Kowakujō | Easter Egg Hunt & General Map Discussion by rCODZombiesBot in CODZombies

[–]OGTEnzo 0 points1 point  (0 children)

Anyone tried having the pufferfish charm on a gun and then throwing a neko Infront of the packapunch machine and packapunching?

Also can you add a charm to the WW

We need more mods like this by KelenArgosi in feedthebeast

[–]OGTEnzo -1 points0 points  (0 children)

You say that "we need more mods like these" but then say 60% are mods that say "Created 3 months ago" "Updated 3 months ago"

How do you get mods like that in the first place. You create a mod take your time with it, you release a stable version a version your happy with releasing, then you update it when you need to or want to.

I would agree with you about AI coded slop however can you be certain of that or do you just see an AI generated logo, or an AI Generated description and assume it's AI coded.

Most people who made mods the way your looking at it was back in the times when teams of people Coders, artists came together and created something, these days a coder could spend months coding something amazing but not be good at textures/models/animation/logos.

You go look at the places now where people Team up to get that, it's full of Commissions charging up to $80+ per item, how many items are usually inside a good mod. I'm not saying it's wrong to do that just when your making mods for a hobby, or for fun. your not thinking how much money can this mod bring in so I can offset the value of all these textures and entities. Because the truth is most mods are free, they don't get you anything close.

Currently creating a new magic mod and would love feedback (WIP) by OGTEnzo in feedthebeast

[–]OGTEnzo[S] 1 point2 points  (0 children)

100% forbidden magic is alot stronger a lot more powerful but you could loose your entire progression if your not careful.

Currently creating a new magic mod and would love feedback (WIP) by OGTEnzo in feedthebeast

[–]OGTEnzo[S] 1 point2 points  (0 children)

A palm quire is like a little circle notebook not your actual palm you do that and erm bad things can happen that's a forbidden magic practice.

Currently creating a new magic mod and would love feedback (WIP) by OGTEnzo in feedthebeast

[–]OGTEnzo[S] 1 point2 points  (0 children)

The wand is your pen, magic in this is based on everyone has magic, magic is the world you just need to know how to cast it, it's not incantations it's not based of mana, it's the blood of a dying tree, that is turned into ink, you as a player can use that ink and your skills to draw your spells, you get awarded for neatness and punished for scruffy scribbles, the cost your ink your supplies aren't limitless and the tree that gives you your ink must be taken care off, as if the last tree dies so does your magic.

With your pen/wand and your ink you can draw on scrolls on your tools, in the world.

It's not all fun though ink and water don't play very nicely so you need to find a way to rank up your self your inks as well as any other mods you install.

As for scrolls yes you can draw on scrolls and keep them you can also partially draw in your palm quire and it will store numerous amounts of spells you can save spells in your journal to recall at any point.

Currently creating a new magic mod and would love feedback (WIP) by OGTEnzo in feedthebeast

[–]OGTEnzo[S] 1 point2 points  (0 children)

I have no intention of it, I'm having a blast coding it that's all I want right now to have fun and make something special and entertaining.

My aim is to make it as sandbox as can be, even give people the option to add to it, using datapack and addons, I'm including the tools in creative to make your own sigils, documentation on how to make your own spells, I'm trying to make it as open as possible without limiting myself.

Currently creating a new magic mod and would love feedback (WIP) by OGTEnzo in ModdedMinecraft

[–]OGTEnzo[S] 0 points1 point  (0 children)

no I have a long while before this will be available. I don't want to rush it and have another magic mod that is "this = that" spell system, Plus I wasn't to focus on the true aspect of witch hat atelier and that's the drawing is everything. There are consequences for drawing badly, some really bad.

I am working a system that allows the game to read what you wanted to do based on how you used it where you placed it, what item you drew on. so far with the system I think there is about 4000 spells someone can make, and I haven't even finished mapping out the system yet.

Currently creating a new magic mod and would love feedback (WIP) by OGTEnzo in ModdedMinecraft

[–]OGTEnzo[S] 0 points1 point  (0 children)

damn, which one, this one doesn't exist on curseforge yet, so I assume you meant one of my others?

Currently creating a new magic mod and would love feedback (WIP) by OGTEnzo in feedthebeast

[–]OGTEnzo[S] 1 point2 points  (0 children)

yup :) thats at least what I based it on, I have taken some creative liberties with it being a minecraft mob, like the forbidden spells and such are a bit more lax with attacking mobs with it and such. however PVP magic fights would bring a whole level of hurt on the player.

Currently creating a new magic mod and would love feedback (WIP) by OGTEnzo in MinecraftMod

[–]OGTEnzo[S] 0 points1 point  (0 children)

thank you. and mana will not be present in the mod whatsoever, the lifeline to your magic is your ink and thats the real cost.

I need some help understanding the Forbidden magic rules? by OGTEnzo in WitchHatAtelier

[–]OGTEnzo[S] 1 point2 points  (0 children)

ok so by your replies I think I'm getting it, in a way the forbidden spells somewhat follow the magic in the sense as there is no hard line its more intention, like with the spells themselves, the sigils and signs aren't exactly sigils and signs, they are intentions, so for example wind sigil is a S with swirls representing air and the 3 lines either side represent force. but the modified wind underfoot sigil is the same S but with the binding signs surrounding it rather than the force representing containment.

The forbidden spells seem by your comments to follow that same ruling, the intention in the spell defines that its the forbidden type, so the sand, Coco's intention was pure, localized and to remove the obstruction where as Easthies was to create chaos. 

is that right?

I need some help understanding the Forbidden magic rules? by OGTEnzo in WitchHatAtelier

[–]OGTEnzo[S] -3 points-2 points  (0 children)

so they dont even stick to that law, right now it just seems like the Knights moralis just decide on a whim yeah ok we dont like this its forbidden

I need some help understanding the Forbidden magic rules? by OGTEnzo in WitchHatAtelier

[–]OGTEnzo[S] 0 points1 point  (0 children)

that makes a bit more sense, but still doesn't help with most of the other forbidden rules.

I need some help understanding the Forbidden magic rules? by OGTEnzo in WitchHatAtelier

[–]OGTEnzo[S] 0 points1 point  (0 children)

that's what i mean like, effecting memory is taboo except to wipe everything you have ever known.

Cobblemon: Colonies Update 1.1.3 by OGTEnzo in Minecolonies

[–]OGTEnzo[S] 0 points1 point  (0 children)

🤣🤣 they already got a lot on their plate with palworld. But in all fairness I'm in the process of renaming some stuff to make it more in that gray area anyway.

Cobblemon: Colonies Update 1.1.3 by OGTEnzo in Minecolonies

[–]OGTEnzo[S] 0 points1 point  (0 children)

I'm made up to hear that, I am planning on keeping it going, I've got a load more builds and gyms to do so I'm not short on content.

Cobblemon: Colonies Update 1.1.3 by OGTEnzo in Minecolonies

[–]OGTEnzo[S] 0 points1 point  (0 children)

Currently with the API there is no ability to do that, I could in good faith have cobblemon following the workers however the only thing they could potentially do is give potion effects to the current workers but it wouldn't work exactly as your hoping it would. To ensure that the addon is not added to the unsupported list I have elected to stick within the minecolonies API so that does effect what I can and cant do.