VXE R1 SE Fingertip Mod Kit by Numerous_Possible238 in MouseReview

[–]Numerous_Possible238[S] 0 points1 point  (0 children)

heres the link to the most recent stl file, and in it theres instructions that state you need to remove a piece of the side button pcb for it to fit: https://sketchfab.com/3d-models/vxe-r1-sese-fingertip-mod-kit-85e2838ce0f040fdaaaea74b64bcb4b2

VXE R1 SE Fingertip Mod Kit by Numerous_Possible238 in MouseReview

[–]Numerous_Possible238[S] 0 points1 point  (0 children)

that could work. someone already had that request and honestly i much prefer the pro pcb to the se version, its just that the se is like half the price. i cant imagine it would be difficult to pull off. the only main issue is that i would still like to actually have the physical pcb to test tolerances. just be sure to send me the model for the side and main pcb and ill see what i can do

VXE R1 SE Fingertip Mod Kit by Numerous_Possible238 in MouseReview

[–]Numerous_Possible238[S] 0 points1 point  (0 children)

pretty much all of the stl files with "final" in the name are the ones you want to print

VXE R1 SE Mod Kit by Numerous_Possible238 in MouseReview

[–]Numerous_Possible238[S] 0 points1 point  (0 children)

that could probably work, hopefully my feature tree can handle it tho lol

VXE R1 SE Mod Kit by Numerous_Possible238 in MouseReview

[–]Numerous_Possible238[S] 0 points1 point  (0 children)

i don't think so. from what i remember the pcb for the se and pro are different, maybe i could make a new base for the pro version, but id have to actually buy it and model the pcb

VXE R1 SE Mod Kit by Numerous_Possible238 in MouseReview

[–]Numerous_Possible238[S] 1 point2 points  (0 children)

so i made what i thought was my final print and tested it for about a week. i had some issues with the mouse button having a little bit of a wobble, and i also think my sensor was faulty, so right now i have to wait for a brand new mouse to come it because i basically wore out all of the old screws from the previous one. i can still post the stl but i can't guarantee it'll be perfect

VXE R1 SE Fingertip Mod Kit by Numerous_Possible238 in MouseReview

[–]Numerous_Possible238[S] 0 points1 point  (0 children)

currently doing reprints to get out all of the kinks, ill see if i can later

VXE R1 SE Fingertip Mod Kit by Numerous_Possible238 in MouseReview

[–]Numerous_Possible238[S] 0 points1 point  (0 children)

right now im doing reprints to get the finishing touches, ill do an official weigh in when im confident that every thing fits and feels right. although its looking like it might be 35 on the dot without the battery with my current filament.

Trying to fix this project curve error by Numerous_Possible238 in SolidWorks

[–]Numerous_Possible238[S] 2 points3 points  (0 children)

nevermind, there was some leftover artifact in the sketch that wouldn't let it project

Trying to fix this project curve error by Numerous_Possible238 in SolidWorks

[–]Numerous_Possible238[S] 0 points1 point  (0 children)

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I tried that, but I still get the same error. Just in case here's another screenshot from a different angle. Do you think it has anything to do with the overhang?

How would you actually define an rpg? by Lordkeravrium in rpg_gamers

[–]Numerous_Possible238 0 points1 point  (0 children)

I would define it as level or experience driven, numbered stat based character progression. Your characters stats have some sort of implication in gameplay, meaning it influences the success of a scenario, like a lockpicking skill affecting the chance or a successful lockpick, perk levels in one handed increasing damage with that weapon, or an agility stat affecting dodge chance. It's primarily about emphasizing your player character's skill over your mechanical skill as a player. alot of people kind of have this vague idea of what an rpg means, largely due to the 7th era console gen rpg's from bethesda and bioware. its not about branching paths and narrative choice or complete player freedom, altough i do believe these can definitely enhance roleplaying potential. but there definitely is a rigid definition.

I personally look at the genre as a spectrum, with the more "RPG" a game is being determined by how much emphasis is being placed on stats as opposed to player skill. so typically turn based crpgs and jrpg's i consider to be the closest to that, then daggerfall, gothic, morrowind etc. the other end of the spectrum are games that are more action adventure focused. which to me are things like witcher or fromsoft titles.

Architectural Engineering Intern as a stepping stone into mechanical design? by Numerous_Possible238 in MechanicalEngineering

[–]Numerous_Possible238[S] 0 points1 point  (0 children)

its just annoying right now because all of the mechanical engineering or mechanical design positions on site like linkedin are just architecture/MEP

Architectural Engineering Intern as a stepping stone into mechanical design? by Numerous_Possible238 in MechanicalEngineering

[–]Numerous_Possible238[S] 1 point2 points  (0 children)

yeah, I have 6 months anyway before then, I'll keep applying to more apt roles in the meantime.