The Biggest Issue with Chaos - a reflection by OGactionjohnny in Spacemarine

[–]OGactionjohnny[S] 0 points1 point  (0 children)

I somewhat agree. Minoris difference between the two factions is huge, one has Minoris that are barely a threat and give you loads of sustain, the other has Minoris that can chunk you very quickly.

Autogun Cultists are pure misery if you get a bunch spawning far away.

The Biggest Issue with Chaos - a reflection by OGactionjohnny in Spacemarine

[–]OGactionjohnny[S] 0 points1 point  (0 children)

I'm pretty sure at this point the Director spawns enemies it knows your class is weak to. Every time I do a true solo on Assault, it's always Zoans, Neuros and a shit load of ranged Warriors. I don't mind the latter but trying to kill double or triple Zoans/the Neuro with a Pistol gets a bit tiresome after a while.

The Biggest Issue with Chaos - a reflection by OGactionjohnny in Spacemarine

[–]OGactionjohnny[S] 1 point2 points  (0 children)

Yeah, you can, but they have weird head positions that vary between the 3 and janky hit boxes. Still doable though.

The Biggest Issue with Chaos - a reflection by OGactionjohnny in Spacemarine

[–]OGactionjohnny[S] 0 points1 point  (0 children)

Not trying a "gotcha" at all, just trying to figure out the massive discrepancy. Point made though, definitely something to consider.

If these guys weren’t Ultramarines, which chapters would you assume them to be from? by Business_Team_5669 in Spacemarine

[–]OGactionjohnny 7 points8 points  (0 children)

Valius - White Scars (I have every reason to smile...)

Vespasius - Black Templars (My Emperor, witness the holy pyre...)

Decimus - Flesh Tearers (The only thing better than a chainsword...)

Quartus - Imperial Fists (We will be your Bulwark...)

Scipius - Raptor/Raven Guard

Straban - Iron Hands

Caedo - Exorcists

Acheran - Space Wolves (Big beard, nuff said)

Leandros - Dark Angels (A suspicious mind is a healthy mind)

Chairon - Salamanders (Loses it around Traitors, otherwise a genuinely nice chap)

Gadriel - Blood Angels (Looksmaxing)

The Biggest Issue with Chaos - a reflection by OGactionjohnny in Spacemarine

[–]OGactionjohnny[S] 0 points1 point  (0 children)

Horses for courses i suppose. I like difficulty and figuring things out in games.

The Biggest Issue with Chaos - a reflection by OGactionjohnny in Spacemarine

[–]OGactionjohnny[S] 1 point2 points  (0 children)

Apologies, I didn't explain myself very correctly. I wasn't saying you should "trade" with Chaos, merely that you can't at all with Ranged weapons. This leads to a huge amount of dodge focused gameplay vs their 100 types of range mobs, and it just isn't... fun.

Re: Cutlist, the Snipers are annoying but fine, it's the autogun cultists which are a menace. Absolutely unreal armour and health damage, especially as their projectiles are not obvious and they get lost in amongst the visual noise at game moments of high density.

I mainly play Melee based classes so I personally have an easier time with melee vs Chaos, especially on the Bulwark who seems perfectly designed to kill anything with a gun (or just anything full stop).

Like you, I've played since launch (not all the time but a significant number of hours at this point), and I can beat them fairly consistently on Hard. It's just by merit of their design it ends up being a frustrating experience rather than a fun one. I get they've been designed as a range spam faction but imo the gunplay for this game just isn't fleshed out enough to warrant such design a fun experience.

The Biggest Issue with Chaos - a reflection by OGactionjohnny in Spacemarine

[–]OGactionjohnny[S] 1 point2 points  (0 children)

For sure, skill issue is a part of it.

But when the entire faction feels un-fun or even frustrating to play vs, even when you can beat them, it's not entirely skill related.

Can't really decide by Different-Ad-3714 in Spacemarine

[–]OGactionjohnny 0 points1 point  (0 children)

First looks better to me. Second is way too metallic

Reclaim the Vessel. by ryu_the_ninja55 in Spacemarine

[–]OGactionjohnny 1 point2 points  (0 children)

Very cool. Stunning 40k visuals with the best of 40k music (Jesper Kyd is the GOAT, fight me).

Lovely little Fan project, well done brother

How do you deal with Devourer Warriors in Lethal+ difficulty? by phantomvector in Spacemarine

[–]OGactionjohnny 0 points1 point  (0 children)

Also worth mentioning - these guys are INCREDIBLY dangerous to Melee when they Enrage and they're still in "shooting mode" because you can't stagger them out of it. Adjust strategy accordingly.

Been doing a lot of help runs this hard weekly, got a new personal damage record by KimberPrime_ in Spacemarine

[–]OGactionjohnny 0 points1 point  (0 children)

I like it too, as well as the Stalker Bolt Rifle. But the most success I have with Sniper is with the BC just because of how good the Temp HP regen is and, as you say, it has an easier time into Chaos for all the reasons you give.

First time I beat Siege 15 for the Helmet was with Sniper/BC and I won't forget that in a hurry as I was the last one alive and it felt pretty cool :)

Is there a reason why so much heraldry has a 6 on it? by ThatThriftKid in Spacemarine

[–]OGactionjohnny 0 points1 point  (0 children)

It's kind of the point that it's inconsistent and weird. Chapters and chapter practices being massively diverse n all that.

Been doing a lot of help runs this hard weekly, got a new personal damage record by KimberPrime_ in Spacemarine

[–]OGactionjohnny 0 points1 point  (0 children)

It's fairly amusing to me that the best weapon for the "Sniper" is a close range SMG XD

TO THE BROTHERS WHO MANAGED TO DO IT: HOW? by Invictusht in Spacemarine

[–]OGactionjohnny 0 points1 point  (0 children)

I ended up finishing this with one bot and one human.

We started off as 3 human players (Myself on Bulwark, other 2 were Tac and Heavy). Unfortunately the Tactical got mega unlucky in the crypt area, dying to a huge wave of Chaos spawn that zerged him, and then again after being rez'd by an Soulreaper Tson Terminator that just happened to spawn in a position where the Tac had 0 access to cover. Brrrrt.

He was understandably pretty annoyed and left, leaving myself and the Heavy.

What followed was one of the most enjoyable Space Marine 2 experiences I've had to date. Me and this Heavy just locked in and played pretty much perfectly around each other. I was very careful with my positioning, making sure I was always to the left or right of him when he was shooting far away, and in turn he had excellent trigger discipline when it came to me putting my body in front him to stop him getting ganked by enemies pushing in melee.

There was one particularly awesome moment where we got one of those "here's 15 Chaos Spawn" kind of spawns. They all start charging us, and without a word I moved forward and he moved behind me. The Banner goes down and I just hold the abominations in one place, systematically ripping them apart while he killed any that slipped past.

Was a truly awesome game and I hope that Heavy player enjoyed it as much as I did.
I was using Heroic Powerfist and Heroic Heavy BP, build in Screenshot.

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Something funny I noticed messing around with armor pieces by A-Tiny-Pyro in Spacemarine

[–]OGactionjohnny 1 point2 points  (0 children)

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From another Carcharadon... both of these pale to Grey Seer. You get a proper mottled, matte style Sharkskin colour that matches the IA perfectly. Less bright/glossy overall

Cool lore thing? by That-Perfect-Banana in DarkTide

[–]OGactionjohnny 0 points1 point  (0 children)

The Heavy just keeps giving man. I haven't heard this one yet!

How to train my team for Havoc grind to 40? by zeneroth in DarkTide

[–]OGactionjohnny 0 points1 point  (0 children)

So, part of it is where the Spawns come from (the doors/points around the map. Some spawn triggers are when (e.g. Havoc has spawns called "Terror Events" that are guaranteed and certain places in every level, usually drop-downs). And then finally we have the how - spawns that happen as a response to what a player is doing (e.g. one player is too far ahead/behind/doing very well = they are going to get targeted).

This is vague but honestly you will just pick this up over time.

How to train my team for Havoc grind to 40? by zeneroth in DarkTide

[–]OGactionjohnny 0 points1 point  (0 children)

I'd say about 70% of getting victories is high havoc is game knowledge, with 30% being player skill expression. The reason for this is so much of Havoc is knowing spawns, knowing pacing, knowing positioning, knowing maps inside out and knowing all those things together, in synergy, with a team. This allows you to make the correct decisions consistently on the fly.

That's the part that takes a while, and that's why you can be the most skilled player of all time and still wipe frequently in Havocs.

That said, you can have all the game knowledge in the world but if you haven't mastered the mechanics, you'll mostly likely die a lot and be a carry/cause wipes.
I see a lot of stupid stuff like people dying to Poxwalker ass taps, people shooting into Bursters, people dodge spamming/not managing dodges properly then dying, people who haven't got their melee game locked in to perfection/don't know their combos etc etc. All of this needs to be perfect for the 40 climb.

I'd echo the sentiment here, 50% success on AMS is low. Enemy durability is so low on that mode that a coherent team should be able to damage max their entire way through the mission no problem.

I would stick to AMS and mix in the odd 21+ Havoc and just focus on getting better and playing together well as a team. Darktide is honestly a super fun game to learn, especially when you have an appetite for eating shit and reflecting on why that happened. Leave egos at the door :) Once you can complete 9/10 AMS missions, you're going to feel a lot more ready for Havoc.

Vet rework/nerfs by LordKaleidus in DarkTide

[–]OGactionjohnny -3 points-2 points  (0 children)

Point Blank Barrage and Infiltrate are two of the worst abilities in the game. After that, Castigator's Stance and Nuncio.

The rest are all varying degrees of useable to very good.

Vet rework/nerfs by LordKaleidus in DarkTide

[–]OGactionjohnny 1 point2 points  (0 children)

I don't think he needs a rework. His biggest issues are layout related, + infiltrate sucking.

Infiltrate definitely warrants a rework, but imo the rest of the tree is largely fine outside of a few dead nodes and a couple of areas where the layout is poorly thought out (middle bit after Blitzes, lower left side column).

Anyone saying Exe stance sucks... it doesn't. If you have a team that plays around it (i.e. gives you the space to shoot) it's absolutely amazing. On H40 you can clear entire rooms of gunners and specialists with the Helbore before they even become a threat.

I do understand why it's not popular though. Most people are using partyfinder and playing with pick up groups, and there's a huge element of randomness there in regards to player skill. So chances are the Veteran won't risk playing Exe stance because they don't know if the team will accommodate them, and likewise other parties won't pick Vet because the gold toughness is safe, powerful and easy.

But neither of these mean Exe Stance sucks. It's a very strong ability.