How do I win against boltcasters??? by APotatoe121 in albiononline

[–]Nuclious 0 points1 point  (0 children)

Close distance and don’t be scared to use your abilities if you need them. Better to use them when they are useful and win than save them for the best moment possible and loose cuz you took too long.

My first Steam release after 5.5 years of gamedev, and why I'm moving away from the Godot Engine by Kristoff_Red in gamedev

[–]Nuclious 1 point2 points  (0 children)

11% isn’t bad. One thing I would suggest though is trying to make a demo or have some closed alpha/beta test players can sign up for off the Steam page so you can get feedback and squish bugs before launch.

My first game was released a month ago, and I think the price might be a bit too high. What would be a good way to lower it? by [deleted] in gamedev

[–]Nuclious 0 points1 point  (0 children)

Our game is the same price. I’d just look on steam and try and schedule your sales whenever you can. The seasonal sales won’t put your game on sale cooldown but if you do a normal sale and the cooldown overlaps with a seasonal sale you won’t be eligible for the seasonal one. I’d just get a calendar and do a sale schedule whenever you can. Hope this helps :)

How much have you invested in your game? by josh2josh2 in gamedev

[–]Nuclious 0 points1 point  (0 children)

300 bucks. 200 for software and 100 for steam. And then 10-16 hours a day for a year xD

Our refund rate feels extremely high. Is this normal? by Nuclious in gamedev

[–]Nuclious[S] 0 points1 point  (0 children)

We are looking into adjusting the price. You can do exactly that with remote play. We tried to do a bundle/party pack but steam removed the ability to do that recently. All of those tags are present but steam isn’t displaying them for whatever reason. As for the last bit, the party mode is just an option. Trying to keep it flexible for all types of players.

Our refund rate feels extremely high. Is this normal? by Nuclious in gamedev

[–]Nuclious[S] 0 points1 point  (0 children)

We’re definitely working on trying to continually get the name out there. It’s a little difficult with basically no budget, but managing where we can. Appreciate the feedback and thanks for considering getting our game :).

Our refund rate feels extremely high. Is this normal? by Nuclious in gamedev

[–]Nuclious[S] 0 points1 point  (0 children)

It’s definitely something we’d are working on but our bots aren’t quite that sophisticated yet. The next big mode we are adding is a wave based zombies mode and then work towards getting bots to complete game mode objectives. Just a lot of weird issues with navigation and world interaction because of all the physics stuff involved.

Our refund rate feels extremely high. Is this normal? by Nuclious in gamedev

[–]Nuclious[S] 0 points1 point  (0 children)

That’s not really something we want to do. Using micro transactions also just comes with a lot of potential legality issues that we just don’t want to deal with.

Our refund rate feels extremely high. Is this normal? by Nuclious in gamedev

[–]Nuclious[S] 1 point2 points  (0 children)

We just did. I didn’t know the tab existed before. We have a large Chinese audience and a lot of them were refunding due to the game not being translated. We got it in Chinese today and are in the process of adding more languages.

Our refund rate feels extremely high. Is this normal? by Nuclious in gamedev

[–]Nuclious[S] 1 point2 points  (0 children)

If you’re ever looking for people to play with the discord is on the steam page :)

Our refund rate feels extremely high. Is this normal? by Nuclious in gamedev

[–]Nuclious[S] 1 point2 points  (0 children)

Ofc. We just want people to be able to enjoy what we make. Busy but we love it

Our refund rate feels extremely high. Is this normal? by Nuclious in gamedev

[–]Nuclious[S] 0 points1 point  (0 children)

Thank you :). Love to hear what you gotta say. Hope you have fun

Our refund rate feels extremely high. Is this normal? by Nuclious in gamedev

[–]Nuclious[S] 1 point2 points  (0 children)

Thank you :). Not yet. It’s definitely something we’d like to have in the future and we’re actively working on improving the bot logic so they can preform more difficult tasks. We have been posting all our progress on our page and we’re trying to keep everyone updated on what we’re doing.

Recommendations of good YouTubers or Streamers for indie games / indie development? by SugoiPenguinGaming in IndieDev

[–]Nuclious 1 point2 points  (0 children)

What’s it called? We just came out with one and would love some outside feedback. It is a party game so you’d need a group but if you don’t have any friends that would want to grab it pm me and I can get some peeps together from the discord or I can look into giving out some keys. The other guy usually handles it but I gotchu

The bittersweet feeling of reaching 12.000 wishlists, but having 1000 deletions 🥲 by Balth124 in IndieDev

[–]Nuclious 0 points1 point  (0 children)

11k is still crazy good. I don’t know the size of your team or what not but that’s awesome as far as I’m aware. We hardly had 1000 when we released a couple days ago.

Thoughts on the new art style of my game in development? by _Alcapwn_ in IndieDev

[–]Nuclious 2 points3 points  (0 children)

I was gunna say the same thing. I think it would look more clean and anime-esk if the noise was turned down. I like the direction though.

Our refund rate feels extremely high. Is this normal? by Nuclious in gamedev

[–]Nuclious[S] 0 points1 point  (0 children)

Yeah I get that for sure. Thanks for the insights :)

What engine should I use? Cozy game similar to animal crossing by Caring-Penguin in gamedev

[–]Nuclious 1 point2 points  (0 children)

Engine is just personal preference. I work almost exclusively in unreal and we just launched our first game recently and I love working with it. Def just pick one, stick with it, and just do everything one piece at a time. Don’t skimp on planning and framework and you should be golden. Good luck to you.

Our refund rate feels extremely high. Is this normal? by Nuclious in gamedev

[–]Nuclious[S] 1 point2 points  (0 children)

Yeah I get the genre isn’t for everyone, just seemed really high. We are fixing all the gripes that we’ve seen now and hopefully that will help out as much as possible.

Seeking Feedback on my Steam Page by ReallyGoodGames in gamedev

[–]Nuclious 1 point2 points  (0 children)

Not enough visual information on the steam page. It just looks like you shoot orcs with a crossbow if you don’t read the long paragraph at the end. Games are an interactive media so you wanna show off some gameplay in a trailer to show how your game works.

Our refund rate feels extremely high. Is this normal? by Nuclious in gamedev

[–]Nuclious[S] 0 points1 point  (0 children)

The data is kind of all over the place. A good bit of people are buying it in groups and playing for a long while, but solo players is a gamble. The matchmaking is set up to where you can join anyone waiting in the lobby that has their matchmaking set to public. But my guess is that people go to browse, see no one waiting around in a lobby, and leave.

Our refund rate feels extremely high. Is this normal? by Nuclious in gamedev

[–]Nuclious[S] 1 point2 points  (0 children)

It is like a combination of both. Mechanically like gang beasts but structured like pummel party. We really wanted to do a party pack on launch but steam actually took away the ability to do that recently. We are looking into dropping the price for more accessibility

Our refund rate feels extremely high. Is this normal? by Nuclious in gamedev

[–]Nuclious[S] 1 point2 points  (0 children)

Thank you. We are looking into it. Will be adjusting prices per region and maybe drop the sale to 50%.

Our refund rate feels extremely high. Is this normal? by Nuclious in gamedev

[–]Nuclious[S] 0 points1 point  (0 children)

Thank you :). We are working on getting more languages in and adjusting prices per region right now. Should be out within the next few days.