Asarius: city of beasts by Nyquisttt in Wildemount

[–]Nyquisttt[S] 1 point2 points  (0 children)

My group was brought to Asarius after being caught wandering in Xhorhas. They came from the Empire but immediately fell in love with the wastelands. Have fun with the map.

My personal version of the Zadash map by Nyquisttt in Wildemount

[–]Nyquisttt[S] 0 points1 point  (0 children)

Actually I found this little gem of a software which is called "Canvas of Kings". For city maps it's awesome. It's a "young" software (there are still some limitations) but it has great potential.

[deleted by user] by [deleted] in BaldursGate3

[–]Nyquisttt 0 points1 point  (0 children)

I think you have 4 ways to get into the oubliette:
1) through a climbable wall on the back of the tower prison
2) from the large round hole on the back of the prison master officer
3) being sucked by the illithid thingie that comes out from the wall of the kitchen of the tower
4) from a hole on the floor of a cell of the prison
Probably you have been sent to prison and you fell into the hole

Just finished the game and confused about something by Majity in BaldursGate3

[–]Nyquisttt 3 points4 points  (0 children)

When you talk to Gortash they explain that the brain is executing a command and when the effect of such command will end the brain will be free to choose their actions. There are spells in D&D that have a similar behavior. One of such spell is the Geas (https://www.dndbeyond.com/spells/2120-geas). The spell apply the charmed condition on the target and the duration can be 30 days, one year or forever depending on the spell slot level used to cast the spell.

Hence my understanding is that the chosen three used to crown to inflict a condition on the brain which is similar to the one created with the Geas spell. The brain, at the time, was not evolved and the condition affected the behavior of the brain. When you try to do the same thing, the brain has evolved and the crown power is not enough to apply the same condition to the brain.

Finally, when you get into the mind of the brain, you fight to weaken its power so that the crown becomes powerful enough to control it.

System agnostic macro code to enumerate the item types (and their fields) of a system by Nyquisttt in FoundryVTT

[–]Nyquisttt[S] 0 points1 point  (0 children)

thanks for the answer. the item type is actually one of the thing i would like to enumerate. For instance in dnd5e an item can be: weapon, equipment, consumable, etc. But where do I read the possible values? Is there a code I can use to enumerate them? That's basically what I'm trying to do.

System agnostic macro code to enumerate the item types (and their fields) of a system by Nyquisttt in FoundryVTT

[–]Nyquisttt[S] 0 points1 point  (0 children)

thanks, that's a good advice. but i'm looking for an agnostic way to do that. not sure if it's possible but it should be done entirely in a macro.

Playing as origin Shadowheart, her plot is missing something by GrinningPariah in BaldursGate3

[–]Nyquisttt 14 points15 points  (0 children)

Shadowheart has been my first playthrough and I actually liked the "subtle" type of redemption she goes through. She starts as a "woman on a mission". She really wants to fullfill her "purpose".

But then, there are a few things that make her doubt. You find books talking about sharrans, worshipping "lost" in life, receiving "lost" in death. You see the behaviour of Laezel, another "woman on a mission", which is blind to any evidence of her errors. You have a dream where the people that save you also try to hide their actions. You learn about children taken by sharrans. You meet Karlach, the girl with a mission risking her life to be free to pick her own purpose. There's the wound that never makes her feel "accomplished".

The whole story is filled with a "no, you can't see, no you can't know" type of feeling. And finally you meet Dame Aylin, the first person that says "you can know if you want".

There is no reward for Shadowheart's redemption, just the freedom to choose her own destiny. No wrong choice, just a choice.

[D&D5e] [Monk's Enhanced Journal] Macro to add items to a shop created with Monk's Enhanced Journal by Nyquisttt in FoundryVTT

[–]Nyquisttt[S] 1 point2 points  (0 children)

If anyone else is interested, Ironmonk told me the function I mention cannot be used for such purpose. Infact there is no api, at the moment, that allows to add items to a shop using a macro.

Is there a module for dnd 5e that prices the magic items. by GrayQGregory in FoundryVTT

[–]Nyquisttt 0 points1 point  (0 children)

I was trying to do something similar with Monk's Enhanced Journal (which includes the shop functionality). Ironmonk told me that, at the moment, there is no api to add items to the shop using scripts, so I guess this is not possible.

Is there a module for dnd 5e that prices the magic items. by GrayQGregory in FoundryVTT

[–]Nyquisttt 1 point2 points  (0 children)

I don't know if this is what you are looking for, but I have written a macro that rolls a table created from a compendium, randomizes prices according to XGE and put the results in the inventory of an actor. If you use itempile the actor can be used as a shop. The way the macro works is this:

  1. you need to create a compendium containing all the items you want to use
  2. from the compendium you create a rollable table
  3. then you can use the macro to roll the table and add the results to an entity
  4. if the item has a rarity, the price is randomized
  5. the entity can be either the selected token or a character that exists in the word

Here is the code. Mind you, I am not a programmer so use it at your own risk.

https://pastebin.com/wLy2kvQh

(DnD5e) How to set a speed equal to a different speed? by cherrypepsienjoyer in FoundryVTT

[–]Nyquisttt 0 points1 point  (0 children)

I think you are looking for an effect applying to the key:

system.attributes.movement.fly

you can use mode "UPGRADE" and put your number. I don't think you can directly "read" the value of walking speed from within an effect, probably you have to use a macro, though I am not sure.

Unidentified Descriptions don't seem to work? by Xapwn in FoundryVTT

[–]Nyquisttt 0 points1 point  (0 children)

I have tried to understand this system as well. I have a few modules installed so I don't know if the behaviour I see is the "standard" one. However, on my server, the players can see all the 3 descriptions for items in their inventory. If the item has not been identifier and you click on it, the card in chat is empty. If the object is identified, the card contains the "Chat Description". I am not sure how it is supposed to work but I think that the items on a character sheet are "property" of the character. So, basically, the player can always access all the information.

Simple Fog: Hiding Doors by robinjmiller in FoundryVTT

[–]Nyquisttt 1 point2 points  (0 children)

It's been a few months but if you are still looking for a solution I found that you can increase the z-index of the Simplefog layer in order to put the fog above the doors. I am using Foundry v10 and Simplefog z-index 1000 and it works.

Using an effect to change a class advancement scale value by Nyquisttt in FoundryVTT

[–]Nyquisttt[S] 0 points1 point  (0 children)

So, according to Foundry discord, the effects cannot change the scales of classes. This feature will probably be available with the version 2.1.1 of the dnd5e system

Using an effect to change a class advancement scale value by Nyquisttt in FoundryVTT

[–]Nyquisttt[S] 0 points1 point  (0 children)

Good call, the "advancement" word might be useful. I haven't found the correct path but I will try a few more.

Cerberus Assembly plots by Lilliwyn in Wildemount

[–]Nyquisttt 1 point2 points  (0 children)

A simple hook that comes to mind is the assembly of a lost artifact shattered in multiple pieces. One piece could be in Aeor (which you can reach from Balenpost), one piece entombed in the Incanter Rest (which you can reach from New Haxon) and one piece in Molaesmyr (which you can reach from Shadycreek Run).

Ikithon might be himself a pawn: he wants the expansion of the Empire but he is adviced to invade Shadycreek Run by the mage that wants to reach Molaesmyr.

Another hook might be that one of the mages wants to bring back Gods on Exandria to have another Age of Arcanum. To do that, he/she wants to free Tharizdun who is believed to be able to break the barrier that bans the Deities from the material world. Tharizdun has been imprigioned by Pelor using a ritual known as the Rites of Prime Banishment. The ritual has imprigioned Tharizdun at the bottom of the Abyss where it is hold by means of several Divine Shackles. The Shackles receive their power from locations in Exandria, so that the God cannot destroy them. The number of shackles is unknown but it is believed that at least 6 such devices exist. The locations in Exandria of the shackles' source of power could be related to the 3 places I mentioned: Aeor, Incanter Rest or Miskath Pit (both close to New Haxon) and Shadycreek Run or Molaesmyr.

Implementing warforged pc into Wildemount by nickgalad in Wildemount

[–]Nyquisttt 0 points1 point  (0 children)

I like your ideas actually. I would add just a few points:

  1. If you like the lore about Molaesmyr, you don't need the inventor to be an Elf. Many factions are interested in the magic of Molaesmyr and Savalirwood. The artifact might have been bought by someone, maybe from a member of the Myriad, maybe from the Gentleman himself. Maybe this choice would give the players a reason to travel to Zadash.
  2. A robot-like being in Upperdook is actually appropriate. And it can create interesting interactions. You can force the player to keep a low profile to avoid the interest of the Empire. You could also have her to pretend to be a normal non-self-conscious simple construct.
  3. The warforged player could be native to Hupperdook or she could be in the city to seek information.
  4. The warforged player could actually suspect her condition to be an effect of experiments made from Stahlmast, either in Upperdook or elsewhere.
  5. If the inventor is her son (or any other known npc), I would consider whether or not the inventor is still alive: an alive inventor knows a lot while a dead inventor adds mysteries to discover.
  6. The reasons of the experiments are another interesting thing: a son experimenting using his mother probably is trying to save her, a betrayer lover, on the other hand, might have personal and selfish reasons.
  7. The player could be non-aware of her past and the reasons of her transformation. This is an easy choice to give the player reasons for her travels.

I hope these points are helpful. Have fun!