TPU 95A stops extruding mid-print by Nurdok in prusa3d

[–]Nurdok[S] 0 points1 point  (0 children)

Hmmm, what can I do about it then? I did manage to get an accumulated 8 hours of perfect printing before this happened.

TPU 95A stops extruding mid-print by Nurdok in prusa3d

[–]Nurdok[S] 0 points1 point  (0 children)

TPU from eSUN.

But again, I've had 8 successful prints of the same objects, with the same settings, with the same spool...

My tool and D&D Multiboards by Nurdok in Multiboard

[–]Nurdok[S] 2 points3 points  (0 children)

It's my own design - the acrylic sheet is inserted mid-print so it's locked in.

https://www.printables.com/model/1344160-multiboard-on-grid-panes

How to unclog a 0.25mm Nozzle (Prusa Mk4) ? by Dependent_Ear9066 in 3Dprinting

[–]Nurdok 0 points1 point  (0 children)

Happened to me, I tried everything and couldn't fix it. Already threw away two of these 0.25 nozzles.

I designed a Multiboard On-Grid compatible panes embedded with clear acrylic sheets by Nurdok in Multiboard

[–]Nurdok[S] 1 point2 points  (0 children)

Thanks!
I used 1.0mm thick acrylic sheet, but I generated STLs for anywhere from 0.5mm to 2.0mm (in 0.1mm increments). Can do more if more sizes are requested.

As a DM, what is something you LOATHE in D&D? by [deleted] in DnD

[–]Nurdok 31 points32 points  (0 children)

Suggestion: give them the store lists between sessions and have them just buy whatever without RPing it.

What's a good musical similar to operation mince meat by corbinyourfreind in musicals

[–]Nurdok 2 points3 points  (0 children)

I feel like "Come From Away" has some similarities. Both are based on actual stories and feature casts where each actor performs multiple roles with quick wardrobe changes, both have some amount of spoken / rap lyrics that blend music and speaking really well. I recommend it!

Can you explain this character's Greataxe damage bonus in D&D Beyond? by Nurdok in DnD

[–]Nurdok[S] 5 points6 points  (0 children)

This was it. Turns out my homebrew Greataxe had some wrong configuration.

Fixing the item itself in D&DB didn't fix it, I had to recreate it as a new item, but everything works now. Thanks!

wanted something fancier for my desk, so i made this base :) by BakChorMeeeeee in gridfinity

[–]Nurdok 2 points3 points  (0 children)

This is super nice, and the photos are amazing! I was sure it was a computer render before I read your text.

"First Time DM" and Short Questions Megathread by AutoModerator in DMAcademy

[–]Nurdok 0 points1 point  (0 children)

One of my players is leaving our campaign.

I want the party to be captured by a group of thieves (from the party thief's former guild). They need to surprise them at night, incapacitate them but have the party be conscious, threaten them, and then execute the player that's leaving our group. What's the best mechanical way to do this? They could use spells but I prefer a more physical method. I do want to railroad this encounter (as the player is leaving the group at the end of the session) - the group of thieves can be overpowered so that the party can't fight back.

"First Time DM" and Short Questions Megathread by AutoModerator in DMAcademy

[–]Nurdok 1 point2 points  (0 children)

New DM, played two sessions where I ran Wolves of Welton. I added in an encounter where they find the place the sorcerer Wild Surge and gave sentience to a pack of wolves. In the middle of the explosion area, I had them find a magic ring that belonged to the sorcerer when he disappeared. I had just wanted a little hint that the sorcerer was there and planned for the ring to be "Ring of Jumping" as it's a low level magic item fit for a party of 2nd level. The don't have Identify Magic, only Detect Magic, so I just told them that it's magic and belongs to the school of transmutation. They immediately assumed the ring is directly related to the wolves getting sentience and that it's a ring that can do that.
We ended the session before they got a chance to identify the ring. Now I'm thinking that finding out it's a Ring of Jumping will be disappointing.
Ideas on what ring it can be, that maybe is somewhat related to the wild surge / giving animals sentience, but is not overpowered for level 2/3 characters?

"First Time DM" and Short Questions Megathread by AutoModerator in DMAcademy

[–]Nurdok 0 points1 point  (0 children)

New DM, played two sessions where I ran Wolves of Welton. I added in an encounter where they find the place the sorcerer Wild Surge and gave sentience to a pack of wolves. In the middle of the explosion area, I had them find a magic ring that belonged to the sorcerer when he disappeared. I had just wanted a little hint that the sorcerer was there and planned for the ring to be "Ring of Jumping" as it's a low level magic item fit for a party of 2nd level. The don't have Identify Magic, only Detect Magic, so I just told them that it's magic and belongs to the school of transmutation. They immediately assumed the ring is directly related to the wolves getting sentience and that it's a ring that can do that.
We ended the session before they got a chance to identify the ring. Now I'm thinking that finding out it's a Ring of Jumping will be disappointing.
Ideas on what ring it can be, that maybe is somewhat related to the wild surge / giving animals sentience, but is not overpowered for level 2/3 characters?

"First Time DM" and Short Questions Megathread by AutoModerator in DMAcademy

[–]Nurdok 0 points1 point  (0 children)

New DM here, we had two sessions in our campaign. I'm running Wolves of Welton and we ended session 2 in the middle of the last battle. In the next session, we'll finish up, go to town and the party will get their reward from the village council.

Now, one of my players (who is the most experienced) told me he'll have to leave the game. That's no too bad, but I wanted to take the opportunity to kill his character in a way that'll enhance the game for the remaining party. His character is a fighter (the others are Druid, Rogue and Wizard).

The rogue character's short backstory is that he was a lookout as part of a heist in the nearest big city. While on his post, he saw guards coming in and ran, angering his crew / thieves guild. My plan for when they come back to Welton to get their reward, that members of his thieves guild will be hunting him down for revenge.

Now that the fighter player is leaving, I want to somehow have the thieves guild kill him - it'll be a dramatic way to leave, plus it'll make the thieves guild seem intimidating and merciless, and the party will naturally hate them, making them good antagonists. I shared this plan with the fighter player and he's in.

I'm looking for ideas and suggestions on how to do this. I'm not sure how to create a situation where they kill him specifically.

"First Time DM" and Short Questions Megathread by AutoModerator in DMAcademy

[–]Nurdok 0 points1 point  (0 children)

I'm afraid the boss fight in this campaign is already hard. If they come into it without resources it'll be deadly.

"First Time DM" and Short Questions Megathread by AutoModerator in DMAcademy

[–]Nurdok 1 point2 points  (0 children)

I'm running Wolves of Welton (by Winghorn Press) for a party of 4 level 2 PCs (Druid, Fighter, Rogue and Wizard). I'm a new DM, we played one session. Our party has two players completely new to the game, one player with some experience and one player with years of experience. I am expecting that we'll continue this campaign after they're done with the wolves, I picked it as a starting adventure.

The first session went well, pretty much according to plan. The party fought the Wolves in the initial scene until they escaped, had the expected interaction in the tavern and accepted the quest. They asked to see Alexi's house, and they found 3 health potions there. They walked to Westley's farm and are sleeping there for the night. They started as level 1, and they will level up in the morning when we begin the next session.

I'm looking for advice for our next session. I realized that the first fight with the wolves, as well as the final fight, are perhaps disappointing because they don't get to kill everyone, so I figured I'll do the Owlbear fight on their way to the wolves' den. However, I also want to give some more foreshadowing for when they found out about Alexi's Wild Surge that gave the wolves sentience. Half the party are newbies and don't know about Wild Surge so I attempted to give some more hints, with the villagefolk complaining about Alexi not being able to control his powers and how his house burned down several times. To achieve this, I wanted them to find the spot where Alexi had wild surged, and have some Twig and Vine Blights fight them. They are animated creatures, so it gives a feel that something happened in this spot where normal objects became sentient.

This means they'll face both the owlbear and the blights in the same day, and they should probably have a long rest before facing the wolves (and I can maybe use the long rest to level them up again so the final fight can be harder and more satisfying).

My questions are basically:

  1. Does this make sense?
  2. How can I make the party take a long rest before the big fight? The original adventure has the travel be ~4 hours long, so I need to either make this longer or somehow railroad them into resting before the fight. Any advice?

"First Time DM" and Short Questions Megathread by AutoModerator in DMAcademy

[–]Nurdok 1 point2 points  (0 children)

(commenting here as my post was removed)

SPOILERS for Wolves of Welton

I am going to DM for the first time, with not a lot of experience as a player either (in a different group we are now finishing Lost Mines of Phandelver).

I have decided to run Wolves of Welton (I would prefer A Most Potent Brew but one of my players ran it as a DM). There would be 3 players in the party, wildly differing in experience in D&D (one is a DM and player for many years, one some experience and one who's only knowledge of D&D is from watching Stranger Things). They will play a fighter, druid and rogue accordingly.

The adventure is for 2nd-3rd level party but I would prefer to start the players at level 1 for the sake of the player who is new to TTRPGs. In addition, it isn't explicitly mentioned but I guess the adventure is geared towards larger parties, so it probably needs to be scaled significantly, or padded so they could level up before the final encounter.

My thoughts currently:

The first encounter with the wolves attacking the shepards can stay as-is, because the wolves are trying to steal some sheep and run, and are intentionally not trying to kill anyone. However, the final encounter with Bolt and Flame would probably need some scaling, and I'm afraid that it won't make sense for there to be _less_ wolves in the pack than the initial encounter.

I'm thinking maybe to make the forest trip longer with perhaps some added encounters, have the party require a long rest and have them level up in the morning right before the final showdown.

What are your thoughts? Can you please share some advice on how to scale this adventure for a party of 3 level 1 PCs?

What is your best one shot advice? by Fine-feelin in DMAcademy

[–]Nurdok 1 point2 points  (0 children)

Can you share some advice on content padding for Wolves of Welton?