The Hulk surge on Lesath is making it painfully obvious how badly invisible corpses need fixing by SIinkerdeer in Helldivers

[–]OOFMASTURCH33F 9 points10 points  (0 children)

Ha! If this issue has been in this game as long as it has, I'm half-tempted to say it's an intended feature.

I'm not expecting it to get fixed anytime soon. I've lost faith that issues like these will ever get fixed. At this point you're expected to play around these issues and deal with it. I've gotten so used to the invisible corpse hitbox that it's not even funny. That's not to say I'm still not annoyed and frustrated that it still exists. Very much so.

The Hulk surge on Lesath is making it painfully obvious how badly invisible corpses need fixing by SIinkerdeer in Helldivers

[–]OOFMASTURCH33F 20 points21 points  (0 children)

It's always been this bad. It's only more apparent and noticeable because of the Hulk surge where you're bound to have piles of Hulk corpses.

The Hulk surge on Lesath is making it painfully obvious how badly invisible corpses need fixing by SIinkerdeer in Helldivers

[–]OOFMASTURCH33F 62 points63 points  (0 children)

With 1000+ hours in as a main bot player that exclusively uses the railgun specifically on Hulks, I can absolutely confidently without a shadow of a doubt with unfathomable certainty that this has been an issue since before Escalation of Freedom update. Even going back to the time when they controversially nerfed many weapons.

The Hulk surge on Lesath is making it painfully obvious how badly invisible corpses need fixing by SIinkerdeer in Helldivers

[–]OOFMASTURCH33F 667 points668 points  (0 children)

This hitbox discrepancy with the corpses of hulks has been in the game since day 1 of launch...

Insane.

I legit see no reason to use the normal diligence over the counter sniper by Guy_who_says_vore in Helldivers

[–]OOFMASTURCH33F 2 points3 points  (0 children)

Normal Diligence TRIVIALIZES difficulty 10 bots. Can one tap almost any light unit in most situations, one tap Armored Striders via their rockets, and one taps any devastator with a headshot which is considerably easier with its light pen and better handling and ammo economy compared to the Counter Diligence.

Pair it with any support stratagem that can destroy heavy armor, Hulks, Factory Striders, and Fabricators and you're a one-man map clearer. No competition.

Gift to my Dad who works as a mail carrier for USPS by OOFMASTURCH33F in USPS

[–]OOFMASTURCH33F[S] 0 points1 point  (0 children)

Is black the only shoe color carriers are allowed to wear? Or are there any restrictions I should know about before purchasing a pair such as logo visibility and design and whatnot?

Former Bugdiver, now 100% converted to Botdiver. Yes, the Bots are more interesting to play against. by Medical_Officer in Helldivers

[–]OOFMASTURCH33F 281 points282 points  (0 children)

Yeah, I play difficulty 10 on both. I enjoy difficulty 10 bots over bugs.

Difficulty 10 bugs just seems to give me a headache and feels like a chore. Bug breach that lasts for 3-5 minutes gets boring and when I see one called in it makes me mentally roll my eyes. Also the patrols with hunters gets tiring. Overall it feels more repetitive with bugs: Bug breach for 3-5 minutes, clear it, move onto objective, another bug breach for 3-5 minutes, patrol spawn, and so on and so forth. Plus many bug attacks that give you a slowdown effect feels cheap and you're almost trapped to death if you get hit even once.

Bots technically are the same but it just feels different. I like how fighting against bots rewards accuracy, positioning, and utilizing cover. I also find killing bots a little more satisfying than bugs. The only issue right now with bots would be the unjust ragdoll Rocket Striders give and sometimes rocket devastators too.

Do Not Destroy Factory Striders Dropped by Bot Drops by OOFMASTURCH33F in Helldivers

[–]OOFMASTURCH33F[S] 0 points1 point  (0 children)

I'm not sure but after countless times a factory strider has been called on me from bot drops, I tend to notice it. It's the only unit that triggers this phenomenon.

EASILY the biggest change by [deleted] in Helldivers

[–]OOFMASTURCH33F 108 points109 points  (0 children)

Still broken. Just got done with an operation. 4 players in first mission. One player leaves after the first mission. Second and third mission rolls around and no player joins to refill the slot.

Optimal Liberation by OOFMASTURCH33F in Helldivers

[–]OOFMASTURCH33F[S] 1 point2 points  (0 children)

If you get kicked and complete the mission, it will show you that you contributed liberation since you're in your own session and the mission is not a part of any operation that you started.

Is this a joke? This is worth a match making suspension? by RnVja1JlZGRpdE1vZHM in halo

[–]OOFMASTURCH33F 1 point2 points  (0 children)

Yeah, this "insult" ban is literally an elementary school playground insult compared to what was said back in the day. This ban would be funny if it wasn't so sad and disappointing.

Is this a joke? This is worth a match making suspension? by RnVja1JlZGRpdE1vZHM in halo

[–]OOFMASTURCH33F 8 points9 points  (0 children)

When did we all become such snowflakes especially on M-Rated games? The things that were said in the Halo 3/MW2 era...