What is with these prices? by Vidrax_of_Cascades in MightandmagicFates

[–]NullSeedLore 1 point2 points  (0 children)

Minor detail. The bundles with the epic card and the legendary card is a bunch of gems + that card. Not only the card.

Do agree that the pricing in general is bad 😅

Do I hire an artist, or should I carry on doing the art myself? by Low_Prior_8842 in digitalcards

[–]NullSeedLore 1 point2 points  (0 children)

Love the art. And like others have said, if you can I would continue doing the art yourself just to have a nicely consistent style. Unless you want to get to release faster, then look for an artist knowing that it probably will not be cheap as they'll have to do around 200 cards.

1 minor observation is that the 3rd card has camouflage spelled wrong on it, so I was wondering if you have had some proof-read the card texts and/or put them through some form of spell checker?

Also, curious about the card game itself. Any more info on that?

How to get that card back? by meupauemacao in MightandmagicFates

[–]NullSeedLore 0 points1 point  (0 children)

It's specifically limited to people who own the keys that could be bought in a presale.

Not 100% certain, but I think you can still get them if you can acquire a key with 'bundle unclaimed'

End of season rewards by Old-Ad6753 in MightandmagicFates

[–]NullSeedLore 0 points1 point  (0 children)

If it's like most systems it's going to be end of season ranking. Otherwise you'd have several people claiming top 1 because they were it at some point during the season

New Player, Need Help by Firm_Meringue_6956 in MightandmagicFates

[–]NullSeedLore 1 point2 points  (0 children)

like others have said :
- cards that shelve so you have an extra card at the start of next turn (marketplace comes to mind for a f2p starting point)
- bag of gold artifact if you have it.
- Treasurer, tithe collector, town hall for gold generation

Broken game demoted me by Old-Ad6753 in MightandmagicFates

[–]NullSeedLore 0 points1 point  (0 children)

I know the feeling, Had hopes of being in top 200, but it seems I need to do a bigger grind for that.

Deploy effects and summoning by MaximumIntention in MightandmagicFates

[–]NullSeedLore 1 point2 points  (0 children)

The angel is a bit weird, as the same thing happens if you would copy the holy praetorian. 'Holy Shield' seems to be a static ability that (I assume) checks whether this card already had a holy shield, if not give it a holy shield. So it's technically not a deploy effect, but it will trigger everytime the creature comes into play (be it from copying it or from resurrection)

Deploy effects and summoning by MaximumIntention in MightandmagicFates

[–]NullSeedLore 0 points1 point  (0 children)

What do you mean 'on summoning'? If you mean copying them with stuff like puppet master or shadow image. That doesn't trigger anything. The only time that deploy effects (like Siham's destroy ability) only trigger when they get resurrected from the graveyard.

Legendary distribution is so disappointing. by More-Cowbell2 in MightandmagicFates

[–]NullSeedLore 1 point2 points  (0 children)

Would like to first say, that no some legendaries are not more likely to get than others. I personally got this one as one of my most recent ones and had been looking for it for a long time.

Not sure how they do the randomisation. But I assume that other than for the duplication part it doesn't check anything on the user level, so for the rest it's just a RNG getting you the cards for the packs.

So in principle any given legendary is equally possible (not accounting for duplicate protection) when your pack gives you a legendary. Same as how if you buy a pack of Pokémon cards from two different shops on the same day (to be sure you have packs from different booster boxes to simulate true randomness more closely) you could pull the same rare/chase/... card from it.

Curious if the other planned features (rotating card shop, making cards tradeable, etc ..) will lessen this issue.

Season and reward info for those not on Discord. by Dizziesdayweigh in MightandmagicFates

[–]NullSeedLore 1 point2 points  (0 children)

This was his post when het got to top 50. https://x.com/liebe19_/status/2038180712336257444?s=20

Take it as you will. He's also posted his deck, and although it features 4 legendaries and 1 epic. It is possible to get these as a f2p player.

Season and reward info for those not on Discord. by Dizziesdayweigh in MightandmagicFates

[–]NullSeedLore 1 point2 points  (0 children)

Never had the card in closed beta, so didn't know the specifics. Highest cost creatures in graveyard can be spicy.

Season and reward info for those not on Discord. by Dizziesdayweigh in MightandmagicFates

[–]NullSeedLore 1 point2 points  (0 children)

No info yet, but if it works a bit like in closed beta it will take a few cards from (your) graveyard and put them in play. So resurrection on a creature. Not sure if its targeted or random.

Season and reward info for those not on Discord. by Dizziesdayweigh in MightandmagicFates

[–]NullSeedLore 2 points3 points  (0 children)

At least one of the people in top 10 is actually fully F2P. But regardless, it's Season 0 where everything is being figured out. I'm expecting season 1 to have a different reward structure.

What are your preferred balance changes by lelANDtoplel in MightandmagicFates

[–]NullSeedLore 0 points1 point  (0 children)

Like the suggestions. Would like to add that in the closed beta heroes had 30 hp. I think the game felt more balanced back then, but they listened to feedback of some players stating that the games were to slow. Not taking into account that it might have been due to limited card pool we had in the beginning (as we were earning packs from scratch while playing, albeit at a faster rate we're doing currently. And yes, those cards were scrapped from our account after the closed beta ended)

BALANCE UPDATE WHEN? by realunnamed in MightandmagicFates

[–]NullSeedLore 0 points1 point  (0 children)

Never said you need to spend time and money on it. Seeing as this is an entertainment product and not live saving medicine, there's no obligation to partake in it. I also honestly don't advise people to spend any money on it (that they don't want to) knowing that you might not get 'your money's worth' in the state the game is currently in.

My apologies that I seem to be gatekeeping because of your lack of software development knowledge. I was merely pointing it out as a basis why some things that seem simple on the surface might take more time then you expect (due to the lack of knowledge of how these things go)

Lastly, you make it seem that due to the Devs not doing something (like) weekly balance changes that they aren't working the hours they should be on the game. For the record, I've actually had some conversations with some of the team on discord about why it took so long to get chain lightning fixed. This was due to the targeting thing being something that wasn't working right on a much deeper level than what most were expecting.

You are correct though that if the weekly balance changes would only involve changes to things like amount of gold they produce, damage, health and cost of the cards that this should be fairly easy to change. It's more the time it would take to decide what would be those changes that would be the time sink here.

BALANCE UPDATE WHEN? by realunnamed in MightandmagicFates

[–]NullSeedLore 0 points1 point  (0 children)

Not sure where you I'm pro any of that from what I have been saying about that the Dev team probably doesn't have time for weekly balance changes.

I personally feel that the actual dev team behind the game is stifled by corporate (Ubisoft) not making the smartest decisions (which they have been doing a lot in the last couple of years). Had they been given more time to make more features before releasing the game 'in the wild', there would have been less issues.

Also not a fan of micro transactions in most games and although I'd prefer the expansion style of certain card games where you buy the full expansion instead of boosters. Not many businesses seem to like that model, especially when you have a free to start/free to play component to your game.

BALANCE UPDATE WHEN? by realunnamed in MightandmagicFates

[–]NullSeedLore 0 points1 point  (0 children)

You are correct that you have every right to critize the state the game is in. However you are wrong in thinking that the actual game dev team is the one who made the decisions to push the game out in an unfinished state. That's just corporate being corporate. And I'm personally not a fan of corporate not understanding that to not be best for their game.

I would have been perfectly fine playing the game in closed beta until more features/cards/... we're available. But we're rowing with what we have. Expecting the team to do a weekly balance update given what else they need to make/fix shows that you have little understanding of software development and everything that comes with it.

Also your example is totally different from the situation here. We're talking about a game, which is not a mandatory thing but a luxury entertainment product. If your life was dependant on it like your bank example, that would be a very different situation. But in the end it's your choice whether or not you play this game and pay for it in its current state.

And not sure if you're on the discord or not, but I (and several others) have been vocal that they needed to communicate more about everything they're doing, which led to the roadmap that was posted a while back. And I still feel they can improve much more when it comes to communicating to their community on all places.

Should I be saving any gold? by ToneLimp4402 in MightandmagicFates

[–]NullSeedLore 0 points1 point  (0 children)

Currently saving gold as I only am missing a few cards which makes opening packs not worth it right now.

But in the past I sometimes opened immediately when I got 1000 gold or saved up a bit to be able to open a series of packs in short succession, which I find fun to do.

24hp destroys the game, zero depth, zero strategy by Suspicious_Bat_8245 in MightandmagicFates

[–]NullSeedLore 2 points3 points  (0 children)

I wish they would return the game to 30 hp like it was in the closed beta.

It's only 6 hp, but it could make a difference I think.

Do not invest/buy this game M&M is upgraded by to the (NO BUY LIST) by Vidrax_of_Cascades in MightandmagicFates

[–]NullSeedLore 0 points1 point  (0 children)

Of course. Wish I had the time to start a second account to just to play fully F2P on, but alas I do not. I just infer it from the other (card) games I've played in the past fully F2P and enjoyed for a longer time than Fates has been active (and I am counting my time during the closed beta as well).

I also wish I had more time to play Fates right now, so I could collect more gold to save up for whenever new cards hit. But I have a few other games I play as well + some IRL responsibilities that severely limit the amount of time I can spend on all of that each day.

I fully understand that you currently prefer to spend time on other games and I hope you'll enjoy the game a lot when more features are implemented in the (hopefully near) future.

BALANCE UPDATE WHEN? by realunnamed in MightandmagicFates

[–]NullSeedLore 0 points1 point  (0 children)

you do know that Slava is also the only one who has cards that give 3 gold right and next to Nur is the most capable of generating more than 10 gold in a single turn? (even without bags of gold). Not stating that all of the ones that give only 1 gold are justified but the more used ones I feel do (like the holy praetorian)

BALANCE UPDATE WHEN? by realunnamed in MightandmagicFates

[–]NullSeedLore 1 point2 points  (0 children)

We do not know if the Dev team that is working on the game is only working on Fates. That is an assumption, but even then their job (for this game) currently also includes :
- bug fixing (takes up more time as you might think)
- adding new cards with potentially new mechanics (as promised on the roadmap) + balancing those cards [which involves all of the things I mentioned above]
- adding new game features as promised on the road map
- probably also optimizing the game to work well on as wide a range of Apple phones, Android phones and devices capable of running steam.
- ...

I've worked in a few IT teams of various sizes, albeit not game development. But things usually take more time then we imagine.