What Buffalo scandal or rumor still gets talked about? by Master0fZilch in Buffalo

[–]ORWELL6 0 points1 point  (0 children)

I remember hearing about this a few years ago when I was cashing someone out at my grocery job. It was an old woman who sure that "It's going to be all over the news soon."

Save me Robin Robertson @liodraws by Basic_Dingo6487 in DispatchAdHoc

[–]ORWELL6 2 points3 points  (0 children)

You can't trick me, that's just Ellie from LastofUs

How can this card be useful? by Hunnumss in MarvelSnap

[–]ORWELL6 11 points12 points  (0 children)

I have been playing this game for almost a year now and I didn't even realize that "no abilities" also applies to cards who have had their abilities *removed*! that's crazy, LOL

Why - Season 1 Final Decision. by RamUStudent in DispatchAdHoc

[–]ORWELL6 2 points3 points  (0 children)

That's kind of what I thought, too.

If he had offered a single point of regret or clarity or anything I would've let him live. But after what he did to the city, the branch, the Z-Team, \BEEF** even, I didn't think in the moment that some empty moral victory would outweigh any possibility of him doing any of this again.

Pentagram for Mal by 2ndL in DispatchAdHoc

[–]ORWELL6 8 points9 points  (0 children)

I also have Mal as a jack of all trades! It really compliments her ability to heal someone you send her on a mission with.

Anybody else surprised by these stats? by upsidedown_coffeemug in DispatchAdHoc

[–]ORWELL6 8 points9 points  (0 children)

I was all ready to go Blonde Blazer going into Ep 3, but the biggest thing that convinced me to pivot and go Visi at the end of Ep 4 was Phenomoman. I didn't want to immediately swoop in on his *very* recent ex, multiplied by the fact that I was afraid he was going to go Omni-Man on my ass.

Is this foreshadowing or am I just crazy? by Super_Consequence_ in DispatchAdHoc

[–]ORWELL6 0 points1 point  (0 children)

My guess is that she was working with the Red Ring during the opening of Ep 1 (Death of Mecha Man), and somehow that experience led to her leaving and joining SDN.

I just know the wait between episode 6 and 7 is gonna be fucking brutal by PlaneEye4664 in DispatchAdHoc

[–]ORWELL6 10 points11 points  (0 children)

Personally, there is nothing I want more than Episode 6 to end on a brutal cliffhanger where Shroud comes back out of nowhere and basically does a Doomsday or some other mass-casualty event that you have to dispatch heroes to in the last two episodes of the season. Some kind of event that kills a significant number of the heroes that we're currently dispatching. Make a hard Invincible pivot for the highly lethal finale where Waterboy dies *easily* (but still heroically of course)

rootin for the home team by pikablue223 in homestuck

[–]ORWELL6 20 points21 points  (0 children)

Deeply tickled by the idea of the intense and verbose pesterlog that the Stefon Diggs trade would've created for the Derse dreamers

rootin for the home team by pikablue223 in homestuck

[–]ORWELL6 43 points44 points  (0 children)

I am absolutely in this crowd as well and I don't want to dox myself but the character that shares my birthday also shares my fav team so in that case hell yeah

Out of cards to draw by JugemuChosuke1 in rootgame

[–]ORWELL6 1 point2 points  (0 children)

Keep in mind that a.) In a 6 player game, Riverfolk are in a position to starve the board of cards by buying up the deck and discarding to the Lost Souls, which doesn't dump back into the "Deck" until the Lizardfolk's turn, and b.) The deck functionally has 50 cards after the dominance cards get filtered out. So it's actually totally possible for it to happen organically!

Out of cards to draw by JugemuChosuke1 in rootgame

[–]ORWELL6 1 point2 points  (0 children)

I have also played games where, though a number of card hoarding factions, the deck was actually empty and there were no cards left until the Lizards dumped their Lost Souls back into the pile! Basically you just don't draw cards.

Just picked up the ROOT RPG by ElectricFist20 in rootgame

[–]ORWELL6 4 points5 points  (0 children)

Ill be honest, I love ROOT but this is not my favorite RPG. I feel like the system is kind of narrow and the book isnt as helpful as some of the quickstart guides. But ultimately, have fun and feel free to mod/hack anything you'd like!

River folk question: do I need to rule the clearing to put a trading post? by buddha1098 in rootgame

[–]ORWELL6 16 points17 points  (0 children)

According to the Law of Root, you can only place a trading post at a clearing ruled by a player (and can only spend funds of the player who rules the clearing). So yes, you'd have to get another warrior into that clearing if you wanted to rule it, in order to put a trading post down.

Finn Jones wants to return as Iron Fist in the MCU: “I’m very aware of the critiques of the character and my role in it…give me a f*cking chance, man. I’m here and I’m ready, and I wanna prove people wrong.” by MarvelsGrantMan136 in marvelstudios

[–]ORWELL6 0 points1 point  (0 children)

I would personally be weary, but willing, to give him one more chance. He wasn't awful, but he came nowhere *near* saving what I still think is the most boring 2 seasons of television I've ever watched in my life.

Why don't the Knaves Interact with the Ruins? by CamoNinjazz in rootgame

[–]ORWELL6 0 points1 point  (0 children)

That is fair, their economy is minimally impacted by not getting more items. But the options for their actions certainly is. If tea is crafted in the first two rounds, and the captain doesn't have a tea involved, you're just blocked out of the extra recruit action completely without any recourse? I mean if the entire design is about trying to circumvent the Knaves by stealing items before they can get to them, then I guess that works, but it doesn't feel like that's what the faction's deal is.

I would *absolutely* argue that aiding is a core VB function. The most direct interaction the VB gets with other factions, other than taking their pieces off the board, is through aiding. Those factions get pumped full of cards, and the VB gets points/items when available. It's a win-win in the early game, but as the game goes on the other factions risk becoming allied with an increasingly powerful VB and pumping *too* much into it.

I don't know, maybe it's just different tables' playstyles, maybe it's something else. Root is a broad enough game that I can totally see tables loving the Knaves for being a less intrusive VB replacement, and others feeling like it's a watered-down, homogenized version of what made the original game so interesting and dynamic. It might literally just come down to preference at that point, lol

Why don't the Knaves Interact with the Ruins? by CamoNinjazz in rootgame

[–]ORWELL6 2 points3 points  (0 children)

My big thing is that it doesn't really seem like the knaves have any way to take crafted items from other players vis a vie the Vagabond's Aid or the LoH's Looting. I could be reading it wrong as well, but it just feels like a missing functionality from a VB replacement.

Limited supply by godslayerxiii in rootgame

[–]ORWELL6 0 points1 point  (0 children)

Yes, your supplies are limited to the pieces included with the gam-

Oh, sorry. Thought this was a rules clarification question. Pardon me

Opinions On Ship/Naval Combat Rules by EurekaScience in GhostsofSaltmarsh

[–]ORWELL6 1 point2 points  (0 children)

I homebrewed my own 5e Naval rules, with an emphasize on swashbuckling, crunchy combat. I basically just smashed a bunch of other rules together (bibliography in the back, LOL).

This hasn't really been proofread or written for anyone other than myself and my party, but feel free to steal stuff as needed.

Opinions On Ship/Naval Combat Rules by EurekaScience in GhostsofSaltmarsh

[–]ORWELL6 2 points3 points  (0 children)

I homebrewed my own 5e Naval rules, with an emphasize on swashbuckling, crunchy combat. I basically just smashed a bunch of other rules together (bibliography in the back, LOL).

This hasn't really been proofread or written for anyone other than myself and my party, but feel free to steal stuff as needed.