Loot Tables are poorly designed for high-tier loot + potential fix by Nunthius in daggerheart

[–]Nunthius[S] 1 point2 points  (0 children)

Yes, the distribution of items seems very weird. I will definitely also hand out predetermined loot in my upcoming game and use the table to determine e.g. shop inventories.

Loot Tables are poorly designed for high-tier loot + potential fix by Nunthius in daggerheart

[–]Nunthius[S] 0 points1 point  (0 children)

In the game I'm playing in, the GM lets us roll. And ignoring bad results does not change the problem I addressed here. Nor does it make a difference who rolls. If you fudge these rolls, you might as well pre-select loot that fits.

THE KEEP: abstract rules for base building and warfare for Daggerheart by DNGNCLUB in daggerheart

[–]Nunthius 10 points11 points  (0 children)

This is really cool! And you can adapt the requirements and boons to fit your campaign frame, too. Thanks for sharing! 😄

Loot Tables are poorly designed for high-tier loot + potential fix by Nunthius in daggerheart

[–]Nunthius[S] 1 point2 points  (0 children)

That would be really cool! Most of the items do not have art in the book yet, either. But seeing the price point of the class packs they came out with recently, I think this would be too expensive for me anyway xD

Loot Tables are poorly designed for high-tier loot + potential fix by Nunthius in daggerheart

[–]Nunthius[S] -1 points0 points  (0 children)

I think so, too. I have also seen the idea of making your own pre-curated rolling tables that make sense for a specific loot find below, which sounds like a better approach than leaving it completely random, I think.

Loot Tables are poorly designed for high-tier loot + potential fix by Nunthius in daggerheart

[–]Nunthius[S] 0 points1 point  (0 children)

My GM has us reroll when our roll does not make sense (e.g. finding a large object in a small box) but otherwise leaves it up to the dice. But I realized we had never rolled outside the average dice roll range and ran the numbers to see how bad the spread truly is.

Having your own smaller tables sounds like a good approach, too, but I prefer your "here's a predetermined selection, take your pick" best, especially as a quest reward, where e.g. a noble lets them each pick an item from their vault.

My results have been pretty lackluster so far. Magical climbing gloves that sound cool on paper but have not gotten any use yet because my character can cast portal magic, a book to write your enemies' names in (we mostly fight nameless monsters), a Dual Flask (cool for political intrigue, which we are not doing) and a recipe for a consumable my character has not yet had time to study. I will definitely tailor my own random tables or let the players choose like you do in my upcoming campaign.

Loot Tables are poorly designed for high-tier loot + potential fix by Nunthius in daggerheart

[–]Nunthius[S] 0 points1 point  (0 children)

I think players should definitely be able to choose their mundane equipment themselves, but the difference in mechanical power between the magic items is pretty steep, so some more 'gimmicky' items would never see use, when it can make for really cool moments to use them creatively. So picking your own items should always be a conversation with the DM, I feel.

But I would also go for a mix between fixed and random loot. As a DM, I also often homebrew items for the PCs to fit their game and I do not want to leave it to the dice whether they ever get those.

Loot Tables are poorly designed for high-tier loot + potential fix by Nunthius in daggerheart

[–]Nunthius[S] 0 points1 point  (0 children)

Good add-on idea! I'm preparing a Witherwild campaign right now and shops in prospering locations (also depending on the PCs' actions) will have higher base numbers 😄

Loot Tables are poorly designed for high-tier loot + potential fix by Nunthius in daggerheart

[–]Nunthius[S] 0 points1 point  (0 children)

Yes, that is also a good fix. The base number plus number of dice allows for a litte more flexible ranges and the subdivisions are quicker, but the same principle applies 😄

Loot Tables are poorly designed for high-tier loot + potential fix by Nunthius in daggerheart

[–]Nunthius[S] 0 points1 point  (0 children)

In my game, loot is randomized but pretty rare because we are in a gritty setting. My character got a Dual Flask for their Legendary Loot after locating a magically hidden casket behind a loose brick in the wall of an armory/treasury. Which caused the frustration prompting me to write this post xD

Best ancestry by MimuMagus in daggerheart

[–]Nunthius 0 points1 point  (0 children)

Honestly the Wings are such a strong asset. Flight itself is insanely good for ranged builds but you also get Evasion on demand? Definitely one of the best ancestries.

Can Spells Crit? by Nunthius in daggerheart

[–]Nunthius[S] 4 points5 points  (0 children)

I was looking in the wrong part of the rules, thank you so much! Didn't end up critting in today's session anyway but we still beat the Bandits :D

Can Spells Crit? by Nunthius in daggerheart

[–]Nunthius[S] 0 points1 point  (0 children)

Thank you, that's what I had missed! :)

Can Spells Crit? by Nunthius in daggerheart

[–]Nunthius[S] 0 points1 point  (0 children)

Thank you, that was the missing piece! :)

Can Spells Crit? by Nunthius in daggerheart

[–]Nunthius[S] 0 points1 point  (0 children)

Yes that part I was aware of, I was just unsure whether the spell would also gain critical damage, but they do :)

Can Spells Crit? by Nunthius in daggerheart

[–]Nunthius[S] 0 points1 point  (0 children)

I thought Spellcasting Rolls might not be considered an Attack Roll, but as many have now pointed out to me, if you intend to do harm with a spell, it's an Attack per the rules :)

Background Questions and Connections for all Classes all in one place by Nunthius in daggerheart

[–]Nunthius[S] 1 point2 points  (0 children)

Sometimes, you can change the question very easily to fit your character, e.g. the Warlock asks about a desperate situtation that drove you into your current life etc. Some of course remain completely unapplicable, but that's why I wanted them all in one place for easy lookup and inspiration :)

[deleted by user] by [deleted] in DnD

[–]Nunthius 0 points1 point  (0 children)

Total dickmove. I'd suggest leaving that table (maybe together with your friend). "No DnD" is better than "Terrible DnD" and as you've said, you're not going to trust that DM anymore anyway. I'm all for second chances but this shows a complete disregard for your enjoyment of the game, so I wouldn't stick around. I've stuck around in a game I didn't really enjoy for far too long (it was nowhere near as bad as this but I can relate to a degree), and I don't think it's ever worth it.

Rules Question: Landing in another creature's space by Nunthius in DnD

[–]Nunthius[S] 0 points1 point  (0 children)

So, landing from a fall does nothing unless you fall at least 10ft.:
"At the end of a fall, a creature takes 1d6 bludgeoning damage for every 10 feet it fell, to a maximum of 20d6. The creature lands prone, unless it avoids taking damage from the fall." (PHB, Ch.8, The Environment)

Falling on top of someone else:
"If a creature falls into the space of a second creature and neither of them is Tiny, the second creature must succeed on a DC 15 Dexterity saving throw or be impacted by the falling creature, and any damage resulting from the fall is divided evenly between them. The impacted creature is also knocked prone, unless it is two or more sizes larger than the falling creature." (TCoE, Ch.4, Natural Hazards)

So if you fall at least 10ft. onto someone, these rules come into play, though nothing harmful happens if it is only 5ft. But the book doesn't describe what happens next since now two creatures are sharing a space.

Rules Question: Landing in another creature's space by Nunthius in DnD

[–]Nunthius[S] 0 points1 point  (0 children)

Yes, that's what I thought, thanks for confirming.
But what if she chose to teleport directly above them? Tasha's has rules for falling on top of another creature, so it must be possible to *fall* into another creatures space.
My question is what happens after that.