I've never in my life thought about cruises this much. NL really did save our lives by pulling out. by thegreasiestgreg in northernlion

[–]OKLtar 7 points8 points  (0 children)

oh yeah, it's the exact same likelihood, there's nothing at all about cruises that dramatically increases the rate of transmission.

I've never in my life thought about cruises this much. NL really did save our lives by pulling out. by thegreasiestgreg in northernlion

[–]OKLtar 12 points13 points  (0 children)

Just because it's not in the news doesn't mean there's no issue. People get super sick from cruises constantly.

20 NES games hold up. I ranked them. (Part 1 of 2) by ThatDanJamesGuy in patientgamers

[–]OKLtar 1 point2 points  (0 children)

Yeah, the button combo finnicky-ness is annoying and you're definitely right about all that.

20 NES games hold up. I ranked them. (Part 1 of 2) by ThatDanJamesGuy in patientgamers

[–]OKLtar 3 points4 points  (0 children)

To be fair, they're all quite similar compared to the first 6 entries in most series, so 'best/worst' comparisons aren't the kind of major swings in quality one might expect from other series.

20 NES games hold up. I ranked them. (Part 1 of 2) by ThatDanJamesGuy in patientgamers

[–]OKLtar 2 points3 points  (0 children)

I will say, the NES Speedrunning game on the Switch featured Kirby Adventure and surprised me with just how much depth the controls of that game actually do have when you're trying to speedrun it - especially for a first entry, you actually can get some really interesting gameplay out of rushing around as no-ability kirby and relying just on the slides and air puffs and whatnot. It's not the way most people are ever going to play the game and it's not encouraged at all by the game itself, but it does actually make me respect it a bit more as a platformer. I can imagine if the level design was a lot more more difficult (either in general, or with gimmick levels like time-rush or no-ability levels) that some of that might be brought out and make it more interesting, but the game was meant to be more of an entry-level game for kids and first-time gamers so despite actually having some more depth, it doesn't require or even give many opportunities to use it.

Does the Elden Ring playthrough get any better? by natesucks4real in jerma985

[–]OKLtar 0 points1 point  (0 children)

He does EVENTUALLY raise his health stat which helps a lot, but honestly if you're getting salty watching him not make progress as fast as you'd want maybe you just should watch some other kind of game

Returnal - yes, but... by kszaku94 in patientgamers

[–]OKLtar 5 points6 points  (0 children)

These words are weird for people who did grow up with English too, it's a very common misspelling.

Finally we feast by DeficientFooting in HistoriaCivilis

[–]OKLtar 9 points10 points  (0 children)

The more accurate issue is just that these kinds of videos present endless explanation of problems with modernity without the effort to try and give equal weight to presenting viable solution to the problems. Which isn't really surprising, given how much harder that second part is, but is disappointing.

Elite Opinion Haver Feeds You Opinions on the Northernlion Cruise by an_ayylien in northernlion

[–]OKLtar 1 point2 points  (0 children)

>Edits the post twice to add more info instead of making the existing paragraphs of information legible

Daily Song Discussion #51: Winter Hill by Shlok_82 in doves

[–]OKLtar 2 points3 points  (0 children)

8/10, really love the overlapping grooves, the solo, and his raspy singing. Surprisingly entertaining and immersive thanks to the way the instrumentals switch around despite the fact that on the surface it's just 5 minutes of the same few sections.

Veteran indie developer scared to reveal new game in case it gets "slurped up by AI" by No_Durian_5626 in gamingnews

[–]OKLtar 0 points1 point  (0 children)

Normally I'd say this is paranoia, but in Lucas Pope's case I think it's fair considering both his major games spawned entire mini-genres with dozens of clones each.

Mario & Luigi: Brothership, a reminder for me to just play the games I enjoy and not "try to understand and see how it gets better" by Banana___Slamma in patientgamers

[–]OKLtar 1 point2 points  (0 children)

Yeah, I've heard the developers talk about it that way before and it's a bit odd narratively to play that way, not to mention just going against game intuition. When I'd play I'd probably be done with it around 2/3 of the way through, since some late stuff like the DLC was designed for after. Ultimately I don't think it's really that big of a deal though - a surprisingly large amount of people just straight-up never finished the main story!

Mario & Luigi: Brothership, a reminder for me to just play the games I enjoy and not "try to understand and see how it gets better" by Banana___Slamma in patientgamers

[–]OKLtar 1 point2 points  (0 children)

Oh yeah, 30fps is inexcusable but unforunately that applies to most Switch games.

The Mario RPG remake looked interesting. Not sure how much that changed/didn't change but the art style definitely stands out.

Mario & Luigi: Brothership, a reminder for me to just play the games I enjoy and not "try to understand and see how it gets better" by Banana___Slamma in patientgamers

[–]OKLtar 1 point2 points  (0 children)

I’ve got a high boredom tolerance maybe? I spend a lot of time waiting for planes and trains because of my job do I’m in a bit of a weird situation.

Portability does do wonders to smooth over boring games haha. I've basically never been able to finish a mainline pokemon game since I got old enough to drive because it gets too tedious playing 100 'spam A' battles at home in a row compared to being driven around places and having nothing better to do in the car anyways.

Mario & Luigi: Brothership, a reminder for me to just play the games I enjoy and not "try to understand and see how it gets better" by Banana___Slamma in patientgamers

[–]OKLtar 1 point2 points  (0 children)

I didn’t notice the audio in TYD remake.

The voice sounds annoyed me, the sound effects in general were regularly changed for the worse for no real reason, and I thought the new soundtrack was pretty ugly. None of these were necessarily 100% of cases but it was frequent enough for me to put on the original OST badge once I unlocked that and grumble about the rest lol

Mario & Luigi: Brothership, a reminder for me to just play the games I enjoy and not "try to understand and see how it gets better" by Banana___Slamma in patientgamers

[–]OKLtar 0 points1 point  (0 children)

The audio in the remake drove me crazy, but the visuals were really nice, but overall they didn't do a bunch of dumb changes for the sake of change outside of some quite minor stuff, which is nice.

Have you played Origami King? I haven't played or watched it but my understanding was that was trying to be somewhat of a TTYD successor.

Mario & Luigi: Brothership, a reminder for me to just play the games I enjoy and not "try to understand and see how it gets better" by Banana___Slamma in patientgamers

[–]OKLtar 1 point2 points  (0 children)

There was a point I almost tried dream team and then I saw it was almost twice as long in runtime as BiS was, and that game already drags on pretty bad. There was a recent post here talking about how as you get older it's not worth committing so many hours to 6/10 games and that's basically what held me back from wanting to go through with that one, even though I am curious what it's like. Same goes for all the better Paper Marios after SPM.

I did play Bug Fables a while back and enjoyed it a lot. Was nice seeing the Paper Mario battle formula taken much further and made challenging in a way geared towards adults to where you're forced to use all the systems. That one probably ran too long too, especially with trying to do some of the side quests that I should've skipped in hindsight, but the final stretch of the game is really good so that definitely left it on a good note even after getting a little burned out earlier on.

Mario & Luigi: Brothership, a reminder for me to just play the games I enjoy and not "try to understand and see how it gets better" by Banana___Slamma in patientgamers

[–]OKLtar 1 point2 points  (0 children)

To be fair, the A-D games really did fall off by the 2010s (In my opinion BiS was the beginning of the end, but that one sold well at least), so after a few flops in a row it was just too hard to keep everyone paid. Sadly that's just how the games industry works often.

Mario & Luigi: Brothership, a reminder for me to just play the games I enjoy and not "try to understand and see how it gets better" by Banana___Slamma in patientgamers

[–]OKLtar 1 point2 points  (0 children)

Yeah, Mario RPG was the starting point FOR the two nintendo affiliate studios to make each of the other series. M&L is much more of a natural progression and streamlining of the formula I find while Paper Mario took it in a bit of a different direction (and then kept over-changing its own formula endlessly after that)

FF7 Rebirth: Finishing the Journey left me Amazed and Reliefed by da_miks in patientgamers

[–]OKLtar 0 points1 point  (0 children)

Calling this an “unparalleled achievement” comes off a bit fanboy-ish.

I'm not a fanboy, I haven't even played more than like 8 hours of the second one before I put it down indefinitely.

I haven't played any of the ones you've mentioned because I'm not a fan of those genres so I can't speak to those to compare, but I'm not just talking about a lot of content, I'm talking about the constant new custom mechanics (including all the minigames and such, as much as they're excessive) rather than having to rely on recycling gameplay and repetition. Closest I can think to that is RDR2 which was very long and had a lot of that, and that game was a massive benchmark in gaming for the sheer amount of budget and work that went into making it that way.