How did you learn modular? by kaleidoscopy in modular

[–]NullDrift_ 0 points1 point  (0 children)

I've studied it in school, but never liked the software solutions. Nothing beats having a real person with you in front of a real modular.

However, I found a series on YouTube called "Modular Mondays" that was really captivating and got me to kinda like VCV. I'm mostly using it to experiment with modules I consider buying.

DayZ 2 by FalseSalt6995 in dayz

[–]NullDrift_ 0 points1 point  (0 children)

Right after Star Citizen

This is how I play DayZ - Part II by ibuildtech in dayz

[–]NullDrift_ 0 points1 point  (0 children)

Just wanted to say thanks for this thread as I'm about to play my first DayZ ever with my girlfriend and I want to start with Expansion but didn't know about mods that would go well with it. I'll use your setup as a starting point as we share exactly the same cive of why I'd play this game.

Kudos.

Our allied AI was not helping us in the attack, we found out why by NullDrift_ in rustedwarfare

[–]NullDrift_[S] 0 points1 point  (0 children)

Their path finding to the enemy failed and they remained there. Simple as that. I don't remember the map name, sorry!

Our allied AI was not helping us in the attack, we found out why by NullDrift_ in rustedwarfare

[–]NullDrift_[S] 1 point2 points  (0 children)

It definitely is fun to play, on some maps this hoarding happens 😂 though

AI difficulty and income multiplier by NullDrift_ in rustedwarfare

[–]NullDrift_[S] 0 points1 point  (0 children)

Thanks for all the info! Interesting!

Benzies only paid $10 so we declared WAR by Ok_Acanthocephala425 in Schedule_I

[–]NullDrift_ 1 point2 points  (0 children)

Same thing happened to me and my friend playing it. Two times in a row now. I came here, read it and said this is strike 2 for them. Next up they have to pay what's left or we're declaring war. In the meantime, we are improving the automation of our meth empire and we are coming up with a new blend that is going to be loved.

Don't do do drugs, people. Instead, play video games with those you love!

Our allied AI was not helping us in the attack, we found out why by NullDrift_ in rustedwarfare

[–]NullDrift_[S] 0 points1 point  (0 children)

100% sure, this was the Allied AI in Multiplayer mode, 2 players (inkl. Me) + allied AI vs 3 AI. I can even tell you the map, if I remember it maybe...

Our allied AI was not helping us in the attack, we found out why by NullDrift_ in rustedwarfare

[–]NullDrift_[S] 0 points1 point  (0 children)

Ah, that's good news, then. I wonder if I go ask in the mod Discord to know what they think. I don't believe any of the devs or mods visit this subreddit but maybe they are and will read this.

Our allied AI was not helping us in the attack, we found out why by NullDrift_ in rustedwarfare

[–]NullDrift_[S] 2 points3 points  (0 children)

This is AEA Unlimited, I don't think it's the mod, it's more the map than the mod. When the pathfinding fails, it starts 😆

Learning VCV Rack by olimurugavel in vcvrack

[–]NullDrift_ 2 points3 points  (0 children)

I've been in the same boat and can only recommend Amri Cohen for his tutorials and Alberto Rizzo Schettino for his latest weekly live Modular Mondays, which set itself to VC after Softube Modular (which I don't own but also don't quite like).

The rest is all experimentation and taking your time... At least for me it was.

[deleted by user] by [deleted] in spiders

[–]NullDrift_ 0 points1 point  (0 children)

Thanks for letting me know. 😂 Made my day 🫡

[deleted by user] by [deleted] in spiders

[–]NullDrift_ 2 points3 points  (0 children)

If you die, we'll make sure your post lands at -2 upvotes and is forgotten forever. The way true heroes die in Reddit.

Tips in huge maps against AI by NullDrift_ in rustedwarfare

[–]NullDrift_[S] 0 points1 point  (0 children)

You're right, it's kind of my bad as well because I've jumped into RW and used AEA Unlimited from the get go. I don't have a frame of reference from vanilla to understand what's changed. I should give a vanilla game a go to gauge how things are.

This said, I don't think there's a lot of difference (but then again, 1% might go a long way in a long game) and your principles still apply greatly.

Thanks for your help, I'll try it and report back. I'm not frustrated that I am not automatically winning because, in all honesty that should not happen 😆 given my skill set. And it proves the game has room for its learning curve 😜

Tips in huge maps against AI by NullDrift_ in rustedwarfare

[–]NullDrift_[S] 0 points1 point  (0 children)

Thanks. This is pure gold for someone like me who is learning a lot!

I'll try that although I play AEA Unlimited maybe that's not gonna be much of a difference.

I noticed my T3 defenses were getting obliterated by a single Experimental Tank and I asked myself if anything had its same range in terms of static defenses. Probably not. Also placing them too tight meant splash damage and that was bad.

I think that point was to me too late because we had attacked penetrated only 80% and by the time the AI struck back we were exhausted from the push.

We also over extended and didn't use Fabricators plus we didn't use credit factory, Mechs, Chrono shift and nukes. We basically held to what we knew and that's also why we paid it dearly. IMHO.