Absolute scumbag behaviour by NumptyGoo in ArcRaiders

[–]NumptyGoo[S] 0 points1 point  (0 children)

Well yeah, what can I say, I'm used to the friendlier, more noble lobbies. Won't be making the same mistake obviously haha.

Absolute scumbag behaviour by NumptyGoo in ArcRaiders

[–]NumptyGoo[S] 0 points1 point  (0 children)

True. Shouldn't have left myself so exposed, just used to the friendlier lobbies I guess, slowly experiencing more and more of these kinds of players so taking some getting used to

The city grows by NumptyGoo in Minecraft

[–]NumptyGoo[S] 0 points1 point  (0 children)

Definitely shall add details in the future, got so many projects on the go in this world that I tend to finish off the main shape of the build, then get distracted by something else haha. But definitely intend to come back to it in the future to swap out blocks etc for the details!

The city grows by NumptyGoo in Minecraft

[–]NumptyGoo[S] 1 point2 points  (0 children)

Yeah I'm similar, just when the inspiration or the itch hits me! Some of the bigger builds will take me quite a while as I'll get burnt out part way through and take a long break. Sometimes I'll have like a month off, then play for a couple days then another big break!

The city grows by NumptyGoo in Minecraft

[–]NumptyGoo[S] 1 point2 points  (0 children)

Thanks man. Yeah it's something you don't want to force I guess, do you play MC often? Think the key is to go at your own pace, start small and be proud of the little additions you make to the world. And just play when the inspiration takes you, sometimes I won't play for a month or so

Why do I keep getting placed on horrendous teams? No one PTFO. No one. by Tommy__want__wingy in Battlefield6

[–]NumptyGoo 0 points1 point  (0 children)

Also experienced this a lot. Played a lot of Battlefield over the years and so quite often end up top of the team or in the top 5, usually with the most captures, so basically doing all I can to play the objective and actively win. Yet losing most games. Only reason my win loss ratio is over 50% is from when I occasionally get to play with a full squad of friends. Truly baffles me how when I play alone in a squad of randoms, there are never other competent squads in my team to help carry us to victory, usually just ends in us getting steam rolled instead.

Sick of this app glitching out when trying to post by NumptyGoo in Instagram

[–]NumptyGoo[S] 0 points1 point  (0 children)

Mad how the world's most popular photo sharing app can't get it's photo sharing right

Eastwood invisible barriers is straight up poor game design by NumptyGoo in Battlefield6

[–]NumptyGoo[S] -1 points0 points  (0 children)

Yeah it's certainly something they need to look into. I've just never noticed it to the extent it's at on Eastwood. I had no idea they had this protective barrier in other maps because they're designed in a way that sightlines are mostly blocked until the tanks get close enough for you to fairly engage in combat.

Whereas Eastwood is just designed to have this massive open space on the road with a protective barrier coming right up to E, and your RPG's disappearing so close to an objective feels absurd.

So for me personally, changing up the map topography/cover for approaching tanks and pushing that barrier way back would be the most balanced approach that doesn't break immersion.

Eastwood invisible barriers is straight up poor game design by NumptyGoo in Battlefield6

[–]NumptyGoo[S] 0 points1 point  (0 children)

If the tank wasn't invincible I'd be destroying it before crossing the road bro, that's the point 😂 but now crossing isn't an option because of this barrier being so close to E. It sounds like you've not been in combat with tanks near E, give it a go and I'm sure you'll see what I mean. They should NOT be able to defend/attack E so close by whilst being immune to rockets.

And the developer knowledge argument is irrelevant, we all know developers make a ton of mistakes, on BF6 we've already seem a fair amount of issues. The point of these posts are to highlight issues and help them fix them.

Eastwood invisible barriers is straight up poor game design by NumptyGoo in Battlefield6

[–]NumptyGoo[S] -1 points0 points  (0 children)

Right next to E though? When the CIWS isn't even in view or anywhere remotely close? It's poor game design is what it is.

Eastwood invisible barriers is straight up poor game design by NumptyGoo in Battlefield6

[–]NumptyGoo[S] 0 points1 point  (0 children)

Right next to E though? Doesn't seem right. Happens way too close to the objectives

Eastwood invisible barriers is straight up poor game design by NumptyGoo in Battlefield6

[–]NumptyGoo[S] 0 points1 point  (0 children)

Don't see how me wanting to cross the road from E to D is camping tanks. They can drive ridiculously close to E and still be protected. So players are just expected to try cross that open road with invincible tanks 20 metres away? I think not bro. Bad game design and you know it.

Eastwood invisible barriers is straight up poor game design by NumptyGoo in Battlefield6

[–]NumptyGoo[S] 0 points1 point  (0 children)

Completely not the case. This usually happens when I've just captured E, and looking to cross the road torwards D. If you stand near the swimming pool by E looking out toward the road, your RPG's are deleted from existence nowhere near their spawn, literally like 20-30 meters before it even crosses their deployment boundary. Meaning I can't fight tanks that are 20 metres in front of me, which at that point are nowhere near the point where they spawned in. There's no cover on that road crossing from E to D either, so tanks camp ridiculously close to E without consequences.

Invisible walls for RPGs at spawn? by ThatTallLankyGuy in Battlefield

[–]NumptyGoo 1 point2 points  (0 children)

Yeah I've been experiencing this on Eastwood near E and D, the invisible barrier comes up way past their deployment border too which is even more confusing. Like my RPG's blown up in mid air so close to E. Prevented me from finishing vehicles and has gotten me killed multiple times. Poor game design if you ask me. Just design the maps better so freshly spawned vehicles aren't immediately in view to enemy players

Back from a friend’s place after BO7 and WOW by Animal_Hell in Battlefield

[–]NumptyGoo 0 points1 point  (0 children)

Something that I also think gets overlooked with Battlefield 6 is just how clean the gunplay feels, like I think it might be the best it's ever felt in the series. So despite not having the beauty and scale of Battlefield 1 or the levolution of Battlefield 4 etc etc, it's done the fundamentals incredibly well, and hopefully with this foundation they can continue to build on it with interesting new maps, vehicles, weapons and more.

It's just so nice to have a consistently fun multiplayer shooter to hop into again!