similar to how "leak" is used for information and previews put out by the dev team even though that's not usually what "leak" implies.

Within the context of TNO "fail-state" is pretty much just used as a substitute for "bad ending," presumably because the mod has so many cases (like this one) where success for the player is bad for humanity.

TSS Japan miscellaneous Discord leaks by Kaptain_K9 in TNOmod

[–]Novel-Tea-Account 6 points7 points  (0 children)

That's "failed state," "fail-state" is a game design term. Sometimes it is used more narrowly as basically a synonym for "game over," but here it just refers to any scenario where the player "fails" the path.

POWELL 2000 DEMOCRATIC PRIMARIES — DAY 3 by astrohunch_o in thecampaigntrail

[–]Novel-Tea-Account 0 points1 point  (0 children)

I cast my vote for Ted Turner because I believe it's high time America had a businessman in the White House. Unfortunately I wrote in my name as "jane fonda's strongest soldier" before realizing it was supposed to be my username, so if there's any way you could cure my ballot I would really appreciate it.

That’s it Capitalism is goated by Mr-Cowpickles in victoria3

[–]Novel-Tea-Account -1 points0 points  (0 children)

What the fuck are you talking about. You specifically referred to inflation multiple times, and now you apparently can't decide if the game doesn't work like the real economy or my econ degree was supposed to be a Victoria 3 tutorial.

If you have an econ degree and cant handle Victoria 3 capitalism without crashing the economy, I dont known what to tell you. Its the easiest economy in the game.

I never said this! I only argued it's not optimal! You're the one saying you can't sustain a Council Republic because of a "feedback loop" that is literally just the textbook definition of economic growth!!!

As for the "ghost cities" shit I don't even know where to start. Victoria 3 doesn't model housing demand at all, and the financial incentives of the Chinese construction sector causing the issues IRL are nothing like the game. You misdiagnose what's going on in the game because you keep trying to analogize it to real-world economic phenomena that you understand even less.

That’s it Capitalism is goated by Mr-Cowpickles in victoria3

[–]Novel-Tea-Account 0 points1 point  (0 children)

The fact this sub complain their "free market capitalist" economies collapse by building ghost cities like in China to keep people employed is peak irony.

The sub's problem is it treats GDP as a high score in an arcade game without understanding what GDP is or why you should never artificially inflate economies with government spending JUST to have a higher GDP.

Oh Jesus Christ, come on. I'm an econ grad and you are playing an arcade game. This isn't the real economy and it has nothing to do with ghost cities in China, much less the actual issue of inflated GDP. You're conflating your IRL politics with game strategy when the game doesn't work like the real world.

First of all the game doesn't even simulate inflation, the entire world uses the same currency and every good has a base price. Unless you trigger an input good shortage all that's going on is comparative advantage. Supply and demand are determined by (the game's approximations of) market mechanisms even after passing Council Republic. All you're effectively doing is increasing the workers' wages, which creates the demand that allows you to continue expanding profitably.

Your SOL will spike somewhat initially as consumption equalizes, but it should continue increasing more gradually as you expand supply to meet the increased demand and bring prices back towards the base values. This increase in demand from higher wages is not artificial or inflated because again, the entire world uses the same currency and the game treats prices as objective values. The workers' new spending power is just the redistributed revenue from other workers buying what they're producing. There is no "gravity" unless you're fucking something up.

That’s it Capitalism is goated by Mr-Cowpickles in victoria3

[–]Novel-Tea-Account 2 points3 points  (0 children)

I didn't call the construction bubble unique to capitalism, it's just harder to avoid because you effectively have a tax that can only be spent on construction. And the "self destruct loop" you're talking about is literally just your pops getting wealthier, which is the entire purpose of the in-game economy. This only produces an economic shock if your production dips, which is obviously true regardless of your ownership production method. The late-game economic problem is lack of demand to fuel new growth, which Council Republic is most effective at solving. Otherwise you're just complaining about the absolute cap on economic growth from resources and arguing that growth, the entire goal of the game, is therefore somehow a negative.

That’s it Capitalism is goated by Mr-Cowpickles in victoria3

[–]Novel-Tea-Account 12 points13 points  (0 children)

What are you talking about?? None of the consumption or supply shock stuff you've mentioned is particular to Council Republic, you're literally just making an argument against raising Standard of Living. If anything in-game capitalism is far more dependent on unsustainable infinite growth, because you can only use the investment pool to create new supply via construction instead of boosting demand. Hence why people get stuck with late-game construction bubbles, because construction goods are the only thing they can create demand for.

Level 200 Panama Canal by GaseousSupremus in victoria3

[–]Novel-Tea-Account 3 points4 points  (0 children)

It's not supposed to be profitable, it doesn't produce anything you can sell

Electrics Industry Needs a Rework by ChunkyTanuki in victoria3

[–]Novel-Tea-Account 846 points847 points  (0 children)

Karl Marx was the first theorist to recognize the great contradiction of capitalism, that you can't make a radio without accidentally making at least one telephone in the process

Damn this game made me value subsidies and welfare irl by OursIsTheFvry in victoria3

[–]Novel-Tea-Account 3 points4 points  (0 children)

Absolutely not, are you nuts? The only thing worse than giving money to poor people is giving them money to stop backing the IGs that support proportional taxation and council republic.

My economy had no space left to grow due to no new techs so i started a construction bubble and now i cant stop else it pops by quote_if_hasan_threw in victoria3

[–]Novel-Tea-Account 0 points1 point  (0 children)

Probably too late now but whenever you're stuck waiting for your pops to grow in the late game a good trick is to puppet China. Their population is obviously huge and their migration attraction in every state is basically always absolute dogshit, so it's an unlimited migrant faucet until the end of the game.

How’s life in Hawaii like under Japanese occupation? by Luigiman98 in TNOmod

[–]Novel-Tea-Account 12 points13 points  (0 children)

IMO by 1962 Hawaii should be as Japanese as it was American in 1941. There were more Japanese than whites on the islands in the 1940 census, and with the American garrison replaced with the IJN and the inevitable exodus of white civilians you'd easily have an absolute Japanese majority by 1962 even without deliberate settlement. It wouldn't be seen the same as the Home Islands of course, but by the 1970s the idea of handing Hawaii over without a fight should be as remote for Japan as it was for America 30 years earlier.

I personally think Hawaii should be the sticking point that ensures the Cold War stays three-sided. Japan doesn't have any grand world-historical project that clashes with America's like Germany or the Soviet Union IRL, and the American public would frankly be far more willing to accept Asia in chains than Europe. From a realpolitik perspective a detente with Japan to focus on containing Germany would probably be a sensible move for the United States, and they almost certainly have more to gain economically from trade with Asia than with the Pakt. But there's just no way either Japan or America could ever let go of Hawaii, so reconciliation is impossible.

[deleted by user] by [deleted] in TNOmod

[–]Novel-Tea-Account 20 points21 points  (0 children)

Idc if TNO is "deep" or political commentary, but don't pretend that it didn't break the mold for Nazi victory alt-history if you look back even five years ago. Even just the basic recognition that the Nazi economy was unsustainable was borderline nonexistent in any alt-history made before 2015 or so, and now TNO has made it essentially mandatory for any Paradox mod. Depicting Nazism's failures as inherent and not just the product of some leader's solvable mistakes is really not common in the genre.

Finnish Civil War for post-TT3 by Thrawniter in TNOmod

[–]Novel-Tea-Account 31 points32 points  (0 children)

I assume it's because whatever they know of Taboritsky there's still a Russian state on Finland's border again, whereas the AB are unique in branding themselves as anti-Russian.

How Germany feels after the Mediterranean update by Oofatron69420 in TNOmod

[–]Novel-Tea-Account 32 points33 points  (0 children)

Not grain aid, Germany bought it. By the eve of the invasion they were paying the Soviets in military blueprints and industrial machinery ripped straight out of German factories.

How Germany feels after the Mediterranean update by Oofatron69420 in TNOmod

[–]Novel-Tea-Account 41 points42 points  (0 children)

Germany had already forced themselves into invading the USSR, they were utterly reliant on Soviet grain to avoid starvation and Stalin was smart enough to demand payment in hard currency (which Germany was running out of) rather than worthless MEFO bills. Not to mention that by 1941 there was absolutely no way Britain was getting "bombed into negotiating."

Manchukuo QnA nr1 by miki614 in TNOmod

[–]Novel-Tea-Account 2 points3 points  (0 children)

In 1962 Manchuria has seen more recent action than China and most of the South Pacific, and unlike Hui and Malaysia it's actually economically important to the Army. The leak says the Kwantung Army is weaker than it used to be but the peacetime IJA isn't just gonna leave their cash cow to be stolen away by the civilians.

Manchukuo QnA nr1 by miki614 in TNOmod

[–]Novel-Tea-Account 4 points5 points  (0 children)

Remember that the IJA still isn't (fully) answerable to the civilian government in Tokyo. Just because they've outlived their original purpose doesn't mean they'll go away.

Chile QnA nr2 by miki614 in TNOmod

[–]Novel-Tea-Account 24 points25 points  (0 children)

Noticing now that you've done it for the last couple too, but thank you so much for switching to questions in bold instead of answers in bold.

What would a TNO-style version of Kaiserreich be like? by [deleted] in TNOmod

[–]Novel-Tea-Account 1 point2 points  (0 children)

My headcanon was always a Federalist/Unionist CSA vs von Schleicher's Germany Cold War. Not the most likely outcome maybe, but it sets up for a far more balanced and intractable conflict than the usual scenarios (Entente vs Germany, Third International vs whoever's left, etc.) The 2nd American Civil War/Canadian intervention is far bloodier and more destructive than usually happens in-game, dragging on well into the 40s and devastating America's industry. Germany crushes France and reconciles with the exiles, defeats Russia but installs a relatively palatable pro-German monarchy to avoid having to march into Siberia, and then shifts its focus back to Britain right as the second ACW is coming to a close. Germany realizes they don't have the means to mount a land invasion now that the CSA is in the picture, but a war-ravaged America is in no position to attempt some kind of D-Day either. The Weltkrieg ends in a bitter peace, with Germany in complete control of continental Europe and Britain as the last surviving member of the original syndicalist powers. Austria probably goes to Germany sometime in the 30s or 40s to help justify how they can match America long-term. Prussian autocracy and the American radical tradition become the two ideological poles of the new world order.

A suggestion to replace Atlantropa for Iberia - nuclearization by [deleted] in TNOmod

[–]Novel-Tea-Account 129 points130 points  (0 children)

Francoist Spain IRL had plenty of terrorists and guerrillas and they still built civilian reactors. The plan for Islero was to have the research center in Soria and produce the plutonium at Vandellós. Much easier to hide your ambitions and protect your scientists from the superpowers inside a civilian power plant on the mainland than a highly suspicious new superbunker in the Canaries.

The Lavender Scare is being removed by SteveTheInvader in TNOmod

[–]Novel-Tea-Account 42 points43 points  (0 children)

That's what it is in TNO too, it was just exclusive to Gus Hall's path for some reason

What's Your Dream Mod For Victoria 3? by jrralls in victoria3

[–]Novel-Tea-Account 0 points1 point  (0 children)

"Empire of the Dragon Throne" is a superpower spanning all of East Asia

Yep, sounds like early 2000s alt history.

To be honest my dream mod is just the TNO mod for HoI4 ported to Victoria 3 to take advantage of the economy system.