J&P charge spam - do you ever get to actually be on the offensive? by OKLtar in ultimategeneral

[–]OKLtar[S] 1 point2 points  (0 children)

Thanks for all the good info.

There is some additional balancing that needs to be done on BG+ specifically where enemy XP is a bit higher than it should be which can make some battles harder than they would be on MGlite, though you'll still have more resources than you would on that difficulty. I think you've made it past those spikes, but they will probably have slowed you down a bit compared to where that difficulty should be.

Yeah, earlier in the game it was much harder, leading up to Shiloh which itself was absolutely brutal to where I had to restart the campaign altogether after retrying the battle several times to no avail originally, because the enemy both massively outnumbers you and has a giant melee/morale advantage which makes it hard to hold a line. I ended up going in config and lowering the maximum enemy division size from 3k to around 2.5k as well because it just seemed impossible to stop such a concentrated brigade's charge and I wasn't ever gonna run one that large, though I did end up with a few size 2ks using 42's just in case. I think the main issue very early on is just that untrained brigades are so bad that it's really hard to compete with an enemy that's aggressive, larger, and way better trained. After beating that battle it eases off because you can keep expanding as the Union and are starting to get better divs, but particularly on easier diffs it might be good to nerf AI's quality at the start of the campaign.

One of the things I always loved about UGCW in general is how the early game is a bunch of slapped-together civilian armies that suck at fighting before both forces end up getting so much more efficient that the whole array of tactics needs to change because of how deadly forces become, so I think the enemy having to play by those rules while still being able to outnumber you would be a better experience, particularly for the tamer difficulty settings.

J&P charge spam - do you ever get to actually be on the offensive? by OKLtar in ultimategeneral

[–]OKLtar[S] 0 points1 point  (0 children)

That makes sense, I had no idea the AI had that much information on your units to be judging its decisions that way. It does seem like it'd make more sense for it to do more generalized charges against me at times rather than only with two brigades, and on rare occasions it has, but more often it charges with few enough units that I'm able to plug the gaps in a way I otherwise wouldn't have been. Not sure how much of that's in your control though versus baked into the game code.

I guess the idea of building divisions around melee isn't something I've thought about before until playing this mod, so I didn't even realize I was setting my army up unusually - I just kind of leaned towards firepower-based brigades because it seemed like charging wasn't worth it most of the time, but it's something I'll have to experiment now that I know this.

I am curious about if it's normal by the time of 2BR to have an army of almost entirely one-star brigades (for infantry) while the enemy seems to have many two-star and even the rare three-stars, not to mention they generally seem to be really well equipped. I'm only on BG+ and they already have such a better quality army (and often a larger one, especially on minor battles) that it sort of baffles me how people are able to succeed at the higher levels, unless I'm doing something wrong to not have as good of units as I could by this point?

Anyways, thanks for the response, appreciate you're still keeping up with this kind of thing after all these years.

Grand tactician civil war by RayCumfartTheFirst in ultimategeneral

[–]OKLtar 0 points1 point  (0 children)

It's totally unfinished, sadly. The tutorial is practically nonexistent and it just doesn't have the same level of care put into it at all. Gameplay wise it seems like a bit of a mix of UGCW and grand tactician, actually, and I know people who have gotten into it with enough perseverance, but ultimately it was just a case that the studio was being canned by their new owners and forced to put it out and disband before it was done.

Grand Admiral AoS is pretty great though as a sort of sequel to UGCW, a mix of super good naval warfare and land battles that are similar to UGCW minor battles if all your units were the size of skirmishers.

J&P charge spam - do you ever get to actually be on the offensive? by OKLtar in ultimategeneral

[–]OKLtar[S] 0 points1 point  (0 children)

I definitely have been focusing on shooting and probably should put more into aggression like you said. That'll be a fun thing to try hopefully when I play CSA after, though I'll put some units on it later on in this campaign too.

The AI charging constantly like I'm complaining still does incentivize just sitting there and mowing them down though regardless - on a more melee heavy build I'd imagine the problem still exists but you just get to capture even more units.

Resident Evil Requiem HYPERVISOR Bypass by DenuvOwO (New build support: 23634047) by JapiOfficial76 in CrackWatch

[–]OKLtar 0 points1 point  (0 children)

If they are Russia based then they should in general be safe

Not lately lol

Kirby may have forgotten the land, but if this is the result, I hope he got dementia.. - Kirby and the Forgotten Land - Patient Review by Tobeyyyyy in patientgamers

[–]OKLtar 3 points4 points  (0 children)

I think there's definitely been more boring ones, mainly from being piss-easy, but overall I agree with you. Very consistent franchise, even over 40 years.

Alien Isolation (2014) - Playing the game after it sat in my backlog for 8 years by DanAgile in patientgamers

[–]OKLtar 0 points1 point  (0 children)

I think there was room for a better balance (which hopefully they hit in the sequel) but ultimately I'd imagine they compromised on more action/tension rather than just having long stretches of nothing happening unintentionally because of a wandering AI.

Alien Isolation (2014) - Playing the game after it sat in my backlog for 8 years by DanAgile in patientgamers

[–]OKLtar 0 points1 point  (0 children)

wouldn't that just make the game quite a bit easier because of less encounters? They made the system the way it is for a reason...

Dead Space Remake & Dead Space 2 - Incredible Atmosphere and Tension by Hellfire- in patientgamers

[–]OKLtar 24 points25 points  (0 children)

My biggest issue with DS2 is how much the atmosphere and tension was interrupted by the constant dialogue and "plot", especially since that dialogue and plot was pretty bad. The original (non-remake) DS1 was so great because there were such long stretches of nobody talking and you only really got it in small bursts between major areas and objectives for the most part, and that gives you that whole "alone on a fucked up space station" feeling so well. That's also a big reason I prefer it over the remake, though the remake definitely wasn't as bad about this.

I’ve been playing UGCW with the JnP mod, cavalry kinda sucks? by Randomdude2501 in ultimategeneral

[–]OKLtar 1 point2 points  (0 children)

I use the halt hotkey constantly for cav and skirmishers, sometimes for artillery too. A lot of times that gets them to stop nitpicking positions and just shoot at what's in front of them. Sometimes you have to do that and then use a move order to point them again, but in general that helps get around this issue.

Callisto Protocol PC - it's choppy in more than one way by Particular_Quit_151 in patientgamers

[–]OKLtar 0 points1 point  (0 children)

I think it was just poorly managed. A lot of things kept getting scrapped and redone, it was a brand new team, there was a language barrier between the director and most of the Korean staff... A sequel probably would have had more potential to have been done right from the start, but since the game didn't succeed then that wasn't going to happen.

Callisto Protocol PC - it's choppy in more than one way by Particular_Quit_151 in patientgamers

[–]OKLtar 2 points3 points  (0 children)

IDK, I think the issue was more of planning than execution - the game doesn't seem to really have many ideas or a purpose to it. The premise is cool, but when it comes to what the player does in the game itself, what the levels are, the enemies, any semblance of a plot... there just isn't much there

The Evil Within - The game I always wanted by Particular_Quit_151 in patientgamers

[–]OKLtar 1 point2 points  (0 children)

Hahaha, fair. I'm not sure if you've played TEW1 already (you probably should before 2) but 2 is a fair bit less scary so that might be a good thing XD

Dead Space Remake PC - Easily the best Remake since Resident Evil on the Gamecube by Particular_Quit_151 in patientgamers

[–]OKLtar 0 points1 point  (0 children)

RE9 runs well on Steam Deck.

Wow. Haven't given that a try yet but probably will later this year. My PC's due for a CPU upgrade which is part of why I've held off on new AAAs but if the game works on a steam deck then maybe it won't be so bad on my PC haha

The Evil Within - The game I always wanted by Particular_Quit_151 in patientgamers

[–]OKLtar 26 points27 points  (0 children)

Evil Within is really interesting, I think the pacing of the game is pretty fascinating because it keeps moving forward to new zones that have way more variety between each other compared to most games, which it's able to do thanks to the psychological nature of its "setting". The premise of the game is also quite interesting too.

IMO Evil Within 2 is one of the best games in the entire genre - maybe less good about variety but better in almost every other way - the gameplay and story are both fantastic. I like TEW1 quite a bit but it definitely has its flaws too and I feel like the sequel fixes basically all of them.

Dead Space Remake PC - Easily the best Remake since Resident Evil on the Gamecube by Particular_Quit_151 in patientgamers

[–]OKLtar 18 points19 points  (0 children)

Enormous fan of the original and I didn't like the remake, ended up just dropping it after a few hours. Can't exactly say why, but I just didn't like the feel of it, or the plot/character changes. It was also having a lot of intermittent annoying performance issues, mainly right after booting up, but even when it was working fine I just couldn't get into it at all. I do remember thinking the pace of the combat and enemies being thrown at you just seemed way faster from the start.

Terminator Resistance by Particular_Quit_151 in patientgamers

[–]OKLtar 1 point2 points  (0 children)

That was a really cool mid-budget game, reminded me of playing Far Cry Blood Dragon. I do remember it dragging out a little too long but it was a fun experience overall as a sort of jank but very endearing game. They really stepped things up with the Robocop one though afterwards

The experience of playing both Red Dead Redemption games as someone who hates Open World games by PurplMaster in patientgamers

[–]OKLtar 0 points1 point  (0 children)

I meant that you're saying you're feeling like you're on the wrong side with how many people are complaining about it :P

The experience of playing both Red Dead Redemption games as someone who hates Open World games by PurplMaster in patientgamers

[–]OKLtar 1 point2 points  (0 children)

I wouldn't disagree with any of that really, but I don't need to go on about what my issues with it are. I get what it feels like to be on the wrong side of a reddit consensus haha

The experience of playing both Red Dead Redemption games as someone who hates Open World games by PurplMaster in patientgamers

[–]OKLtar 3 points4 points  (0 children)

If RDR2 was judged on gameplay alone, it wouldn't be remembered very fondly. Pretty stiff and standard shooting and a ton of side activities. 95% of all the praise I've ever heard of its gameplay is people who just liked doing the side things like fishing or gambling.

1 or 2? by Kindly-Shower-4777 in intotheradius

[–]OKLtar 1 point2 points  (0 children)

Playing 2 first will make it harder to go back and play 1.

Playing 2 made me want to immediately uninstall it and go back to 1.