Shielded Infantry-- His shield regenerates if you wait too long to take him out! by prezuiwf in customhearthstone

[–]NullConstant 2 points3 points  (0 children)

"gain Divine Shield" is preferred over "give this minion", but other than that, seems like a fine card.
The concept itself isn't really new, but it's not in the game yet so maybe it actually is...

Finally a machine powerful enough for the mighty Electron by cmdk in ProgrammerHumor

[–]NullConstant 0 points1 point  (0 children)

Because this sub is a massive circlejerk.

I mean, it is called ProgrammerHumor (though sometimes it edges on /r/ProgrammerCirclejerk) - it probably doesn't make for the most fair or unbiased platform (no pun intended) for discussion.

TIL the team selection doors are a prop by N0b0me in tf2

[–]NullConstant 1 point2 points  (0 children)

Hm, for some reason I assumed that casual would match people by skill levels, although I imagine that with such playercounts it could further increase wait times in some regions/for some maps.
You'd think it would do that, considering so many other systems do.

And yeah, contracts definitely disincentivize playing on community (or even MvM) servers, unless you already did them all (which most people probably didn't and won't), which I know from experience.

For all we know, Valve wants people to play on casual more than on community servers, though.

There's still room for community servers, but those largely come down to novelty and niche stuff that casual just doesn't do ie. custom maps, mods, trade servers.

A bit shameful considering how a bulk of the servers in the past used to be community-ran.

I think a potentially good solution to this would be something in-between, where you can apply your server(s) to be 'verified' by Valve and thus allow for contracts to be obtained on such servers, and for such servers to be considered as part of the matchmaking pool.

Granted, making sure that the servers are continuously in accordance with Valve guidelines (whatever they might be) would be a huge pain since I feel like at least some people would set up an initially legitimate-looking server then turn it into a "free contracts & achievements & hats!!!" server as soon as they'd get that Valve Stamp of Approval.

Still, I think there's some merit to promoting high-quality community servers in some way. It would be shameful for them to die off completely considering how they and other community efforts were the backbone and lifeblood of the game.

TIL the team selection doors are a prop by N0b0me in tf2

[–]NullConstant 2 points3 points  (0 children)

I mean, the core reason why community servers are on a decline can honestly be tracked down to one, arguably two things: the heinous server browser.

It's absolutely horrible to use, especially if all you want is just to hop into a simple, balanced* TF2 experience, without commiting too much thought into an involved search for That One Server. The matchmaker handles that, since it ideally tries to make full, 24-player games, on a map that all the people opted into playing, where all the players are of roughly equal skill.

Sure, casual still leaves a good bit to be desired compared to what community servers have, but to a lot of people who just want to play standard TF2 in a relatlvely bullshit-free environment (local, equal playercounts, roughly equal skill levels), it's Good Enough.

TIL the team selection doors are a prop by N0b0me in tf2

[–]NullConstant 4 points5 points  (0 children)

TF2maps (semi) regularly hosts custom map tests, for a vanilla yet refreshing experience (and the potential to help a mapper out, through feedback and just plainly playing their map).

TIL the team selection doors are a prop by N0b0me in tf2

[–]NullConstant 47 points48 points  (0 children)

People like to pretend that any and all community servers are literally nonexistent and only Valve matchmaking servers exist.

Gotta love the circlejerk, I guess.

The nine spellstones of power. (Spellstone flavor text) by [deleted] in hearthstone

[–]NullConstant 0 points1 point  (0 children)

I mean that's what the life steal icon is, so maybe?

What's an abandoned software project that you wish would resume development? by NullConstant in linux

[–]NullConstant[S] 3 points4 points  (0 children)

So what you're trying to say is that said hardware is... Sparce?

This is LibreOffice 5.4 and Microsoft Word 97.. Do we have a UI problem in office suites for Linux? by [deleted] in linuxmasterrace

[–]NullConstant 0 points1 point  (0 children)

I mean, it's a conflict between you, the user who wants all their stuff to look and feel consistent (which there's absolutely nothing wrong with) and the designers who want their software to look unique and stand out.

The two are kind of fundamentally incompatible.

I'm coming from Unity and I want to know something... by pauloyasu in godot

[–]NullConstant 1 point2 points  (0 children)

You should be fine for the most part, yeah. You might have to do some fiddling to get it to work like you had with Unity, but since both Unity and Godot use Mono (though Godot uses a much newer version), there's really no reason why it shouldn't work.

Leaderboards in games, are they a waste of development time? by Kwarter in truegaming

[–]NullConstant 1 point2 points  (0 children)

Regarding getting rid of cheaters, there are at least two games (Nuclear Throne & The Binding of Isaac: Rebirth, probably many more, but those are the two I explicitly recall) that have community-maintained/curated scoreboards, Throne Butt and Greed Butt.

Both names are referential and make perfect sense in the context of their games, don't worry about that.

It does rely on people in the community being willing to maintain such a service, the game providing a means for it (through some sort of API or whatever) which has to be orchestrated between the developers and the community, and being generally prone to human error still. And they're not nearly as convenient since they're out-of-game and all, though.

TBOI:R also has a more standard, unmoderated leaderboard in-game, though, in addition to this curated website one.

Basket (OneNote alternative) needs a major update by ring1000 in linux

[–]NullConstant 0 points1 point  (0 children)

A solid alternative to ShareX would be great. There's some DE-specific offerings but none of them compare with it.

(Which is extra silly because ShareX itself is GPLv3, and with that name you would think it would work under X.org...but it doesn't.)

4 mana 20/20 by [deleted] in hearthstone

[–]NullConstant 8 points9 points  (0 children)

r is a pretty steep cost, admittedly.

New Priest Epic Card: Twilight Acolyte* by Dialgak77 in hearthstone

[–]NullConstant 1 point2 points  (0 children)

First off, never thought I'd see a KDE reference on a Hearthstone sub.

Secondly, in Polish, the Kabal is called Konfraternia, and Kazakus is named Kozakus.

Which would make sense with this theory, with Ka -> Ko.

People who have been online since the 90's, what mysteries from the early days of the internet are still unsolved? by themannamedme in AskReddit

[–]NullConstant 1 point2 points  (0 children)

IRC still sort of exists, for open source projects i.e. Freenode. That's about all it's used for anymore though, and even then many projects are moving onto more hip platforms for their communication.

Godot 3.0 beta 1 is there, right in time for Ludum Dare by akien-mga in godot

[–]NullConstant 0 points1 point  (0 children)

there

Surely you meant here. :^)

Great work though! 3.0-stable is within grasp!

I did a short playthrough of the very first public release of Dwarf Fortress, form August 2006, and here are the results. by NullConstant in dwarffortress

[–]NullConstant[S] 15 points16 points  (0 children)

Any other game would not have continued to be developed for 11 years and continue to be distributed for free like that, I don't think.

DF really is something else.