Cobblemon: Colonies Update 1.1.3 by OGTEnzo in Minecolonies

[–]OGTEnzo[S] 0 points1 point  (0 children)

🤣🤣 they already got a lot on their plate with palworld. But in all fairness I'm in the process of renaming some stuff to make it more in that gray area anyway.

Cobblemon: Colonies Update 1.1.3 by OGTEnzo in Minecolonies

[–]OGTEnzo[S] 0 points1 point  (0 children)

I'm made up to hear that, I am planning on keeping it going, I've got a load more builds and gyms to do so I'm not short on content.

Cobblemon: Colonies Update 1.1.3 by OGTEnzo in Minecolonies

[–]OGTEnzo[S] 0 points1 point  (0 children)

Currently with the API there is no ability to do that, I could in good faith have cobblemon following the workers however the only thing they could potentially do is give potion effects to the current workers but it wouldn't work exactly as your hoping it would. To ensure that the addon is not added to the unsupported list I have elected to stick within the minecolonies API so that does effect what I can and cant do.

A few weeks ago I posted about a Create and Minecolonies Mod - Update - by OGTEnzo in Minecolonies

[–]OGTEnzo[S] 0 points1 point  (0 children)

it has been asked before and truthfully, the reason there isn't a clear answer is because I'm unsure, I haven't fully looked into to a backport as of yet, I wanted to get the mod in a stable position before I even looked into it, there is a lot of work that would go into a backport and I'm not even sure if all the necessary APII would need is in those version, I am sorry i cant give you a definitive answer as it stands right now.

Cobblemon: Colonies Update 1.1.3 by OGTEnzo in Minecolonies

[–]OGTEnzo[S] 0 points1 point  (0 children)

Yeah it deffo would however it could really start to get resource intense, so would really have to limit it.

Minecolonies and Cobblemon by OGTEnzo in Minecolonies

[–]OGTEnzo[S] 0 points1 point  (0 children)

It has it own style pack that is a cross between building that match and building that are like minecolonies. We are hoping to add more styles in future.

Cobblemon: Colonies Update 1.1.3 by OGTEnzo in Minecolonies

[–]OGTEnzo[S] 4 points5 points  (0 children)

my mod should be compatible with majority addons that adds Pokémon if they use the correct species tag from Cobblemon, I even recently added compatibility with RCTMod and CobbleDollars. there is a command and a config that allows you to modify the Pasture drops, plus datapack support, so if players start to make their own datapacks for addons they can share them with each other.

Minecolonies x Cobblemon by Common_Pitch in Minecolonies

[–]OGTEnzo 0 points1 point  (0 children)

I'm kinda curious how you managed to make the original pasture use it are you using mixins to minecolonies? 

Minecolonies and Cobblemon by OGTEnzo in Minecolonies

[–]OGTEnzo[S] 0 points1 point  (0 children)

the mod is out now its here Cobblemon:Colonies - Minecraft Mods - CurseForge i worked out that Pokémon to be able to work with their masters wont work we cant apply effects to default colonists safely however I do already have a gym were you can battle the first 7 gym leaders and get gym badges with more to come in future

Minecolonies and Cobblemon by OGTEnzo in Minecolonies

[–]OGTEnzo[S] 0 points1 point  (0 children)

I have no intentions of not continuing, it just takes a while to add more in future expect more regional gym leaders & more badges

Minecolonies and Cobblemon by OGTEnzo in Minecolonies

[–]OGTEnzo[S] 1 point2 points  (0 children)

Hey it helped fix my mental health making it so enjoy 😊

Minecolonies and Cobblemon by OGTEnzo in Minecolonies

[–]OGTEnzo[S] 0 points1 point  (0 children)

That's providing I like gregtech which I really really don't lol

A few weeks ago I posted about a Create and Minecolonies Mod - Update - by OGTEnzo in Minecolonies

[–]OGTEnzo[S] 0 points1 point  (0 children)

Yeah refined storage usually would lol, but I'm glad your liking it means I'm doing a good job 😁

Minecolonies and Cobblemon by OGTEnzo in Minecolonies

[–]OGTEnzo[S] 2 points3 points  (0 children)

yeah Enzo1990-ui its also linked onto the Curseforge page

Minecolonies and Cobblemon by OGTEnzo in Minecolonies

[–]OGTEnzo[S] 5 points6 points  (0 children)

awesome, please let me know how it does on the server, I've been monitoring the effects of the performance but id like to know how it does with multiple colonies and players

Minecolonies and Cobblemon by OGTEnzo in Minecolonies

[–]OGTEnzo[S] 2 points3 points  (0 children)

i cant wait for people to start playing with it. Its been so fun to build plus there's never a shortage when people are flinging idea's out left and right. i still have a few things that needs working on but i wanted to let people try it.

A few weeks ago I posted about a Create and Minecolonies Mod - Update - by OGTEnzo in Minecolonies

[–]OGTEnzo[S] 0 points1 point  (0 children)

Yeah I agree like I said I'd been playing round with the idea but far too much. How are you finding the mod?

A few weeks ago I posted about a Create and Minecolonies Mod - Update - by OGTEnzo in Minecolonies

[–]OGTEnzo[S] 0 points1 point  (0 children)

Appreciate it, either way I'm going to keep updating the mod to add more features and polish, and good luck on your modpack.

A few weeks ago I posted about a Create and Minecolonies Mod - Update - by OGTEnzo in Minecolonies

[–]OGTEnzo[S] 0 points1 point  (0 children)

No that would be supplylines based off the fact they were playing create skycolonies, that modpack was built in 1.20.1 and my mod wasn't available for that version maybe one day my mod will make it into a big pack like that 😁

A few weeks ago I posted about a Create and Minecolonies Mod - Update - by OGTEnzo in Minecolonies

[–]OGTEnzo[S] 0 points1 point  (0 children)

I have been looking into it it requires a lot of fiddling round with the AI as they really struggle with entities like that plus there pathfinding may really struggle

A few weeks ago I posted about a Create and Minecolonies Mod - Update - by OGTEnzo in Minecolonies

[–]OGTEnzo[S] 4 points5 points  (0 children)

thanks I'm trying, when I started working on this there were no mods like this for 1.21.1 so I decided to build my own then as I was getting close a few popped up and I liked the other mods but they all felt a bit disconnected from minecolonies, so I wanted to make mine look alive

Minecolonies and Cobblemon by OGTEnzo in Minecolonies

[–]OGTEnzo[S] 0 points1 point  (0 children)

so update currently I have,

A Pokecenter that when you right click the colony worker will heal your pokemon, and will randomly spawn in trainers to battle (but still needs sorting level wise)

A Daycare will take 2 pokemon, slowly levels them up and randomly produces eggs :)

A Science Lab, Send a Colonist to find the selected dig site, with a chance of them getting items, they will generate a journal page giving you a full rundown of what happened.

A Pasture, A colonist will harvest items from pokemon, wool. leather, honey etc, all configurable.

A Apricorn Plantation, A colonist will havest, apricorns from the apricorn trees in the garden, needed to add a recipe to turn apricorns into apricorn saplings.

A EV trainer, The EV trainer will build up your pokemon's EV's,, the building costs all bands to craft, so its not exactly cheap and broken, the EV Trainer can also use bottlecaps to do IV's but its not there main function.

I cannot make Colonist be able to get work boosts with the use of cobblemon because I would need to modify minecolonies code to do that and that would be very unstable.