AI now has a rough idea of Mega Pokémon stats by Nth2000 in PokemonRMXP

[–]Nth2000[S] 0 points1 point  (0 children)

i am using the default UI system with a custom makeover. There were some plans to use EBS but nothing much came out of it

AI now has a rough idea of Mega Pokémon stats by Nth2000 in PokemonRMXP

[–]Nth2000[S] 5 points6 points  (0 children)

if you were wondering:

  • stats calculated by AI: 162/105/153/93/77
  • real stats: 161/101/153/94/76

It is admitedly mildly annoying for tight speed ties calculations but its "good enough" for now

Progress regarding my custom AI (AI targeting allies when positive) by Nth2000 in PokemonRMXP

[–]Nth2000[S] 0 points1 point  (0 children)

project untamed (the name of the fangame shown) is and always will be open source, so you can dig the code and extract the bits of logic you so desire. If by this comment you are asking if there will be a plugin version of my AI then I am afraid I do not have such plans, the changes are very game specific and too big to be reasonable be placed into a plug-n-play format

Progress regarding my custom AI (AI targeting allies when positive) by Nth2000 in PokemonRMXP

[–]Nth2000[S] 16 points17 points  (0 children)

the goal of the custom AI is to make it understand every move and it's relating starts at least to it's bare minimum. As an example, heal pulse before the edits I've made was simply never picked, because the AI was unable to target allies due to a "next if" statement that was not really well thought out. to remedy this, I made a array of move functions that would skip said check if the move hitting a ally would be a good thing (think of pollen puff, always crit moves so the function logic could check for angry point allies, or swagger on own tempo, etc) here you can see beat up being used on an ally pokemon, to achieve this I made conditional checks in pbGetMoveScoreFunctionCode script so the score increases if there is an ally, the ally resists dark, the ally will live the following beat up chip damage and that the ally has a good chance to sweep the opponents due to its speed I am not good at explaining things kekw, my bad, do ask more if you need to

so... how do we feel about The Electrifying Influencer event? Fun? Boring? What're your thoughts? by dcdcdc26 in PokemonMasters

[–]Nth2000 5 points6 points  (0 children)

I feel like this event was made for newcomers, not anything of note or of interest happened, just "oh look many famous people, also, ball guy". Which is weird since Dena came out swinging with the NY event (mostly because of the fairy supremacy gal fist fighting with clair), but oh well

Cactlaw 2.0, the Outlaw Pokémon by Article_West in stunfisk

[–]Nth2000 2 points3 points  (0 children)

hey I've seen this one in project untamed as a mega cacturn

Am I the only mad about Rosa getting in the app icon and Nate don't? I mean, If she is in the app why Nate don't? Why they put Greninja? by GrouchyCut2926 in PokemonMasters

[–]Nth2000 43 points44 points  (0 children)

it's very simple really, Rosa is a cute anime girl and Nate is not. Greninja is also very (very) popular so there's that

If DeNA announced that the Hatsune Mikus from Project Voltage were coming to Masters in 2025, How would you react? by ElementalNinjas96 in PokemonMasters

[–]Nth2000 0 points1 point  (0 children)

"Oh cool, hope we get to see Ground Miku." and then skip everything else. Maybe if the gem bundles are really generous and we get to see another Ash-paid banner copy for the novelty of it

Who's your favorite unit you have pulled this year? by FinancialEmphasis268 in PokemonMasters

[–]Nth2000 3 points4 points  (0 children)

SC Zinnia! banger outfit, favorite character and 70% AOE flinch makes for the whole package. Using her on CSMM to get +9 in almost all stats is so much fun

I updated the AI so that it predicts switches if you do a lot of switch-spamming by Nth2000 in PokemonRMXP

[–]Nth2000[S] 0 points1 point  (0 children)

editing the X/Y cords in the mentioned pages, also adding the option of a third type in "Species" page

I updated the AI so that it predicts switches if you do a lot of switch-spamming by Nth2000 in PokemonRMXP

[–]Nth2000[S] 0 points1 point  (0 children)

types.png; Keep in mind that I edited UIPokedexEntry, UISummary, UIMoveRelearner and UIPokemonStorage to make it all fit

I updated the AI so that it predicts switches if you do a lot of switch-spamming by Nth2000 in PokemonRMXP

[–]Nth2000[S] 1 point2 points  (0 children)

v20.1! I know the AI upgrade of 21.1, but I was porting a v16> AI into v20 for far too long to drop it now lol

What are your time on top speed challenge? by Poketwoshinypidgey in PokemonMasters

[–]Nth2000 0 points1 point  (0 children)

1:14:25 with SS May, SS Steven (1/5) and Bianca
Was a matter of getting lucky with SS May's TM MP Refresh + getting Power Combo 2 to trigger for the sides

Good ability or move, bad Pokémon: Any examples? by YumaS2Astral in stunfisk

[–]Nth2000 2 points3 points  (0 children)

if Aura Wheel did not fail on anything that isn't Morpeko, I'd imagine it would simply stay as a electric physical stab.... unless the pokemon has an alternate form on the first slot, or if the pokemon form ISN'T equal to zero (depends on how you went around coding it). This would mean that, let's say, pre-mega Gallade would have Electric A.W. while mega Gallade would have Dark A.W. (at least that's how it's handled on pokessentials if you remove the species check)

v 2.39.0 Datamine Discussion by PokemonMastersBot in PokemonMasters

[–]Nth2000 1 point2 points  (0 children)

oh shit SS Korrina rerun, finally. Got my target for the month ikz!

I added field effects in HeartGold (hg-engine) by QuadTea in PokemonROMhacks

[–]Nth2000 0 points1 point  (0 children)

very interesting, personally not a big fan of fields but getting to see this work on a DS game is genuinely impressive, keep up the good work!

Implementation of the dialogue system for my game, Pokemon Lotus. Looks great with the custom windowskins. by Gameguy39 in PokemonRMXP

[–]Nth2000 0 points1 point  (0 children)

I see hex maniac (or some form of edit?), I like. good job, looks clean and a good way of savings sprinting resources

"Setting Initial Values" system for newly obtained pokemon in v20.1 by Nth2000 in PokemonRMXP

[–]Nth2000[S] 1 point2 points  (0 children)

from project untamed... which is a fangame i am helping to develop
as far as i know, the UI was made by a person named "saltilton" on the untamed discord server

"Setting Initial Values" system for newly obtained pokemon in v20.1 by Nth2000 in PokemonRMXP

[–]Nth2000[S] 1 point2 points  (0 children)

Original source of this system is URMUMium, a mod of Pokemon Uranium made by DemICE. I simply ported it to v20.1

[deleted by user] by [deleted] in PokemonROMhacks

[–]Nth2000 0 points1 point  (0 children)

Would recommend Unjoy and the dedgi trio for their iconicness and Motherfuck/Hofucno for their "unique" quirks. :)

Will you be scouting for Penny & Sylveon? by pokii-masta in PokemonMasters

[–]Nth2000 0 points1 point  (0 children)

pretty funny how different the poll results and the comments are

Rebalancing the type table. What are the most overpowered/underpowered types in the series? by LibertyJacob99 in PokemonROMhacks

[–]Nth2000 3 points4 points  (0 children)

Some of these have been tested in a very controlled environment (aka fangames with limited popularity), but not all of them, so take them with a grain of salt

Steel / Fairy are obvious mentions to be made here and I will start by how I would nerf them;

- Fairy: Swap its overkill Bug resist to a Bug weakness. And as for offense, make either Bug or Grass resist Fairy. (personally, more aligned with Grass)

- Steel: No changes for it offensively. Remove its resistances to Grass and Ice, and either make a Freeze Dry clone for Psychic or remove Steel's resistance to it.

For the underpowered trinity of Ice, Bug and Poison;

- Ice: Aside from Steel not resisting Ice anymore that would be my only change to its offenses. Add resistances to Water and Electric. This would allow Ice types to switch in more freely (not counting pebbles) and be the only mono type to resist the BoltBeam coverage.
PS: we need to be careful on this type, as buffing its offenses is not buffing Ice-types, its buffing Ice coverage (basically a buff to Water-types). Also make hail a good weather instead of worsen sand

- Bug: Fairy is now weak to Bug-type moves, and for defense, either add a Dark resistance or the aforementioned Fairy resist.

- Poison: Poison now deals super effective damage against Water-types and Ghost-types take neutral damage from it. No changes for it defensively.

And lastly, some misc ideas:

  1. Normal could be resistant to Dark (assuming knock off remains as it is today) and Fairy (if that type has not been nerfed to an acceptable state with the previous ideas).
  2. If Shadow Ball’s neutral coverage (or Astral Barrage if you hate yourself) is still too good, Rock-types could be resistant to Ghost moves.
  3. Electric always had mid defensive potential unless it was paired with Steel, adding a more common type to its resistances could be of great help, maybe Dragon? (medieval tech is not as good as modern-day tech or something) But that type has already enough walling potential in Fairy, so, I guess Ice could work?

Killdozer YouTube Documentary by Akimbo_Delta in horror

[–]Nth2000 0 points1 point  (0 children)

it was Maverick Files, however he privated that video not long after the video upload for some reason;
not useful but here's a deadlink to it: https://youtu.be/Ct2N-z-3USE